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Posted

You have really nice sword game. For the dog, I think you use its second attack feature too much. Sometimes when you do the unblockable bite, I believe its best to go for the knockdown rather than chaining into an 8D. That way your okizeme will be mad beast consisting of mixups and/or unblockables. Besides the 8D as a second attack doesn't give you more orbs.

Posted

You have really nice sword game.

For the dog, I think you use its second attack feature too much. Sometimes when you do the unblockable bite, I believe its best to go for the knockdown rather than chaining into an 8D. That way your okizeme will be mad beast consisting of mixups and/or unblockables. Besides the 8D as a second attack doesn't give you more orbs.

Ah, yeah. I always play crappy on camera, I'm not normally that bad but hey :psyduck: I'll get more up soon, thanks though :keke:

Posted

http://youtube.com/watch?v=gNpOrlp5BIk

Heres one of my vids, but it was from a tourney a couple months ago after I was in a playing drought... hopefully you can tell whats bad execution and not failed setups... lol

I would have tried to punish that hairpin bullshit. But who am I to talk, Millia is a bitch. Good work in there.

Posted

http://youtube.com/watch?v=gNpOrlp5BIk

Heres one of my vids, but it was from a tourney a couple months ago after I was in a playing drought... hopefully you can tell whats bad execution and not failed setups... lol

Not bad... A few things:

Pros:

You've got pretty good pressure.

That 5k at the start of the one match was great.

Your FD Timing is good, keep it up.

The millia got scared of you pretty fast

Cons:

You jumped A LOT... And against millia, that's bad. Seeing as how she's mainly an air character and that all of her moves will beat out all of your air moves beside your j.HS with the sword, you were just asking for pain... Your ground moves can get around everything she has if your smart, so stick to the ground more.

Your anti-air pokes could use some work, and you poke a bit haphazardly with the sword. Keep in mind that a lot of the sword moves are pretty situational, so try not to throw them out randomly. By the way, the swordspin is only safe if hit confirmed before hand, so only use it in combos or off a hit j.HS.

Your dog was pretty ehh at first, but it seemed to get better so I'll chalk that up to rustiness. Still, Could use a little work I think.

You threw out Edguy a bit too unsafely and nearly got punished bad for it. Be a bit more careful with that move, it's got over 30 frames of disadvantage on block or whiff.

Other than that, your combo's could use a little work but overall, not bad :3

Posted

Yeah, I haven't had a video in YEARS. And it was like, the second match of GG I had played in 4 months. There were a lot of 5h and 2h that were dps with the sword. lol, but I thought I'd throw up something. We all should definitely have something up, right? besides seeing 2k 2s 5h being my random chain that I was doing instead of what I normally do (again, rusty and a 6.5 hour car ride and 3 hour nap) I umm, cant really do well with the dog... I can get the loop with some characters and timing, but sometimes they just jump out. Though I usually play with baiken / slayer. Baiken will fall out and slayer can just bdc out.

Posted

Seems a lot of people have trouble with the dog... To help you learn how to control him better, use moves that use the same inputs as the dog (i.e. 6HS 6D or something, just get creative). Remember that you can buffer inputs during blockstun and while your attacking, so using stuff like 8D when you can't actually jump due to blockstun will have your dog uppercut for you, usually hitting through your opponent or at least giving you a chance to resummon. Once you've learned how to use him like that, the rest will come with practice :3

  • 1 month later...
Posted

Hey guys, so this is my team vs team empire at T9 this year, plz give me some feedback =D

I haven't played zappa for like a whole year now as I've been screwing around with every other character in the game, so I'm pretty rusty and inconsistent. So plz ignore if I'm missing execution =P. Anything I'm doing wrong regarding to matchups (vs eddie... god), or like strategies (plz teach me raoh) would be appreciated.

part 1: http://www.youtube.com/watch?v=FLyYu3T3Akc

part 2: http://www.youtube.com/watch?v=tz_xTpGOxSU

part 3: http://www.youtube.com/watch?v=1NjtSGHWkdQ

thanks!

Posted

Congrats on your wins against Flash and Marn. A few things to point out. When you had Raoh out, you were lucky that Marn was intimidated. 2S 5HS DA is alright against some characters, but not Eddie. While you were charging up you DA he could have drilled or supered you. So be mindful of the character you are facing because they might be able to get a clear shot at you during this particular blockstring. Although doing it once or twice is alright, but I feared for you because the 3rd or more times you did it, I was expecting Eddie to catch on and throw out a drill. I have to admit you were smart to run after Flash from full screen because it seemed you predicted that he would want to charge up, although it was risky because you didn't have summon. But sometimes I feel that is best to let it go and just summon. All in all really good play by you. Not bad for a Zappa who is as rusty as you say it is.

Posted

Marn is any other Eddie really, I don't know why he was called the best in the US. And jWo doesn't really know how to use Pot, he just gets caught in the same routine, really easy to punish. I haven't played Flash in a while, but he used to wipe the floor with me in #R. Good matches, just need some better dog control (although you had a nice loop going in one of those matches). And some better physical predicting in terms of what to do next with Raoh (for instance you did another Edguy that missed where you probably should have atleast did a 6HS).

Posted

Wow you hate their team or something lol. But with fairness to Justin Wong (who i didnt play in those matches), I played him with Anji in singles and I can tell you he DOES NOT make the same mistake twice. But i guess thats more of a fighting game in general thing than a guilty gear thing... which is why I think Pot is so suited for him because... Pot is Pot... I didnt even die to pot busters, i die to him not making mistakes and the ridiculous stuff that Pot can do. :( As for Marn... all i can say is sadly to me, all eddies are the same... they're all bullshit :(

Can you tell me specifically what i'm doing wrong with dog? I actually want to get my dog better because he IS potentially zappa's best summon... As for the Raoh thing... i know =( Thats why i kinda stopped, then im like, hell lets try it anyway, and as expected, it failed.

But anyway, tnx for the comments, keep them coming plz =D

Posted

Wow you hate their team or something lol. But with fairness to Justin Wong (who i didnt play in those matches), I played him with Anji in singles and I can tell you he DOES NOT make the same mistake twice

Sure he does, I took him off our AC machine here after some stupid amount of wins right in front of all his buddies. And I suck hardcore on this machine (I play pad).

Can you tell me specifically what i'm doing wrong with dog? I actually want to get my dog better because he IS potentially zappa's best summon...

The ghosts are the best summon in my opinion in terms of any Zappa player. For me personally, I don't have a "best" summon. All the summons are equal. I can be just as nasty with the sword as I am with the ghosts, dog or Raoh (actually, Raoh is probably my worst).

You need to use what you know to your advantage. You know the dog needs to be positioned if you are going to attack with it. You know you can have the dog "eat" a hit for you. You know people like to run away from the dog. You know people forget the dog can hit twice now. For instances where people are throwing out 2P to kill the dog, you need to bait them. Either run in and do a faultless defense brake and make them try to do some move (other than 2P) so that the dog can either hit them first or take the hit and then you can run in full effect and combo. If you got a guy turtling, put the dog at one end of the screen and Zappa at the other. The opponent will more than likely try to come to you via air. You need to 6P+D him (even though this isn't as effective as it was in #R) which will advance the dog back toward you as you combo. Also, when most people see the dog lunge toward them just for positioning, they will try to jump over the dog. After you lunge for position, immediately 5Sf+8D to get zoning control. And don't be afraid to have the dog eat an attack. Don't be afraid to use the second dog attack even though the dog has more recovery after it.

Posted

What Phrekwenci said. The trick about the dog is to understand you are effectively in 2 points at once, so you need to understand startup, active, and recovery time of every attack you do. This way, while you have the dog charging or recovering, you need to be pressuring or comboing your opponent until the dog is ready to attack again. This is particularly difficult when you chain the moves and must wait for it to finish growling so it can attack again, but the trick you can do is know your gatlings. 5k/6P into c.S/2S f.s, stuff like this will put distance between you and your opponent, but force your opponent to sit and block until the dog is ready, and as soon as f.S is over the dog should be ready to strike again, and if he's positioned correctly, you've already gotten a free hit/extended pressure. I find it interesting you think the ghosts are the best though, Phrekwenci. Most people discard the ghosts as 'not having enough damage'. Good to know someones rocking the Triplets :eng101: I still say all the summons can have equal chances, but that's because I'm a crazy bastard.

Posted

I find it interesting you think the ghosts are the best though, Phrekwenci. Most people discard the ghosts as 'not having enough damage'. Good to know someones rocking the Triplets :eng101: I still say all the summons can have equal chances, but that's because I'm a crazy bastard.

I don't find the ghosts to be the best personally, I'm saying from anyone else's standpoint. In terms of useability, the ghosts are the best (read: easiest) to use for anyone. For me, I don't have a best, I don't pay attention to damage. I go into the match knowing I will beat them eventually. For example, many Zappas like backing the opponent into a dog bite, I like backing them into a backflip. Not as much damage (initially), but it's quicker and less likely they will escape.

Posted

If I had a choice, I'd only ever use the Ghosts. None of the other summons control the amount of real estate that they do.

Posted

I go into the match knowing I will beat them eventually.

its true, i once played a round where the first 60 seconds was just me running and chipping life away with ghost. My opponent (OS) didnt touch me, but i only dealt maybe about 50% of his life. :psyduck:

Posted

If I had a choice, I'd only ever use the Ghosts. None of the other summons control the amount of real estate that they do.

Of course, the ghosts are literally tethered projectiles just waiting for you to throw them at the opponent. Not to mention the extra projectiles you get when you connect with a toss. With the ghosts, you can literally attack without hitting a button! How easy is that?

Posted

Of course, the ghosts are literally tethered projectiles just waiting for you to throw them at the opponent. Not to mention the extra projectiles you get when you connect with a toss. With the ghosts, you can literally attack without hitting a button! How easy is that?

And I Think That The Triplets

Create A Good Game Of Mix-Up

And Poking. :yaaay:

Posted

You can't forget also, how annoying they can be. It's always fun to frustrate your opponent just by going "Mamamamamamamamamamamamama...."

Posted

You can't forget also, how annoying they can be. It's always fun to frustrate your opponent just by going "Mamamamamamamamamamamamama...."

I can see it now:

"This matchup is hard because of how annoying the ghosts are, however, you can counter this by wearing headphones and playing loud music."

Posted

I can see it now:

"This matchup is hard because of how annoying the ghosts are, however, you can counter this by wearing headphones and playing loud music."

You can counter that by simply screaming "mamamamamama" even louder. Preferably, the cops should arrive due to noise complaint, and that's how you know your loud enough.

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