Baf0 Posted May 8, 2015 Posted May 8, 2015 The f.S into 2S link works great off a 3P counter because of the f.S gatling off of 3P. Very easy confirm now and more reliable from greater range. First time posting here so might as well add Axl is looking good and I'm super excited. *Edit f.S into 2S *gatling* It's /so/ good. Now you also get full throw combos in the corner if for some reason your c.S becomes a f.S
Yannick Posted May 8, 2015 Posted May 8, 2015 One of the smarter changes Axl got for sure. How are j.D and CH 2H looking? Haven't gotten my hands on it yet. D:
Yakifufu Posted May 8, 2015 Posted May 8, 2015 One of the smarter changes Axl got for sure. How are j.D and CH 2H looking? Haven't gotten my hands on it yet. D: J.D doesn't have much of a use. If you can 6h and then yrc and then J.D you can get a wall stick in a corner for a short combo. And using J.D in a dust in the corner will get them stuck on the wall but I'm not sure how useful that is. CH 2H is nice for getting in closer to keepaway characters at least for me.
MoralHazardPay Posted May 8, 2015 Posted May 8, 2015 Oh god I'm so hyped to try out f.S into 2S later; it also means that if you mess up your run in after a CH 6H you can still combo.
00000000 Posted May 8, 2015 Posted May 8, 2015 Fuuuuuck, I'm tempted to leave work citing illness just so I can go play. We can only go up from here AHHHHHHh... I wanna do that! Yannick 1
Tsuki Garyuu Posted May 9, 2015 Posted May 9, 2015 Got an update notification on this game. IS THIS THE ONE?
Hollysmoke Posted May 9, 2015 Posted May 9, 2015 Got an update notification on this game. IS THIS THE ONE? Yup! Rensen is life
Tsuki Garyuu Posted May 9, 2015 Posted May 9, 2015 Jeez, this Rasen YRC is so demanding. You have to hit it at the right time the opponent recovers guard or else RRC.
Yannick Posted May 9, 2015 Posted May 9, 2015 Hey, I'll take it. Oh, forgot to ask. Does 5P feel different? Anybody using it more often than usual?
Hollysmoke Posted May 9, 2015 Posted May 9, 2015 Hey, I'll take it. Oh, forgot to ask. Does 5P feel different? Anybody using it more often than usual? Bigger hitbox
Baf0 Posted May 9, 2015 Posted May 9, 2015 Jeez, this Rasen YRC is so demanding. You have to hit it at the right time the opponent recovers guard or else RRC. A good way to go about this is trying to push your opponent as far as you can just so you can get Rensen's travel time create a YRC gap for you. point blank examples:- 5K > c.S > 2P > Rensen YRC (easiest by far) 5K > 3P > 2D > Rensen YRC (start charging after inputting 3P) 5K > c.S > f.S > Rensen YRC Hollysmoke 1
Tsuki Garyuu Posted May 9, 2015 Posted May 9, 2015 5K > c.S > f.S > Rensen YRC That's what I started using over and over again. The distance between you and the opponent during the block string also plays a factor.
Baf0 Posted May 9, 2015 Posted May 9, 2015 Distance and Block type (IB & FD) play a huge factor in this. Try experimenting with everything. Also, that string seems to have the smallest gap so far.
Epic Posted May 9, 2015 Posted May 9, 2015 All the changes, besides Benten, are great. Can't really decide which one I like the most - f.S - 2S or Rensen knockdown.
Hollysmoke Posted May 10, 2015 Posted May 10, 2015 anyone notice anything about 2D? or is it still the same? 2 frames faster start up
guilt Posted May 10, 2015 Posted May 10, 2015 How are you guys feeling about changes to spindle spinner? Are you guys finding more use to it?
Hollysmoke Posted May 11, 2015 Posted May 11, 2015 Yo baf0, all for you baybeeehttp://i.imgur.com/JA3mC8Q.gifv Baf0 1
Baf0 Posted May 11, 2015 Posted May 11, 2015 Yo baf0, all for you baybeeehttp://i.imgur.com/JA3mC8Q.gifv Haha. I love it. Stance is so much easier to deal with now.
MoralHazardPay Posted May 12, 2015 Posted May 12, 2015 I HAVE FOUND A USE FOR J.D WALLSTICK! . . . If you land one as a counter hit in the corner you can do another one then go into 5P 6K 2S SJC J.HS J.D Bomber (204 damage) I don't have the Bomber loops down, but I'll give it a shot and see what I can do there; it most certainly will do even more damage. So yeah, not much Edit: Messing around with doing it after a 2H in the corner, as you have enough time to jump in after the second hit. Not doing more than dust so far. Going to see if I can get anything off an RC Artemis into j.D wallstick. Success! Getting ~7 more damage off a basic combo!
00000000 Posted May 12, 2015 Posted May 12, 2015 If you land one as a counter hit in the corner you can do another one then go into 5A 6K 2S SJC J.HS J.D Bomber (204 damage) By 5A you mean 5P, yes?
MoralHazardPay Posted May 12, 2015 Posted May 12, 2015 By 5A you mean 5P, yes? You saw nothing! Also, this YRC is pretty nifty. Really loving the f.S 2S chain though
Hollysmoke Posted May 12, 2015 Posted May 12, 2015 I HAVE FOUND A USE FOR J.D WALLSTICK! . . . If you land one as a counter hit in the corner you can do another one then go into 5P 6K 2S SJC J.HS J.D Bomber (204 damage) I don't have the Bomber loops down, but I'll give it a shot and see what I can do there; it most certainly will do even more damage. So yeah, not much Edit: Messing around with doing it after a 2H in the corner, as you have enough time to jump in after the second hit. Not doing more than dust so far. Going to see if I can get anything off an RC Artemis into j.D wallstick. Success! Getting ~7 more damage off a basic combo! You'll really want to learn the loops. Baf0 sent me a video on throw loops and I spent a day practicing it on both p1 and p2 side to clean up my input just to make sure for tournament play. I can get it about 95% of the time now and it's definitely important to learn. 4+Throw > c.S > TK Bomber > c.S > TK Bomber > c.S > 2S > TK Bomber > 5K > 2S > TK Bomber on Elphelt (You'll be facing a lot of Elphelts so this one is definitely worth practicing). The reason TK Bomber is important is because you're closer on the ground when you land and generally get better oki, especially in the corner. 00000000 1
MoralHazardPay Posted May 12, 2015 Posted May 12, 2015 You'll really want to learn the loops. Baf0 sent me a video on throw loops and I spent a day practicing it on both p1 and p2 side to clean up my input just to make sure for tournament play. I can get it about 95% of the time now and it's definitely important to learn. 4+Throw > c.S > TK Bomber > c.S > TK Bomber > c.S > 2S > TK Bomber > 5K > 2S > TK Bomber on Elphelt (You'll be facing a lot of Elphelts so this one is definitely worth practicing). The reason TK Bomber is important is because you're closer on the ground when you land and generally get better oki, especially in the corner. What input are you using for TK Bomber? I've messed around with 6283 and 6321473, but the former tends to be a bit iffy and I get Sparrowhawk too often on the latter. Same combo off a 6H counterhit?
00000000 Posted May 12, 2015 Posted May 12, 2015 You'll really want to learn the loops. Baf0 sent me a video on throw loops and I spent a day practicing it on both p1 and p2 side to clean up my input just to make sure for tournament play. I can get it about 95% of the time now and it's definitely important to learn. 4+Throw > c.S > TK Bomber > c.S > TK Bomber > c.S > 2S > TK Bomber > 5K > 2S > TK Bomber on Elphelt (You'll be facing a lot of Elphelts so this one is definitely worth practicing). The reason TK Bomber is important is because you're closer on the ground when you land and generally get better oki, especially in the corner. https://youtu.be/MhJvIvB5X4I
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