WolfCrimson Posted December 13, 2012 Posted December 13, 2012 That's insane. D ID as a punish FC seems crazy good. I won't even miss 2C FC.
BlackYakuzu94 Posted December 13, 2012 Posted December 13, 2012 Yeah, doesn't the D version lack the Invincible frames the C version has, or did that change.
Tong Posted December 13, 2012 Posted December 13, 2012 D ID in CS1 used to have invul on later frames. It should really work nice as a risky anti air if it gets some invul back!
WolfCrimson Posted December 13, 2012 Posted December 13, 2012 Invul. got completely removed on D ID in CS2/CSEX i think, I don't think they brought it back.
Tong Posted December 13, 2012 Posted December 13, 2012 It has no uses outside combos then... D ID hitbox is bad enough to not allow decent frametraps. Very bad FC if this proves to be the case.
-Seo Posted December 13, 2012 Posted December 13, 2012 It has no uses outside combos then... D ID hitbox is bad enough to not allow decent frametraps. Very bad FC if this proves to be the case. If air DID had FC properties, you could atleast try TK DP shenanigans, but ah well. Probably easier to just stick to 5C > 6C punishes anyway.
Tong Posted December 13, 2012 Posted December 13, 2012 Unless it gets called out or is a really slow recovery move (like ID), I dont see people having time to punish it... it's a DP motion plus having time to recognize and react. But dont worry, I'm sure ASW had a reason to put FC on it, and we can figure it out.
LuminAbyss Posted December 13, 2012 Posted December 13, 2012 SEVEN FRAME FATAL PUNISHHHHHHH I didn't know it launched up high for meterless follow ups. I'm stupidly excited now.
-Seo Posted December 13, 2012 Posted December 13, 2012 I wanna see how high it launches them up, just because it sounds goofy as fuck for some reason.
VR-Raiden Posted December 13, 2012 Posted December 13, 2012 (edited) Um yeah a 7F move that FC sounds like a pretty good punish option to me...I bet there are decent amount of moves that can punish where FC 2C, or 5C couldn't. I bet you can FC ID(D) on reaction if another Ragna does a ground scythe. Edited December 13, 2012 by VR-Raiden
TITANIUM BEAST!!! Posted December 13, 2012 Posted December 13, 2012 That doesn't count as an actual OD combo lol, all jiyuna did was OD -> 5D DBD. It's clear that OD combo theory hasn't been worked out yet. Not to mention cancel into OD reduces the time, as mentioned. I'm thinking the juicy stuff will probably come from doing RC combos into OD activations. Stuff like HF > Tsuika > RC > OD or 2D > RC > OD.
STenSatsu Posted December 13, 2012 Posted December 13, 2012 Wonder if there is enough time to neutral OD>continue off 1 hit HF or after a dead spike in the corner.
Tong Posted December 14, 2012 Posted December 14, 2012 Um yeah a 7F move that FC sounds like a pretty good punish option to me...I bet there are decent amount of moves that can punish where FC 2C, or 5C couldn't. I bet you can FC ID(D) on reaction if another Ragna does a ground scythe. 7f only for the very first part of the move (The hilt hit). Actual uppercut comes out much later, and has a very vertical hitbox.
Fluck Posted December 14, 2012 Posted December 14, 2012 Uh? Just run up to them and then do it so that it hits on the first active frame?
heavymetalmixer Posted December 14, 2012 Posted December 14, 2012 Now D ID will be feared people, really feared. PD: a 7f tecnique with FC proprerty sounds like there will be some kind of nerf, probably on speed or hitbox, or the both.
KayEff Posted December 14, 2012 Author Posted December 14, 2012 Now D ID will be feared people, really feared. PD: a 7f tecnique with FC proprerty sounds like there will be some kind of nerf, probably on speed or hitbox, or the both. > try to punish with D ID > opponent gets out of recovery and blocks > weeee i'm gonna get hit
TheBossGiga Posted December 14, 2012 Posted December 14, 2012 Ragna The Bloodedge 5\\CP edition: Fatal or Die Trying\\
VR-Raiden Posted December 14, 2012 Posted December 14, 2012 We're talking about guaranteed FC ID(D) punishes on block here (at least I was). There is no try *yoda voice* I think it's application will be situational, but we haven't seen the damage off it yet either so we can't really be sure how strong it is.
TheBossGiga Posted December 14, 2012 Posted December 14, 2012 I honestly doubt its anywhere as good as the former 2c was. It certainly would have a few area's where it would be better. But rag lost a safe FC frame trap, He lost safe FC throw bait set ups(if they dont abc option select) and a semi-legit FC poke in place of a 7-frame ultra punishable ok anti air. Generally the DID FC punish would only be truly safe if the opponent doesn't have 50 meter and/or you do and in that case the punish won't necessarily be guaranteed and you wouldn't be able to continue pressure for free if by some chance its blocked. I mean if you have balls of diamond you can use it as a poke but unless it hits at least 6k dmg for free its not that good. Then again the we weren't talking about if its better than the old 2c which was great.
Dont_Explain Posted December 14, 2012 Posted December 14, 2012 Or you know......you could just use it when you know it's gonna hit and be FC. I know it's been said a few times, but people clearly aren't reading.
KayEff Posted December 14, 2012 Author Posted December 14, 2012 and i'm quoting someone here, which is completely separate with what you guys are talking about I know you like to be right, but people clearly aren't reading.
Dont_Explain Posted December 15, 2012 Posted December 15, 2012 Generally the DID FC punish would only be truly safe if the opponent doesn't have 50 meter and/or you do and in that case the punish won't necessarily be guaranteed and you wouldn't be able to continue pressure for free if by some chance its blocked. I mean if you have balls of diamond you can use it as a poke but unless it hits at least 6k dmg for free its not that good. This is what I was referring to. I should have just quoted what I was talking about.
VR-Raiden Posted December 15, 2012 Posted December 15, 2012 (edited) Here we see another normal, ground hit ID© 1st hit RC. It appears to be untechable til they reach the ground (unless he just wasn't teching, which I doubt) so that's cool. http://www.youtube.com/watch?v=_Gx4JNfEfjs&t=9m18s edit: and from other recent posts it seems to be the same for cross up air ID 1st hit RC, at least they fall so low that 3C will hit. I guess I'll actually try to get good at using that finally Edited December 15, 2012 by VR-Raiden
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