fogelstrom Posted July 29, 2014 Posted July 29, 2014 How do you do the j.a follow up after the charged j.c? You press the A button Bit weird at first but just press fast, straight after j.C has hit.
susano Posted July 29, 2014 Posted July 29, 2014 You press the A button Bit weird at first but just press fast, straight after j.C has hit. ...o.o Oki.
Fatalis Posted July 29, 2014 Posted July 29, 2014 You need to learn the timing of when j.[C] fully charges and press j.a immediately afterwards. It's fairly tight, so you definitely need to practice it.
susano Posted July 29, 2014 Posted July 29, 2014 You need to learn the timing of when j.[C] fully charges and press j.a immediately afterwards. It's fairly tight, so you definitely need to practice it. I see. Do you really need the combo? I'm sure I can do it but I'm wondering if it's really needed or you can do easier setups.
Sashi Posted July 29, 2014 Posted July 29, 2014 Not really, no. It adds like 200 and is fairly easy against some characters, though.
susano Posted July 29, 2014 Posted July 29, 2014 Not really, no. It adds like 200 and is fairly easy against some characters, though. Well I'm learning Mr. Grim Reaper so I'll learn everything.
_Sey Posted July 29, 2014 Posted July 29, 2014 I don't think 5B>2B>5C>3C>236A>236A>3C>2C>Charged j.C>j.A>j.B>3C>236A>236A>236A works on Gordeau. I've found the timing to make it work on the whole cast BUT Gordeau, tested by registering the dummy doing the combo. Either there's something I'm missing about it or it does not work on him. Just delay the jump cancel from 2C(2) as much as possible and you'll get it.
Soniti Posted July 29, 2014 Posted July 29, 2014 I don't think 5B>2B>5C>3C>236A>236A>3C>2C>Charged j.C>j.A>j.B>3C>236A>236A>236A works on Gordeau. I've found the timing to make it work on the whole cast BUT Gordeau, tested by registering the dummy doing the combo. Either there's something I'm missing about it or it does not work on him. Just delay the jump cancel from 2C(2) as much as possible and you'll get it. I'm not able to test to confirm this vs. Gordeau thing right now, but I would like to mention an alternate route: 5b 2b 5c 3c 236a 236a 3c 2c(1) JC delay j.b(2) j.c 3c 236a 236a 236a 3097 damage
DarkRtBOne Posted July 29, 2014 Posted July 29, 2014 I can confirm that. Just noticed in p-mode. But other starters like 5c/236ab works on gordeau tho.
Grim-reaper Posted July 29, 2014 Posted July 29, 2014 J.[C] > J.A > J.B is definitly needed if you wanna optimize a combo you started with like 3C. Because if you do only J.[C], land, 3C it won't pick them up off the ground because you already used your otg. It's not that hard you just gotta get used to J.C's charging time and press J.A as soon as it ends.
Soniti Posted July 29, 2014 Posted July 29, 2014 J.[C] > J.A > J.B is definitly needed if you wanna optimize a combo you started with like 3C. Because if you do only J.[C], land, 3C it won't pick them up off the ground because you already used your otg. It's not that hard you just gotta get used to J.C's charging time and press J.A as soon as it ends. I actually find the route to be a lot more stable if you delay j.a slightly after j.[c]. If i don't delay j.a they often pop out of the 3rd 236a at the end of the combo. The key for me is delaying the jump cancel slightly after 2c(2), as mentioned earlier.
CDV|Yami Posted July 29, 2014 Posted July 29, 2014 J.[C] > J.A > J.B is definitly needed if you wanna optimize a combo you started with like 3C. Because if you do only J.[C], land, 3C it won't pick them up off the ground because you already used your otg. It's not that hard you just gotta get used to J.C's charging time and press J.A as soon as it ends. If we're speaking about optimization, you need to use the 2B 5B jB(2hits) jC 3C route. It's not that hard. BTW, I think it's even more stable than the other routes, provided you are consistent with it. I didn't notice any differences in timing between characters
fogelstrom Posted July 29, 2014 Posted July 29, 2014 I'm not using 2B, 5B/5C, j.B, j.C route because I have too much trouble with it tbh. I find it the hardest. But I have not practiced it hard. I use it at some locations but when you get towards the end with less hitstund they tend to always tech before 3C hits. I can do the other stuff fine and it's not that much that I want to loose oki and put myself in a bad spot in matches.
LionHeartx Posted July 29, 2014 Posted July 29, 2014 Uhmm... how does this work?https://www.youtube.com/watch?v=KQD-PYYJQEU&feature=youtu.be IW startup doesnt have invul.
_Sey Posted July 29, 2014 Posted July 29, 2014 If we're speaking about optimization, you need to use the 2B 5B jB(2hits) jC 3C route. It's not that hard. BTW, I think it's even more stable than the other routes, provided you are consistent with it. I didn't notice any differences in timing between characters j.[C] jA jB does slightly more damage than the jB2 jC route, j[C] jA jB does 3117 starting from 5B 2B, jB2 does 3097 (well, it does more off this particular confirm, haven't tested it thoroughly yet) Something I was toying around earlier in training mode was (starter) > 2C(2) j.[C] 66C > hold up and j.[C], I saw GO1 doing this a couple of times and I think it may be a safejump, but I didn't really get the chance to test it much yet (mostly spent my time practing combos, I'll likely get around to test it later). as for the 3C 2B 5C jB2 jC route, I noticed that delaying 3C > 2B and doing 2B > 5C as a late gatling floats the opponent quite a bit lower than normal, but I haven't practiced that route much yet either. I'm pretty sure the jB2 route will NOT work on Eltnum however, as you just can't delay jB2 on her because she'll just drop out in between jB(1) and jB(2).
CDV|Yami Posted July 29, 2014 Posted July 29, 2014 j.[C] jA jB does slightly more damage than the jB2 jC route, j[C] jA jB does 3117 starting from 5B 2B, jB2 does 3097 (well, it does more off this particular confirm, haven't tested it thoroughly yet) Something I was toying around earlier in training mode was (starter) > 2C(2) j.[C] 66C > hold up and j.[C], I saw GO1 doing this a couple of times and I think it may be a safejump, but I didn't really get the chance to test it much yet (mostly spent my time practing combos, I'll likely get around to test it later). as for the 3C 2B 5C jB2 jC route, I noticed that delaying 3C > 2B and doing 2B > 5C as a late gatling floats the opponent quite a bit lower than normal, but I haven't practiced that route much yet either. I'm pretty sure the jB2 route will NOT work on Eltnum however, as you just can't delay jB2 on her because she'll just drop out in between jB(1) and jB(2), Can you give me the entire breakdown of the first combo you're talking about, because the 2B 5C route always does more damage whenever I try it. Ex : 5C 236A 3C 2C [jC] jA jB 3C 236A x3 does 3091 whereas 5C 236A 3C 2B 5C jB(2hits) jC 3C 236A x3 does 3148. I just tried it with every single comfirm I know, and the only reason why this route can possibly do less damage, is when it's just impossible to do it because of hitstun decay. There's actually a trick to get more consistent (at least it worked for me) : when you're doing 3C 2B 5C, instead of doing 2B > 5C as a late gattling, use the regular gattling timing, but charge the 5C a little bit. The trick is to hit with your 5C as low as you can. Besides, if you're able to see that the opponent will be too high to hit them with 3C, you can do : 2B 5C jB(2hits) jC 5B 214B Does less damage, but it's better than letting your opponent tech. PS : This route works pretty well on Eltnum, just tried it =D And when it drops, it's not because of the jB, it's because I messed up the height, so she drops out of the combo right before the 3C
fogelstrom Posted July 30, 2014 Posted July 30, 2014 Was messing around with Veil Off and just for fun to maybe get the ball going on some high dmg combos. 623C, CS, dash, j.B, j.C, 5B, j.B, j.C, 3C, 236Ax2, IW - 6000dmg flat. Obviously you won't be random hitting people with EX Grim Reaper with Vorpal and Veil Off activated that much ^^; *EDIT* A bit more on the practical note. 6B, 22A, 3C, 2C, j.C, j.A, j.B, 3C, 22B, 22C, CS, IW - 5222 dmg
susano Posted July 30, 2014 Posted July 30, 2014 How do you activate veil? It's a dumb question but I never understood how that works.
Grim-reaper Posted July 30, 2014 Posted July 30, 2014 you must have at least 100% super bar and then you press a+b+c.
susano Posted July 30, 2014 Posted July 30, 2014 you must have at least 100% super bar and then you press a+b+c. Ok, gotcha.
GreekAngel Posted July 31, 2014 Posted July 31, 2014 Besides from all the bells and whistles I added to this vid, please explain how this happened?https://www.youtube.com/watch?v=Y_m7KTLxvUI&feature=youtu.be Because isn't veil off activation supposed to be invincible?
Fatalis Posted July 31, 2014 Posted July 31, 2014 Maybe it's only hit invincible and not throw invincible?
Grim-reaper Posted July 31, 2014 Posted July 31, 2014 Besides from all the bells and whistles I added to this vid, please explain how this happened?https://www.youtube.com/watch?v=Y_m7KTLxvUI&feature=youtu.be Because isn't veil off activation supposed to be invincible? I think it's the chain shift that has invincbility. Never heard anyhing about veil off. Especially if you hold it like you did in the video.
GreekAngel Posted July 31, 2014 Posted July 31, 2014 Maybe it's only hit invincible and not throw invincible? I tested it with every other character, you cannot airthrow a veil off but Gordeau can B assimilate that. I think it's the chain shift that has invincbility. Never heard anyhing about veil off. Especially if you hold it like you did in the video. Pretty sure it was Veil Off that had invincibility. Chain shift doesn't have any because as soon as you exit it, you no longer have any invincibility.
rashikal Posted July 31, 2014 Posted July 31, 2014 matchup tips against hilda? it feels like i just have to guess to get in.
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