LonzMofo Posted February 25, 2014 Posted February 25, 2014 after 2S>2H> you can 5H>j.K> air combo in the open without wall. Was doing it last night in practice mode. Sorry this is wrong. You can dandy into cross and 5H>air combo. Don't know what I was tuning this morning. I blame the alcohol... But yea. Had to correct that mistake. Sorry guys.
OneSanitarium Posted February 25, 2014 Posted February 25, 2014 2S>2H totally works on a standing opponent!
Mebaro Posted February 25, 2014 Posted February 25, 2014 Also, last night I was plinking to do the S>S>S>S series out of habit and every once in a while I would get blue sparks and Slayer doing his blocking animation. I haven't found a way to intentionally reproduce it and I don't know what it is. Anyone got an idea? i think that was blitz shield (S+HS) 5H>2H may have a place in a wall stick combo ur right i managed to do 5D (6) -> c.S -> f.S -> 5HS -> 2HS -> 5P -> j.P -> air combo
Dreiko Posted February 25, 2014 Posted February 25, 2014 Any Slayer IK footage yet? Has anyone at least seen it? I'll take even a written description lol.
OneSanitarium Posted February 25, 2014 Posted February 25, 2014 It's the same old IK, but the start up is 5D's animation instead of 6P. Someone tweeted an image of it around release day.
HoudiniJr100 Posted February 25, 2014 Author Posted February 25, 2014 It's the same old IK, but the start up is 5D's animation instead of 6P. Someone tweeted an image of it around release day. I saw it myself and have it saved in my iPad....I love it
axel Posted February 26, 2014 Posted February 26, 2014 Not sure if mentioned, but Xrd Slayer can link 2K from f.S like AC.
SuperJ Posted February 26, 2014 Posted February 26, 2014 (edited) random notes. bite has ridiculous dizzy. 5 bites (stagger too short for loops) dizzied millia. 6P combos into 6H meterless in the corner with the right spacing (i.e. not touching the corner). CH 6P nets nothing midscreen 2P-2S-2H works 5P-6H combos on air CH can still combo j.P after mashed 5P 5D (6) -> c.S-6H xx heel undertow RC into combos. can also be PRC'd! pilebunker RC -> 6H xx heel for better 50 tension damage interesting combo route: heel, 5H > j.K-S-H-2K, j.P-K... relaunch with c.S or continue with double jump? under pressure has enough untech to link c.S/5K -> aircombo 6[K] feint is in reconfirming: 6H xx pile works on standing also: helter skelter link to j.H, SS... j.H-D sounds optimal though. helter skelter can be thrown before active frames things i need a double take on: 2K links into c.S? f.S>6H gatling? 5K clash with wakeup VV? j.H god hitbox? lol: danger time pilebunker 5D (6) > SS RC IK with 100 tension 6P god hitbox (traded with grand viper) RC gimmicks (late 5D uncombo, crossup dash...) i really hope someone saves the kubo footage :| Edited February 26, 2014 by SuperJ
Sophisticat Posted February 26, 2014 Posted February 26, 2014 Seeing as some of you play Xrd Slayer, how is he looking so far compared to the rest?
HoudiniJr100 Posted February 26, 2014 Author Posted February 26, 2014 Seeing as some of you play Xrd Slayer, how is he looking so far compared to the rest? in terms of other slayer incarnations? He lost the feints that accent core gave him, I'm not gonna be crippled due to the loss of force breaks and the other dandy steps. Helter skelter looks promising
Sophisticat Posted February 26, 2014 Posted February 26, 2014 Oh, I meant vs. the rest of the cast, lol. Good to hear about how he fares vs. his other versions, though. I'm only familiar with AC and +R Slayer.
HoudiniJr100 Posted February 27, 2014 Author Posted February 27, 2014 Oh, I meant vs. the rest of the cast, lol. Good to hear about how he fares vs. his other versions, though. I'm only familiar with AC and +R Slayer. Glad I can help you out. I just assumed it was comparison to other slayers so I listed off what I can compare and contrast Also j.2K has a different animation but works just the same.
OneSanitarium Posted February 27, 2014 Posted February 27, 2014 It definitely acts similar, but not exactly the same. edit: We'll be getting some good Slayer stuff in a few minutes. Get hype.
HoudiniJr100 Posted February 27, 2014 Author Posted February 27, 2014 It definitely acts similar, but not exactly the same. edit: We'll be getting some good Slayer stuff in a few minutes. Get hype. yeah, still it's a good reminder of the past...besides it actually makes air combos with j.2k EASIER and yes I am aware....popcorn? P:
OneSanitarium Posted February 27, 2014 Posted February 27, 2014 Slayer doesn't give a fuck about Axl's stance chains.
OneSanitarium Posted February 27, 2014 Posted February 27, 2014 Yep, 2K>c.S is totally a link. That's actually pretty cool. I wonder if it links to anything else worth while. 2K>2P>2S>2H probably isn't a thing, and if it is, it's probably not possible to do anything else. Also, to me it seems like the new j.2K is hard to combo after. Dunno where you gather it being easier.
HoudiniJr100 Posted February 27, 2014 Author Posted February 27, 2014 Yep, 2K>c.S is totally a link. That's actually pretty cool. I wonder if it links to anything else worth while. 2K>2P>2S>2H probably isn't a thing, and if it is, it's probably not possible to do anything else. Also, to me it seems like the new j.2K is hard to combo after. Dunno where you gather it being easier. the animation mainly. I find it hard to time attacks sometimes in +R with the flip animation.
SuperJ Posted February 27, 2014 Posted February 27, 2014 i think 5P and c.S are both 5f in #reload? might be able to do 2K,5P>5K>2D/mappa if you're too far out for c.S one other tidbit i forgot to mention: slayer does not recoil if helter skelter is shielded. this would imply it being a projectile? (this would also explain having enough time to link j.H after) the acid test would be seeing it flicked, i suppose
OneSanitarium Posted February 27, 2014 Posted February 27, 2014 IIRC, 5P/2P/c.S are 5f, 5K is 7f and 2K is 6f. Who knows, maybe 2K>2K is still in as a 1f link. I'd like that, I think.
greatfernman Posted February 27, 2014 Posted February 27, 2014 so i didn't see this anywhere but can slayer still feint 6K?
HoudiniJr100 Posted February 27, 2014 Author Posted February 27, 2014 so i didn't see this anywhere but can slayer still feint 6K? believe so.
Melo Posted February 27, 2014 Posted February 27, 2014 (edited) so i didn't see this anywhere but can slayer still feint 6K? Super j confirmed its still in. Also thanks for the constant info super j! Its awesome EDIT: Guess we now know why bite loop isn't in the game. The damage and stun from bite is ridiculous lol. Edited February 27, 2014 by Melo
Killey Posted February 27, 2014 Posted February 27, 2014 (edited) http://www.youtube.com/watch?v=839gJs0_PuE Anyone care to explain what happens at the 4:18 mark? I haven't used Slayer since #R so I'm a bit rusty. Kuno combos S, 2D, does Dandy Step and then cancels into what looks like 2HS or is this a brand new move for Xrd Slayer? This causes a cross up and he's in the air immediately after wards allowing him to combo into j.HS, etc... I don't know if this is a by product of the move or if the move is jump cancel-able. EDIT: Sorry, saw later in the vid that 2HS has a different animation. So then this is a new move for Xrd but still wondering about the properties of it since he's in the air immediately after wards. Edited February 27, 2014 by Killey
HoudiniJr100 Posted February 27, 2014 Author Posted February 27, 2014 He can air dash after helter skelter or combo into j.HS since it puts him in an air state
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