Nedel_3773 Posted August 7, 2014 Posted August 7, 2014 I'm not sure if 4B got changed to 6B. Around 2:00 we see 5BB. I doubt the second hit can only come out from another B press and no other way.
Speakeasy Posted August 7, 2014 Posted August 7, 2014 @236C Fatal: Do we even really need that? I mean, it seems to wallbounce on non-CH now, isn't that enough?
AchedSphinx Posted August 7, 2014 Posted August 7, 2014 @236C Fatal: Do we even really need that? I mean, it seems to wallbounce on non-CH now, isn't that enough? Well, no. The Fatal is somewhat unnecessary since 236C has such a slow start-up and isn't a high or a low. I'm not sure how it would change anything. That bitch has had tunnel vision from day one. It's about time she learned to turn the hell around. Best buff of CP2. I must say she does look cool when she does it. Like she's dodging something or someone.
ZoneroftheEnd Posted August 7, 2014 Posted August 7, 2014 After hitting with grounded 4B (new 6B), 3C/6A doesn't seem to combo. Not sure what would combo though, maybe just dash 5B? Reverse gatling of 6DD>5DD @ 3:17 -> Guess this means Lambda can blockstring people up-backing back to the ground, then 236A towards them while they're on the ground or 236DC to continue keeping them in block. 5B>2B>Old 6B @ 3:22 -> Thinking old 6B is a command normal after enough B presses.
AchedSphinx Posted August 8, 2014 Posted August 8, 2014 After hitting with grounded 4B (new 6B), 3C/6A doesn't seem to combo. Not sure what would combo though, maybe just dash 5B? I think that combo could work. The player looked like he didn't recognize the hit confirm and delayed it a bit.
Tokkan Posted August 8, 2014 Posted August 8, 2014 6DD>5DD For Lambda that's just 6D>5D; unlike Nu the second attack of Lambda's drives happens automatically on hit.
mAc Chaos Posted August 8, 2014 Posted August 8, 2014 Does that mean she doesn't have to go through the recovery of the 2nd attack?
AchedSphinx Posted August 8, 2014 Posted August 8, 2014 Does that mean she doesn't have to go through the recovery of the 2nd attack? The recovery is the same as if she did 5DD with Nu. Though, they may have tweaked some numbers in the frame data. It'll be weird playing her since I'm pretty used to doing 5DD > 6DD > etc, but now it's 5D > 6D > etc, so the timing will be awkward for awhile.
mAc Chaos Posted August 8, 2014 Posted August 8, 2014 Dang. I figured the whole point was that she'd get 5DD but with 5D recovery. So they'd still be blocking 5DD while she rushes down.
Nedel_3773 Posted August 8, 2014 Posted August 8, 2014 Well, players won't have to guess if the lambda's gonna stagger the follow up, which'll help them a lot. Makes me rather sad that it also disables some any control over where the opponent is during the combo (delaying 6/2DD to have them closer).
ZoneroftheEnd Posted August 8, 2014 Posted August 8, 2014 Oh yeah, #DD is just #D. Huh, wonder if Lambda could Rapid her D-swords right after the first sword hits and still get the follow-up sword to appear, or if we'll still need to see that second arm motion for that.
AchedSphinx Posted August 8, 2014 Posted August 8, 2014 For what it's worth, the counter hit state of her 5D carries to the second hit. I saw CH 5D > 236C confirm in that Lambda video. So the hit confirm should be a lot easier than previous iterations of Lambda/Nu. But yeah, she can't stagger her swords anymore so I'm wondering how Lambda will make her zoning safe. I'm kind of hoping 236A has less recovery so that doing it during blockstun isn't that negative. Right now, if she did 5D > 236A > 22D she would be negative 3 on block so the opponent could mash there. So if it's plus or neutral on block (the sequence I mean, not 5D being plus on block, that would be scary), it would be pretty good for pressure. I'm not sure if she can do 214D~C anymore. I didn't see the fullscreen version in the videos. Also, I think I saw a backward moving 236D in the video, not sure though.
Nedel_3773 Posted August 8, 2014 Posted August 8, 2014 IIRC, she doesn't have any D-C moves, so I think it homes on the opponent on it's own? The times I saw it moving backwards, the opponent was closer rather than further.
BloodWolF Posted August 11, 2014 Posted August 11, 2014 From http://www.gamer.ne.jp/news/201408070040/ 4B(6B) will crumple on hit and launch on CH. I'm not sure if this has been posted. I just got back and am skimming through stuff on ze lunch break. ..and they seem to be still calling it 4B.
AchedSphinx Posted August 11, 2014 Posted August 11, 2014 From http://www.gamer.ne.jp/news/201408070040/ 4B(6B) will crumple on hit and launch on CH. I'm not sure if this has been posted. I just got back and am skimming through stuff on ze lunch break. ..and they seem to be still calling it 4B. For what it's worth, I think in the next loketest build they'll probably revert it back to 4B since it's kind of confusing right now. I mean, people in Japan are still calling it 4B, and I'm not even sure why they decided on the change it in the first place. It doesn't make accidental inputs happen and its fairly easy to time. Oh yeah, after watch the footage for Lambda and Nu dozens of times, right now I'm leaning toward Lambda. Overall she seems better considering she has some options to open people up such as cross-up Crescent Saber and options like 236A > 22D/throw/TRM set-up and her damage is looking good (though that OD damage will probably be toned down a bit).
BloodWolF Posted August 11, 2014 Posted August 11, 2014 I expect more footage to pop up soon. I was gone all weekend, so I hope to catch up on more loketest videos of both of them. I'll be sticking with Nu though...not to say I won't pick up Lambda as a sub of sorts.
Yurushi Posted August 12, 2014 Posted August 12, 2014 I'm pretty eager to see what else will happen with the introduction of more footage. I'm not too sure of who I am leaning more towards, but I definitely will be looking forward to how well I can adjust to these changes. Whenever we get the console version that is.
SoWL Posted August 20, 2014 Posted August 20, 2014 For what it's worth, I think in the next loketest build they'll probably revert it back to 4B since it's kind of confusing right now. I mean, people in Japan are still calling it 4B, and I'm not even sure why they decided on the change it in the first place. Because they didn't want to give her Nu's 6B for whatever reason, and everyone needs 6B?
OverlordVergoth Posted September 12, 2014 Posted September 12, 2014 So I noticed she's glowing green now... and given what happened at the end of the CP story... Probably stretching story relevance but after what's happened so far I wouldn't put it past them. (Her redesigned projectiles also sort of hint at it)
CosmicShadow99 Posted October 9, 2014 Posted October 9, 2014 Has there been any footage of her astral yet? I saw there was footage of Celica's in her thread so I was curious if anyone found Lambda's.
FKGunBlaze Posted October 25, 2014 Posted October 25, 2014 Has there been any footage of her astral yet? I saw there was footage of Celica's in her thread so I was curious if anyone found Lambda's. Still the same, but is also a strike, not a throw
Speakeasy Posted November 1, 2014 Posted November 1, 2014 I was holding out some slim hope of getting another astral, but if hers is as easy to combo into as Nu's current one, I guess I can't complain.
CosmicShadow99 Posted November 3, 2014 Posted November 3, 2014 Still the same, but is also a strike, not a throw That is quite disappointing.
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