chzchan Posted June 19, 2014 Posted June 19, 2014 so when something like this comes up I recommend going into training mode and testing. Okay I figured it out. They would have been able to air tech before hitting the ground if 3CC had been used.
Zouf Posted June 20, 2014 Posted June 20, 2014 What bothered me more is that he could have won if he had Mugen instead of doing a simple combo like that
Errol Posted June 20, 2014 Posted June 20, 2014 he probably could've killed just by using his charge on 421d236d. doubt mugen is worth using off that starter.
Errol Posted June 20, 2014 Posted June 20, 2014 So what I'm saying is just that with a shitty starter like that you only get more damage from mugen in pretty specific scenarios and you have to be aware of all of those factors when you do it. Including that you'll be able to kill with mugen and not without it. 5b>6c, 5c>6c are clear and obvious cases where you can get a lot out of mugen. And even if you do get more damage it's by like a couple hundred, usually. But if you don't have all of it down pat, you'll even lose damage by doing mugen. Mugen after four normals is so rarely a good idea...
Kiba Posted June 22, 2014 Author Posted June 22, 2014 6/15 Takarajima Shin Arc Revo Qualifiers Yutta (RG) vs Kuno (TS) 6/20 Tachikawa Kuresu (TS) vs UNDER (TG) Meri (BU) vs Spinoza (TS) Serizawa (MU) vs Spinoza (TS)
Monarch Posted June 22, 2014 Posted June 22, 2014 Can someone remind me why Kuresu jumps> j.A>IAD's after his opponents wakeup in the corner? I'd love to incorporate it in my play, but not sure what he gets from it.
TheGreatReptar Posted June 22, 2014 Posted June 22, 2014 I imagine it's just to time whatever he does after the j.A. Either j.C, IAD>stuff, or empty jump low or something
TeeJay Posted June 22, 2014 Posted June 22, 2014 I imagine it's just to time whatever he does after the j.A. Either j.C, IAD>stuff, or empty jump low or something yeah sounds like Robo Ky oki timing. I would imagine j.A into IAD high, empty jump low or empty jump grab
D.R.F. Posted June 22, 2014 Posted June 22, 2014 ^ not just robo-ky either, plenty characters have setups like that
TeeJay Posted June 22, 2014 Posted June 22, 2014 yeah true. I see Ragna players do it a lot specifically. I just mention Robo because missile oki makes it viable anywhere (first learned it in the DL guide). I'm sure it makes command grab an option too for Tusbaki. I haven't used it because roll techs out of the corner drive me nuts. Does it beat that on a hard knockdown?
D.R.F. Posted June 22, 2014 Posted June 22, 2014 yeah true. I see Ragna players do it a lot specifically. I just mention Robo because missile oki makes it viable anywhere (first learned it in the DL guide). I'm sure it makes command grab an option too for Tusbaki. I haven't used it because roll techs out of the corner drive me nuts. Does it beat that on a hard knockdown?as a ragna main, I know that jump back C or B catches rolls. tsubaki's air normals unfortunately are not this good, but what she can do is empty jump 2A since its a pretty good speed normal. 2B is 12 frame startup though, so I doubt you could catch as much with it. Hard knockdown idk, sorry
Kiba Posted June 22, 2014 Author Posted June 22, 2014 Can someone remind me why Kuresu jumps> j.A>IAD's after his opponents wakeup in the corner? I'd love to incorporate it in my play, but not sure what he gets from it. 22B ender > charge cancel > jump C can be a safe jump setup. He's probably conditioned his opponents to neutral tech so he's varying it between IAD j.B/j.C, 2B, Throw and command grab mixup. It's not a very effective setup because it only really works if the opponents delays their wakeup. 22B doesn't have enough untechable time for you to catch rolls in time with j.C. They'll roll past you. Regarding incorporating it into your play, it would be better if you messed around with it in training mode since you'll get a better understanding of it.
Kiba Posted June 29, 2014 Author Posted June 29, 2014 5/25 MAXIM HERO Zan (TS) vs Kenji (KO) Zan (TS) vs Giazo (KG) Zan (TS) vs Soshin (HK)
Monarch Posted June 29, 2014 Posted June 29, 2014 I liked the combo route Zan used for his j.236A oki in the corner. It looks like an easier confirm, from what I could tell.
Zouf Posted July 4, 2014 Posted July 4, 2014 6/29 Akihabara Leisureland Arc Revo Qualifier Dio (CA) vs Konan (TS) Kouya (NO) vs Konan (TS)
Monarch Posted July 4, 2014 Posted July 4, 2014 I don't think I've ever seen Konan get blown up that bad by Noel.
chzchan Posted July 15, 2014 Posted July 15, 2014 7/4 Tachikawa Singles Kuresu (Tsubaki) VS Osaka (Litchi)
Kiba Posted July 16, 2014 Author Posted July 16, 2014 Konan (TS) vs Yumura (KO) RYO (RE) vs Konan (TS) Hakumen vs Konan (TS)
Kiba Posted July 21, 2014 Author Posted July 21, 2014 7/20 Game Fantasy Ookazi Tsubaki vs Hazama Kazu (TS) vs Valkenhayn Kazu (TS) vs Litchi Relius vs Kazu (TS) Maven (PT) vs Kazu (TS)
Kiba Posted July 21, 2014 Author Posted July 21, 2014 EVO casuals LordspectreX (RE/HZ) vs Logichole (TS)
Kiba Posted July 31, 2014 Author Posted July 31, 2014 7/25 Tachikawa Goro (MK) vs Kuresu (TS) Izayoi & Tsubaki Neta Combo Movie 2 - There isn't much Tsubaki here. 2:41 shows a combo, and from 3:50 it shows a few gimmicks you can use from 22D. All which require neutral tech...
Monarch Posted August 4, 2014 Posted August 4, 2014 8/2 Arc Revo Qualifier Kamifu (RG) vs Kuresu (TS)BTK (TG) vs Kuresu (TS) (Yaay 15th Dan!) Kuresu (TS) vs ? (HK)? (BU) vs Kuresu (Tsubaki)Jon (JI) vs Kuresu (TS)
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