Ryuujinx Posted August 4, 2014 Posted August 4, 2014 It was 0f startup. That's great. If you get them to block something and do it they're dead. That's true, but with current Nu Astral you just have to hit them with pretty much anything and you can combo into it.
Monarch Posted August 4, 2014 Posted August 4, 2014 5C > astral 2C > astral 3C > astral anything > astral Changing Nu's astral to strike is possibly the best idea since sliced bread.
Ryuujinx Posted August 4, 2014 Posted August 4, 2014 5C > astral 2C > astral 3C > astral anything > astral Changing Nu's astral to strike is possibly the best idea since sliced bread. It's really wonky looking though. Like, 4B > 2DD > Astral looks really weird because they teleport into your arms.
AchedSphinx Posted August 4, 2014 Posted August 4, 2014 It was 0f startup. That's great. If you get them to block something and do it they're dead. Actually, it's 13+0 frame start up. So if they're not already doing something after the superflash they're dead. Unfortunately, something legit, like a blocked 5B > Astral didn't work because it pushes back too far. 5B has about 13f of blockstun, so it was something of a dream of mine to get it to work. I could get behind Lambda's astral being a grab if they increased the length to normal grab range, or, by some miracle, the length of her air grab range.
BloodWolF Posted August 4, 2014 Posted August 4, 2014 I could get behind Lambda's astral being a grab if they increased the length to normal grab range, or, by some miracle, the length of her air grab range. Her current air grab range is already the work of wizards..I don't see it being increased.
BloodWolF Posted August 4, 2014 Posted August 4, 2014 From the hype thread https://www.youtube....h?v=cX1OhRfg7rs It looks like Exia Nail will crumple on counter hit? It knocked down in the last gameplay shown, but it combos into 236C here. Shows an interesting spacing with the j.C ender here. I wonder if that will be her main air combo due to her rushdown style. Normal distance spike chaser shown in OD. I don't think they had shown her use it yet.
Myoro Posted August 4, 2014 Posted August 4, 2014 From the hype thread https://www.youtube....h?v=cX1OhRfg7rs It looks like Exia Nail will crumple on counter hit? It knocked down in the last gameplay shown, but it combos into 236C here. Shows an interesting spacing with the j.C ender here. I wonder if that will be her main air combo due to her rushdown style. Normal distance spike chaser shown in OD. I don't think they had shown her use it yet. That does look to be the size of it. If you look closely at Noel, she flashes red when hit, indicating a counter hit.
zaeris Posted August 4, 2014 Posted August 4, 2014 well I heard "Counter" the first time I saw that clip, its in the sounds if people turn up the volume. anyway j214 d KD the opponent directly vertically which is interesting. seems like a hard kd so compare to phrase lift luna it does add something interesting, guess it could be a staple kd -> 236d
BloodWolF Posted August 4, 2014 Posted August 4, 2014 I don't have the sound on here at work, but it's good to have confirmation. Also, I might have to start using "phrase lift". It makes me giggle.
zaeris Posted August 4, 2014 Posted August 4, 2014 lol, gg my bad. anyway, maybe we can have nu's VA sing the opening this time,
mAc Chaos Posted August 4, 2014 Posted August 4, 2014 Actually, it's 13+0 frame start up. So if they're not already doing something after the superflash they're dead. Unfortunately, something legit, like a blocked 5B > Astral didn't work because it pushes back too far. 5B has about 13f of blockstun, so it was something of a dream of mine to get it to work. I could get behind Lambda's astral being a grab if they increased the length to normal grab range, or, by some miracle, the length of her air grab range. Toan had a setup where he'd make you block 6D in the air, then Parser in and Astral as you landed.
Nedel_3773 Posted August 4, 2014 Posted August 4, 2014 From the hype thread https://www.youtube....h?v=cX1OhRfg7rs It looks like Exia Nail will crumple on counter hit? It knocked down in the last gameplay shown, but it combos into 236C here. Shows an interesting spacing with the j.C ender here. I wonder if that will be her main air combo due to her rushdown style. Normal distance spike chaser shown in OD. I don't think they had shown her use it yet. The new move was obviously made to cope with the loss of throw invul on gravity seed, so it only makes sense that they'd have it combo into a move such as Cavalier upon counter (I wonder if you could still combo into 236D afterwards). At least we got a setup back. And fast 4B (that seems to be able to combo? The recovery looks really short)
Runis Posted August 5, 2014 Posted August 5, 2014 Isn't Noel, Nu, Lambda and Mu all voiced by the same person?
AchedSphinx Posted August 5, 2014 Posted August 5, 2014 From the hype thread https://www.youtube....h?v=cX1OhRfg7rs It looks like Exia Nail will crumple on counter hit? It knocked down in the last gameplay shown, but it combos into 236C here. Shows an interesting spacing with the j.C ender here. I wonder if that will be her main air combo due to her rushdown style. Normal distance spike chaser shown in OD. I don't think they had shown her use it yet. Exia Nail crumpling on counter hit seems awesome to me. I know sometimes Nu's like to bait DPs by doing 2C > IAD backwards. Then they would follow that up with j.2DD or something. But now they can follow it up with Exia Nail and get a really strong combo.
zaeris Posted August 5, 2014 Posted August 5, 2014 That just means that lambda might have to rely gimmicks lol. Her era of solid play is over This is now going to be my favorite go to move, Kd run near and exia nail. And btw she doesn't have supra anymore is that a yay or nay
AchedSphinx Posted August 5, 2014 Posted August 5, 2014 That just means that lambda might have to rely gimmicks lol. Her era of solid play is over This is now going to be my favorite go to move, Kd run near and exia nail. And btw she doesn't have supra anymore is that a yay or nay Well, as long as she has the ability to zone, do 236D oki, and has a high and low, she will still be solid. My suggestion isn't actually a gimmick either. Nu's already do this to bait DPs like Ragna's or Kaguya. Now she has a stronger punish than j.2DD. http://blazblue.jp/topics.html#topics661 Command list PDFs have been added. Lambda does not have Supra, Supra is exclusive to Nu. Lambda can cancel her A Parser into the B or C Parsers or Exiga Nail. Move List Also, Exiga Nail command is 22D. So if A parser can cancel into Exiga Nail, does that mean Lambda will automatically jump and do Exiga Nail or is there a ground version?
BloodWolF Posted August 5, 2014 Posted August 5, 2014 It also says that you can cancel Act Parser into Blade/Cavalier. That's a lot of ground covered.
zaeris Posted August 5, 2014 Posted August 5, 2014 Lol how ghetto is act a cross over after 3c into act b cancel.
Angel-tastic Posted August 5, 2014 Posted August 5, 2014 Also, Exiga Nail command is 22D. So if A parser can cancel into Exiga Nail, does that mean Lambda will automatically jump and do Exiga Nail or is there a ground version? This is the impression I got. I was thinking that you could only do Exiga Nail on the ground and Lambda jumping was just part of the animation. I didn't think she had an air version. So I wonder if Exiga Nail has any invulnerability to it. You might be able to bait stuff with Act Parser Zwei -> Exiga Nail if that's the case. Also, I wonder if you can still combo after Act Parser Zwei - Blade. While I'm not really a fan of stance Nu, I do like that you can combo after that right now.
Diveman Posted August 7, 2014 Posted August 7, 2014 https://www.youtube.com/watch?v=YEknLlv8BHQ Lambda footage from the loketest EDIT: She has legacy edge and calamity sword yay! 6B crumples on ground hit, doesn't launch except on air hit. 5D CH is confirmable into Cavalier/236C Exiga CH into 236C is a combo
Angel-tastic Posted August 7, 2014 Posted August 7, 2014 Oh, it looks like Lambda can do the Sickle Storm from behind. You can see it around 4:20.
Monarch Posted August 7, 2014 Posted August 7, 2014 I wonder how much damage Calamity Sword does, since it doesn't summon multiple swords like Nu's version. Also, pretty sure 5C was Nu's fatal too. On another note, Lambda's damage output seems pretty high. (Totally calling palette #3 )
AchedSphinx Posted August 7, 2014 Posted August 7, 2014 5C and 236C are now fatals. Oh my. That doesn't mean much. 236C isn't a good move to use randomly so Lambda can't really get much off of that addition. 5C has always been fatal. I wonder how much damage Calamity Sword does, since it doesn't summon multiple swords like Nu's version. Also, pretty sure 5C was Nu's fatal too. On another note, Lambda's damage output seems pretty high. (Totally calling palette #3 ) Well, her damage seems quite good. Exiga Nail looks like it does at least 1k-1.5k by itself. Though most of the combos she did started from 236C, so it's not that reliable to say she does a lot of damage right now. I couldn't tell if 6B is faster than the old 4B. If it is, she might be able to toss it in mid-combo to crumple, which is the same as getting the opponent airborne. Oh and Exiga Nail also appears to come out pretty quick. Might be the same start-up as Crescent Saber. Also, it looks like FC 214A/gravity seed, launches in the air on grounded opponents. Counter Calamity Sword looks like it might be a lot easier to combo from (I never really had a problem comboing from it in the current version. Just pointing out it might have more untech/launch time) Also, it looks like 22D might actually automatically make Lambda jump to do Exiga Nail. I saw 236A > 22D. It was pretty seamless. When Lambda crosses through with 236A she automatically faces the opponent. I think in the current game, she would still be facing the same way when she crossed through. I don't think this changes much, probably just aesthetic purposes (she does look cool doing it). Her j.D looks like it travels further. It looked almost fullscreen (at least 2/3rds). Just a observational guess, but it appears that Lambda's Legacy Edge doesn't last very long (compared to the current version). Also, just wanted to point it out again, but her OD Calamity doesn't summon 4 swords, so who knows if it's safe on block anymore. CH Exiga Nail is looking pretty scary I must admit. From the footage she can do 236A > 22D almost immediately. I think the set-up itself might be used to bait throws and DPs and probably mashing as well. When she does Exiga, she launches back a decent range (it might outrange Ragna's DP, not sure) and CH 22D > 236C looks really easy to hit-confirm. The combo itself might be able to reach up to 4k without meter (the Lambda player got it to about 3k and they weren't even airborne yet). Based on the new arc of Crescent Saber (it kind of wraps around her like a wheel) I can see how she'd be able to cross up with it (for instance, IAD over the opponent and then do j.214D. It'll wrap around and hit the opponent for a cross-up overhead). I'm not sure how she'd combo off it though. I guess something like j.214D > RC > 3C > 214A might work. Lambda's 214A on whiff is half the bar now, instead of 1/3 of the bar. Not sure if this is going to stay or not. But Lambda's 5D does 648 damage. Her OD 5D does 954 damage. So she gets something like a 45-50% damage boost to her drives when she enters OD mode. Her drive swords are also bigger. The swords aren't like Nu's OD swords, where she gets 2 swords per D press(so the combo won't be killed going a drive only route). I suppose you can imagine how absurd her damage will scale with this OD. New combo route for drives might be ground stuff > j.6D > j.D > j.2D > jc > j.6D > j.D > j.2D > j.214D( or 22D)
BloodWolF Posted August 7, 2014 Posted August 7, 2014 When Lambda crosses through with 236A she automatically faces the opponent. I think in the current game, she would still be facing the same way when she crossed through. I don't think this changes much, probably just aesthetic purposes (she does look cool doing it). That bitch has had tunnel vision from day one. It's about time she learned to turn the hell around. Best buff of CP2.
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