Starlight777 Posted December 19, 2012 Posted December 19, 2012 Devoured by Darkness was mainly for stylish purposes anyway right?
KayEff Posted December 19, 2012 Author Posted December 19, 2012 what the fuck and here i thought dbd could have possibly been used as a makeshift command grab due to its faster startup
Gramas Posted December 19, 2012 Posted December 19, 2012 Kirisame had his upploads in the old and banned pktanz chan and was far from his skill level i saw in that last USA tournament
mAc Chaos Posted December 19, 2012 Posted December 19, 2012 what the fuck and here i thought dbd could have possibly been used as a makeshift command grab due to its faster startup lol i have no idea what they were thinking "you know whats too strong. DEVOURED BY DARKNESS"
Gramas Posted December 19, 2012 Posted December 19, 2012 I don't remember 150% meter BK combos in EX that were practical.. They are...but you have still some months to enjoy those combo lol.
Ctrlaltwtf Posted December 19, 2012 Posted December 19, 2012 I wouldn't have minded if like, they made it a high-risk or combo-only DD that did very low but damage, but stole a ton of health (like heals ragna for 2k or something) But this is just....
BlackYakuzu94 Posted December 19, 2012 Posted December 19, 2012 Let me make sure I understand this; so vanilla Devoured by Darkness: Does the least amount of unprorated damage in the game out of all of the DD. And is blockable. ........Does arc hate Ragna or something?
Fistmaster049 Posted December 19, 2012 Posted December 19, 2012 Maybe it's unblockeable during OD. I was thinking about that possiblity myself actually, I heard its hitbox is a bit smaller now too though
skd Posted December 19, 2012 Posted December 19, 2012 (edited) Let me make sure I understand this; so vanilla Devoured by Darkness: Does the least amount of unprorated damage in the game out of all of the DD. And is blockable. ........Does arc hate Ragna or something? izayoi's justice phorizer is 660 min damage but its practically safe lolol Edited December 19, 2012 by not_lunaris
Akira-Shiro Posted December 19, 2012 Posted December 19, 2012 DBD has no reason for doing dumb damage in CP since ragna no longer losses HP before using it. Think about it, in every version of the game DBD could only be done in BK. So ragna would generally lose Hp due to BK (But not really) and then would regain more Hp then when he started.. Which in a way is kinda redundant since the hp loss was suppose to rationalize his high damage. As far as i saw there were no downsides to going BK so long as u knew proper SKD combos ud always be able to finish with DBD. So the move either had to do less Hp or give rags less health... and since no one likes to see ragna break 5k with just 50heat they made it do shit damage but still regain alot of Hp back. Which is completely logical now that he has access to the DD at all times... If it did both the damage and regained as much health well no offence to anyone here but that would be fraudulence to a whole new level.
RazielStrife91 Posted December 19, 2012 Posted December 19, 2012 (edited) I think someone said here before that you regain around 500-800 health with the non OD version of Devoured by Darkness and honestly thats barely any health gain at all. Edited December 19, 2012 by RazielStrife91
WolfCrimson Posted December 19, 2012 Posted December 19, 2012 500-800 health is alright. Like I've said before DbD= health gain, while CS is damage. If you look at D normals (except for 2D, but that cannot be followed up without rapid cancel), you see that they have shit p2's, which leads me to believe that the more you opt for life gain in a combo, the less damage you'll do, and vice versa. And the idea is the same with DbD and CS.
Akira-Shiro Posted December 19, 2012 Posted December 19, 2012 (edited) Yes i would have to agree.. not only that Blood scythe also looks to gain around 300hp.. And i swear it regains like 1k hp which is very decent since no other character in the game can increase there Hp once its gone. Also where did u find the frame data for ragna ??? Edited December 19, 2012 by Akira-Shiro
-Seo Posted December 19, 2012 Posted December 19, 2012 since no other character in the game can increase there Hp once its gone. Hazama.
WolfCrimson Posted December 19, 2012 Posted December 19, 2012 lol, are we really caring for life gain now? You could if you want to, I'm guessing Arc wanted to make Ragna's playstyle more... varied? We'd have to get the values for life gained from every move as well as any modifiers if available, before we can judge this change in direction in Ragna's design.
mAc Chaos Posted December 19, 2012 Posted December 19, 2012 DBD has no reason for doing dumb damage in CP since ragna no longer losses HP before using it. Think about it, in every version of the game DBD could only be done in BK. So ragna would generally lose Hp due to BK (But not really) and then would regain more Hp then when he started.. Which in a way is kinda redundant since the hp loss was suppose to rationalize his high damage. As far as i saw there were no downsides to going BK so long as u knew proper SKD combos ud always be able to finish with DBD. So the move either had to do less Hp or give rags less health... and since no one likes to see ragna break 5k with just 50heat they made it do shit damage but still regain alot of Hp back. Which is completely logical now that he has access to the DD at all times... If it did both the damage and regained as much health well no offence to anyone here but that would be fraudulence to a whole new level. When you put it that way it makes a lot more sense. I mean, I forgot that Ragna can even do it OUTSIDE of Blood Kain which I didn't even think of. If it's outside BK then yeah, makes no sense for it to even be there really. But what about during Blood Kain. Might be stronger then. Or wait, do you mean it's still BK only but you don't lose life during BK.
Fistmaster049 Posted December 19, 2012 Posted December 19, 2012 Hazama. oh yeah I forgot he is getting that stupid health drain ring as his OD ..I don't even....(sigh)
RazielStrife91 Posted December 19, 2012 Posted December 19, 2012 (edited) Im ok with DbD doing low damage but it should have been unblockable even outside OD IMO Edited December 19, 2012 by RazielStrife91
Sekusen_Crimure Posted December 19, 2012 Posted December 19, 2012 Well I'm still going to main him, but I rather hope he'll get better in BBCPII or whatever the next iteration after this one will be.
Tong Posted December 19, 2012 Posted December 19, 2012 I want him to end up being as bad as CS1 Tsubaki. Then maybe a Konan-like player shall appear.
skd Posted December 19, 2012 Posted December 19, 2012 (edited) ...GH Keriage 6A TK Blood scythe 5B 5C/6A etc the future edit:http://www.youtube.com/watch?v=wzNTHsrjTH4 somewhere in the second match <_< he gets like, CH jC 5B 5D(1) 214B 214D 6A j214D 5B 6A sjC djC j214C 5D 5D DP im surprised berial connects at that prorate after 2 6A's and a keriage, jC hitstun buff? jC p1 is good but i dunno if its THAT good. heres another one, at 4:20 (blazeit) http://www.youtube.com/watch?v=-_BJWO_TelQt=4m20s look at all that damage, 3.1k!!! Edited December 19, 2012 by not_lunaris
Tong Posted December 19, 2012 Posted December 19, 2012 http://www.youtube.com/watch?v=wzNTHsrjTH4&feature=player_detailpage#t=320s 3k off CH j.C? Hmm, we had better times.
pktazn Posted December 19, 2012 Posted December 19, 2012 I want him to end up being as bad as CS1 Tsubaki. Then maybe a Konan-like player shall appear. I'm randomly posting in here to say Konan didn't play Tsu until CS2... when she was good lol.
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