Tiamat Posted December 12, 2014 Posted December 12, 2014 Since Bedman is a very unorthodox character (befitting his personality IMO) I think it would be a good idea to post stuff that we feel everyone should know, and hopefully not only make the transition to playing him easier on us, but to maybe encourage other players who may be intimdiated by his awkwardness. First of all there's this that was posted eariler in the thread: https://www.evernote.com/shard/s392/sh/bc9ea4a5-0b8a-4d94-9438-9ec386523598/2cfa94a00bc1f793 very helpful IMO. One thing I feel it fails to elaborate on is that Bedman's regular walk speed is pretty nuts compared to other characters. Maybe you could treat crawl as your "real" walk and walk as your dash, since his dash is more of a guard point thing due to weird mobility? Also would it be cool if I went ahead and made the MU threads? They'd be good to have IMO. What it says about Deja Vu Task B is incorrect, it is still a 4 hit move. It's just that if you do it as oki (after 236S) unless you wait a good bit not all the hits will connect. I don't recommend waiting that long to do it after knockdown though. A couple basic things that are good to know.. - you can tiger knee the projectile with 2369P to make it travel along the ground. - 6P only gatlings to c.S (not even f.S). If you're using it as anti air (which is mainly what it is for) you may sometimes hit them outside c.S range. Just go straight from 6P to 236H if you're too far to put in the c.S.
TransientFaith Posted December 12, 2014 Posted December 12, 2014 One day I'll get Xrd... again (maybe when I can actually access my PS3 haha) Task A will disappear as well if you BLOCK a move. This obviously applies even if the orb is moving towards your opponent and they avoid it. When doing Deja Vu Task B' oki you will want to walk back slightly since on hit/kd, Task B puts you into wakeup throw range and we all know how much we love getting thrown during our oki
SiQ Posted December 12, 2014 Posted December 12, 2014 So anybody got any good oki for bedman mid screen and corner Im having a hard time opening ppl up and also how do you guys deal with ppl just going ham vs you i just played an I-no and that match feels like a struggle lol.
Poultrygeist Posted December 12, 2014 Posted December 12, 2014 So anybody got any good oki for bedman mid screen and corner Im having a hard time opening ppl up and also how do you guys deal with ppl just going ham vs you i just played an I-no and that match feels like a struggle lol. I find that tasks help. DV Task B should work. As for corner, a thing I like to do is go into Task B with something like. 2K 5S 5HS Task B OR Throw into Task B. Them knocked down in the corner with you having access to DV Task B seems pretty beneficial. With DVTB oki you should be able to safely throw out Task C which is not just overhead but gives you access to DJTC for more corner pressure. Someone please correct me if I've said something ignorant., I've only had the game for about 48 hours and this is only my early impressions from fucking around.
madworlder Posted December 13, 2014 Posted December 13, 2014 In my experience, the most important Deja Vu to set up is A'. Task B is great after midscreen throw, but I've stopped relying on comboing into 5H Task B since it has a tendency to drop. I usually place Task C in neutral since it's a lot safer to whiff than Task B and controls a lot of different spaces on the screen.
Poultrygeist Posted December 13, 2014 Posted December 13, 2014 Task A/Prime is also super easy to set up. However I learned today the hard way the drawbacks of reckless A' usage when I warped right into hammerfall armor D:.
SiQ Posted December 13, 2014 Posted December 13, 2014 Yeah using task A reckless gets blown up by ppl Running/Air Dashing at you more times than not lol
Jocelot Posted December 13, 2014 Posted December 13, 2014 Yeah sometimes I think I mix myself up more than my opponent when I hit them with Task A Prime, lol. Just another thing to get used to I suppose!
Tiamat Posted December 13, 2014 Posted December 13, 2014 So anybody got any good oki for bedman mid screen and corner Im having a hard time opening ppl up and also how do you guys deal with ppl just going ham vs you i just played an I-no and that match feels like a struggle lol. Against I-no it's especially important to keep your 5P and 6P in mind I think. 5P is good against her dash from my experience.
SiQ Posted December 13, 2014 Posted December 13, 2014 say i get someone to block a Task B or C on wake up, what are my options instent overhead dust , Dust , grab ,or meaty button anything other options ?
Poultrygeist Posted December 13, 2014 Posted December 13, 2014 You could Task C I suppose. I've seen people suggest you can set Hemi Jack but you should REALLY be sure they're forced into blockstun because you don't wanna get hit doing that move.
The Magnet Technician Posted December 13, 2014 Posted December 13, 2014 (edited) So, are there any good BnBs for Bedman we should be practicing? Edited December 13, 2014 by The Magnet Technician
Poultrygeist Posted December 13, 2014 Posted December 13, 2014 In my experience GG is less about specific powerful combo routes than BB is, but here are IMO the easiest "need to know" combos. 2K 5S 5HS Task B 2K 5S 5HS 2D Task A/Prime Anti air 6P Task C Corner throw 5S Task B/Task C If you wish to start combos from the air, you can try j.5K j.5S as a starter.
Drill Posted December 13, 2014 Posted December 13, 2014 What would you say Bedman's best pokes are, both in air and on the ground? 5S seems to have good reach but sometimes feels a tad too slow...
Poultrygeist Posted December 13, 2014 Posted December 13, 2014 I'm sure I'm slow on this one, but how do you guys feel about using Task A to bait them into trying to hit your seals, and then 6HS or dash when they try to jab it?
Tiamat Posted December 13, 2014 Posted December 13, 2014 What would you say Bedman's best pokes are, both in air and on the ground? 5S seems to have good reach but sometimes feels a tad too slow... f.S is a good poke but as you said sometimes it's a bit slow and you'll get beat out by other character's pokes. It's still good anyway, though I wish it could gatling to 2D for a knockdown. If you're close enough to do f.S to 5H then that's good but usually if you're poking at distance the best you'll get is 2S from it if anything. It can go to Task B on CH though. You can also poke with 2K if you're pretty close or 2S or 2D if you're kinda far-ish. 2S and 2D aren't super fast but they have good range. In the air his only real pokes are j.P and j.S but they are both very good. j.K, j.H, and j.D are all meant to be used on opponents below you so they aren't good air to air. In my experience GG is less about specific powerful combo routes than BB is, but here are IMO the easiest "need to know" combos. 2K 5S 5HS Task B 2K 5S 5HS 2D Task A/Prime Anti air 6P Task C Corner throw 5S Task B/Task C If you wish to start combos from the air, you can try j.5K j.5S as a starter. I don't like doing 2K to 5S cause if you're not close enough f.S comes out and it kinda ruins the combo. I prefer to just go straight to 5H so if I'm far I can go to Task B and the combo is stable. If you're nice and close from the 2K then the 5H will hit twice and you can get the better combo. I think corner throw f.S 5H Task C works on almost everyone but I haven't tested.
Drill Posted December 13, 2014 Posted December 13, 2014 I'll have to try out his air moves a bit more. By the way, coming from Ky, his 6P feels... odd. Since we don't have a hitbox viewer on that thing I have to ask, is it only good as an anti-air? It's appearance leads me to believe it's not good at punishing grounded opponents.
Tiamat Posted December 13, 2014 Posted December 13, 2014 I'll have to try out his air moves a bit more. By the way, coming from Ky, his 6P feels... odd. Since we don't have a hitbox viewer on that thing I have to ask, is it only good as an anti-air? It's appearance leads me to believe it's not good at punishing grounded opponents. I think it's only good as anti air. It has upper body invul so it may be effective against specific moves from the ground too but I don't know of any examples really.
SiQ Posted December 13, 2014 Posted December 13, 2014 I find doing 5K/2K>5S causes the 5HS to whiff unless you pretty much point blank so i usually just do 5K/2K>5HS>Task B when im at a pretty far range. espically after a like jk or js
NecroTheReaper Posted December 13, 2014 Posted December 13, 2014 Does Bedman get more out of running away or poking out the opponent from the start of a match? Mostly asking cuz I assume he doesn't seem to get started till he gets a DV set
Poultrygeist Posted December 13, 2014 Posted December 13, 2014 Does Bedman get more out of running away or poking out the opponent from the start of a match? Mostly asking cuz I assume he doesn't seem to get started till he gets a DV set Well it probably won't hurt to backdash at the start to give yourself a breathing room, the Bedster does have a pretty nice backdash.
Jocelot Posted December 13, 2014 Posted December 13, 2014 I like to backdash then upback Task A/Task A Prime at round start. Then from there it depends on the flow of the match.
SectumSsempra Posted December 14, 2014 Posted December 14, 2014 A pretty decent combo to use when possible is (this is from left side of screen, the only thing that changes from opposite side is 1HS becomes 3HS) 5S > 5HS(2) > 1HS > Task C. Very decent damage. A habit that's somewhat worth observing if not at least experimenting with is using your dash on obvious things. Examples Slow moving projectiles Moves with long start up/ moves that are active for long Opponents who cycle through specific moves with a gap Multi hitting moves with a gap inbetween hits Characters who IAD towards you with moves that are active for long Characters who place hit boxes (example, Zato-One's drill) Dashing into any of these gives a teleport, while gimmicky, it usually leads to a throw/ the combo i just mentioned, worse case scenario you've closed the gap between you and the character. Don't do it too often but its a nasty little surprise for people who think they've got you locked down, if they figure you out, they may bait it and mash out. This sort of teleport followed by 6HS after teleport will put you in front of them. Supers I'm not too willing to risk dashing at yet unfortunately. I'm not super good at guilty gear but this character is hella fun and way more unique then I had imagined. Round start I occasionally like to dash into someone I know is going on the offensive. I'd say the most challenging characters i've fought as bedman are I-no, Zato and Ramlethal (especially ramlethal) Faust is a challenge too, but I havent fought one. I can just tell.
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