Red Star Posted February 20, 2015 Posted February 20, 2015 Is it good practice to use 6K in all of Pot's blockstrings? I've been practicing 2P>2k>2S>HFB into 2P>2S>HFB and breaking late to get back in. Trying to get a charge of 6K online is rrrrooouuugh. EDIT: Some weird shit I've noticed is that if you try to HF Sol's Fafnir, he can YRC on hit through the armor. Is this well known or am I slowpokin it super hard here? Use 6k in blockstrings it is good, just don't always use it. It is a good idea to vary your blockstring in general in GG. As for your the whole Sol YRC fafnir on your hammerfall armor, that is true with any attack or special. You are neither in blockstun nor hitstun so people can YRC any attack that hits hammerfall's armor. I feel like if a Sol is doing that they either have an OS, are mashing RC on hit or block anyways, or have some godlike reflexes.
younghou Posted February 20, 2015 Posted February 20, 2015 it test and you can do a meaty trishura>RC on wake ups after a ICPM or a j.d. what you guys thinks about it? to me looks decent, in one hand trishura beat a lot of dps (i test vs sol, ky and chipp dps) and in other the flame hide Potemkin's actions and let you do something like 5d ,5k, 2p>potemkin buster etc.
jak d ripr Posted February 20, 2015 Posted February 20, 2015 it test and you can do a meaty trishura>RC on wake ups after a ICPM or a j.d. what you guys thinks about it? to me looks decent, in one hand trishura beat a lot of dps (i test vs sol, ky and chipp dps) and in other the flame hide Potemkin's actions and let you do something like 5d ,5k, 2p>potemkin buster etc. Unfortunately the word from the loketests is trishura is still a very situational move in spite of all the buffs. They could be wrong in the long run though, I mean even the japanese can be wrong sometimes. On another note, good lord is 2S>HFB amazing. I finally started using it vs a friend last night and it seems really good. If I wasn't so free, and kept messing up my pbs, it woulda resulted in a lot of lost life for my opponent. Gotta add more of those HFBs to my pressure, shit felt really good.
heroin Posted February 20, 2015 Posted February 20, 2015 it's actually a good matchup for us. it's worse than before but still a good matchup. just remember the burden is on him, not on you. if thats the case then i need to step up my game a bit. (still getting use to the whole game) is there a match up list for potemkin so i can get an ideal. or am i asking to much?
Nelkhael Posted February 20, 2015 Posted February 20, 2015 I know is a stupid question and the only answer is "just practice" but I'm finding really hard cancel 6H into Hammerfall, any advice on the timing or anything else? I actually don't understand if i need to cancel the move early or late, or just in the middle
xXavierx Posted February 21, 2015 Posted February 21, 2015 I know is a stupid question and the only answer is "just practice" but I'm finding really hard cancel 6H into Hammerfall, any advice on the timing or anything else? I actually don't understand if i need to cancel the move early or late, or just in the middle Cancel a shortly after the 6k hits. I think if you cancel too early it feels really hard to break for some reason.
heroin Posted February 21, 2015 Posted February 21, 2015 I know is a stupid question and the only answer is "just practice" but I'm finding really hard cancel 6H into Hammerfall, any advice on the timing or anything else? I actually don't understand if i need to cancel the move early or late, or just in the middle charge back, right before the animation shows of 6H, or right after when you press the button immediately. after that execute hammerfall when 6H hits. hope thats some sort of help
Nelkhael Posted February 23, 2015 Posted February 23, 2015 Yo thank you guys finally I got the timing
zlatko Posted February 26, 2015 Posted February 26, 2015 I finally played a good I-no today. I went 0-5. F U C K that match up to Sunday and back. He was so good at mixing up his Oki on my wake up. Will he hit twice high then low, once high then low, fake out the high altogether and go straight for a low... and what's worse is if I guessed right to then block the combo block string, he would sometimes stop the combo string after 1-2 hits after the low and airdash in again for a new guessing game. It all happens so damn fast too that your reactions need to be so damn on point. He completely didn't respect any of my tools either, so it wasn't like a Fab vs I-No where they have a sense of fear instilled into them on what he could potentially do. This dude just ran train on me. Could not even take a round off him.
Flick Posted February 26, 2015 Posted February 26, 2015 I finally played a good I-no today. I went 0-5. F U C K that match up to Sunday and back. He was so good at mixing up his Oki on my wake up. Will he hit twice high then low, once high then low, fake out the high altogether and go straight for a low... and what's worse is if I guessed right to then block the combo block string, he would sometimes stop the combo string after 1-2 hits after the low and airdash in again for a new guessing game. It all happens so damn fast too that your reactions need to be so damn on point. He completely didn't respect any of my tools either, so it wasn't like a Fab vs I-No where they have a sense of fear instilled into them on what he could potentially do. This dude just ran train on me. Could not even take a round off him. practice fuzzy guard and using backdash throw/6P help me a lot in this matchup. Also try using 5P more frequently when's she's outside of her 2S/sweep range.Don't afraid to do a 2H especially when you have 25-49% tension to OS YRC. 1 CH 2H can help you seal the round
Red Star Posted February 26, 2015 Posted February 26, 2015 I finally played a good I-no today. I went 0-5. F U C K that match up to Sunday and back. He was so good at mixing up his Oki on my wake up. Will he hit twice high then low, once high then low, fake out the high altogether and go straight for a low... and what's worse is if I guessed right to then block the combo block string, he would sometimes stop the combo string after 1-2 hits after the low and airdash in again for a new guessing game. It all happens so damn fast too that your reactions need to be so damn on point. He completely didn't respect any of my tools either, so it wasn't like a Fab vs I-No where they have a sense of fear instilled into them on what he could potentially do. This dude just ran train on me. Could not even take a round off him. I-no is a dumb matchup and she can go completely go ham on you for almost free. This is the matchup where I throw 5p out a lot. Her normals in neutral are not that great. I flick when I am near the outside of HCL range just to try to keep them from throwing it out too freely. Always flick the note when you can or try to jump to dodge or airblock it, just blocking it is a letting her start her rushdown for free. Realize once she has 25% meter she gets to force you into her game. FD blocking goes far in this matchup as well. You basically want her out of your face when she is on offense as fast as possible. I would rather face a Millia over I-no any day. The only saving grace of the match up, for me, is a lucky counter hit destroys her. Her tools just work so well against Pot. I personally switch to Sol for the match up a lot. I try to practice the Pot matchup against her but it is frustrating to say the least.
Reki Posted February 28, 2015 Posted February 28, 2015 Pot isn't my main but I've been grinding for months to get down his chariot tackle loops. Here's where I got ass mad. I realized just yesterday that the notation for HFB is 46H+P BUT shit doesn't work when you input queue it from normals! You actually have to abstain from queue-ing hammerfall or else the fukken system will forget that 46H+P exists and you will not get optimal HFB cancels. So instead of queue-ing, I realized that you have to input 46H+P on certain frames like ggxx frcs. Thanks Ishiwatari Just one question, I read somewhere in the thread that there is an "input leniency" of 3 frames for his HFB > 6K. Any chance this is like blazblue where you just hold the button and the system will queue it for you then auto-execute the move without wasted frames?
Flick Posted February 28, 2015 Posted February 28, 2015 Pot isn't my main but I've been grinding for months to get down his chariot tackle loops. Here's where I got ass mad. I realized just yesterday that the notation for HFB is 46H+P BUT shit doesn't work when you input queue it from normals! You actually have to abstain from queue-ing hammerfall or else the fukken system will forget that 46H+P exists and you will not get optimal HFB cancels. So instead of queue-ing, I realized that you have to input 46H+P on certain frames like ggxx frcs. Thanks Ishiwatari Just one question, I read somewhere in the thread that there is an "input leniency" of 3 frames for his HFB > 6K. Any chance this is like blazblue where you just hold the button and the system will queue it for you then auto-execute the move without wasted frames? No
dot_Nova Posted March 3, 2015 Posted March 3, 2015 if thats the case then i need to step up my game a bit. (still getting use to the whole game) is there a match up list for potemkin so i can get an ideal. or am i asking to much? Okay so I'm going to put out a personal MU chart out. If anyone has questions, post here or msg me on psn/twitter. Vs. Pot Axl: 6.5 - 3.5 Elph: 6 - 4 Ky: 5.5 - 4.5 (Mostly even) Millia: 6-4 Sin: (Need to play it more but leaning towards 7-3) Venom: 6.5 - 3.5 Bedman: 6 - 4 Faust: 7 - 3 Leo: 4 - 6 Slayer: 4 - 6 Zato: 7 - 3 Chipp: 7 - 3 I-No: 7 - 3 May: 5 - 5 Ramlethal: 7 - 3 Sol: 6 - 4
pulisaurus Posted March 3, 2015 Posted March 3, 2015 So I noticed that sometimes when I successfully flick I-No's note, one hit of the note still goes through - I actually lost a round to that once. Do you guys know why it happens, and does it happen with any other move than the note? I think it occurs when you flick the note as early as possible, but I'm really not sure.
dot_Nova Posted March 3, 2015 Posted March 3, 2015 So I noticed that sometimes when I successfully flick I-No's note, one hit of the note still goes through - I actually lost a round to that once. Do you guys know why it happens, and does it happen with any other move than the note? I think it occurs when you flick the note as early as possible, but I'm really not sure. If the note is above or below the flick missile's hitbox when it spawns, the rest of the note will hit you. So you will flick 1 hit but the rest of it will force you to block because it's still active and was not nullified by the missile. So if you flick a note and it's at your feet or your head, hold block. Just hold back briefly after your flick invulnerability runs out so you can make sure you got the note before making your approach.
pulisaurus Posted March 3, 2015 Posted March 3, 2015 If the note is above or below the flick missile's hitbox when it spawns, the rest of the note will hit you. So you will flick 1 hit but the rest of it will force you to block because it's still active and was not nullified by the missile. So if you flick a note and it's at your feet or your head, hold block. Just hold back briefly after your flick invulnerability runs out so you can make sure you got the note before making your approach. It happens sometimes when the note is on the dead center of the missile's hitbox, too - and it's only one hit that goes through, even though multiple hits can go under or over. It seems really weird to me
dot_Nova Posted March 3, 2015 Posted March 3, 2015 It happens sometimes when the note is on the dead center of the missile's hitbox, too - and it's only one hit that goes through, even though multiple hits can go under or over. It seems really weird to me I've never seen that before. Try to reproduce it in training mode if you're really worried about it but holding back briefly after flicking to make sure you're not getting hit should solve all your problems.
pulisaurus Posted March 3, 2015 Posted March 3, 2015 I've never seen that before. Try to reproduce it in training mode if you're really worried about it but holding back briefly after flicking to make sure you're not getting hit should solve all your problems. I'm not that worried about it, it's pretty much negligible damage after all, but I'm just curious why it happens and if someone has noticed the same thing with other moves.
Red Star Posted March 3, 2015 Posted March 3, 2015 I'm not that worried about it, it's pretty much negligible damage after all, but I'm just curious why it happens and if someone has noticed the same thing with other moves. Pretty sure it has to do with it being air or grounded version of Antidepressant scale. If the air version hits near your foot then it will still hit you because of the explosion of the note is still there and the FDB projectile whiffs over it. But if the air version hits anywhere higher then it gets eaten up and you will not have it happen. However with the ground version no matter where it hits it seems to leave the explosion and you will get hit by it. You can flick the ground version Antidepressant scale dead center early, walk forward then IB the explosion of the note. It is stupid, but that just seems to be how the move works. As far as other moves like that Leo's Graviert Würde(H) (the big version of his projectile) will still hit you if you flick it too early. If you flick late enough the projectile should run into Pot while he still has invincibility and not effect you. Ky's DC(drandall call, the sigil) Charged Stun Edge will keep going even if flicked. A little fun fact, you can Flick Ky's DC Charged stun edge and then trishula through the rest of it, though IBing for meter is a much better idea.
HunterSteven Posted March 3, 2015 Posted March 3, 2015 Actually, you can flick Ky's DC Charged stun edge twice.
Red Star Posted March 4, 2015 Posted March 4, 2015 Actually, you can flick Ky's DC Charged stun edge twice. I meant in a position where the DC Charged stun edge would hit you. There wouldn't be much purpose to trishula through it if you were out of the range of the move. Unless you are saying you can flick twice while it is on top of you, which is news to me. Trishula has frame 1 upper body invul which is why it works.
jak d ripr Posted March 4, 2015 Posted March 4, 2015 Apparently there's a loketest tomorrow(or today, not really sure anymore) which'll probably be the last one before the patch launches so fingers crossed we get something good. While we're on the subject, just out of curiosity, if you guys could change one thing about potemkin what would it be? AC slide head? knockdown on heat knuckle? 2.S vacuum?
Blackhearth Posted March 4, 2015 Posted March 4, 2015 2.s Vacuum. Chompkin need moar grapple gameplay and less silly stuff like trishula "apparently" meh buff stuff. And bring old 5.P AC+R version and cancellable 2.D, that all. They can nerf tension gain and stun 6.HS for all I care.
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