Jthan Posted December 26, 2008 Posted December 26, 2008 that first video is full of great stuff. i'd been wondering what would be a good way to follow uppercut>6c, but it looks like that 5c combo might be a reliable choice.
Brent-quest Posted December 27, 2008 Posted December 27, 2008 Very interesting. I noticed that Litchi doing a nice throw setup that looked like: 5B > 6B (staffless while the 5B is out really fast?) FAINT > throw. Anybody correct me if I'm wrong, or is it just a kara throw that I'm missing? Also Gorehound if you could update the original post with more information like what EACH of Litchi's normals is/ looks like, possible chains from overheads, and which moves count her as staffless for a period of time. TY. <3
Jthan Posted December 27, 2008 Posted December 27, 2008 6B = Forward Kick, if held down, she does a forward FAKE Kick. 6B(hold) > throw. this is very useful to confuse the opponent.
Brent-quest Posted December 27, 2008 Posted December 27, 2008 Yeah I figured that, I was just surprised that 5B counted as having the staff out because only the staffless 6B has a feint to it.
Diveman Posted December 28, 2008 Posted December 28, 2008 You can feint 6B with staff. yes, I saw this the other day in a jap match. the guy did it like 2/3 times in a row. Seemed useful to a degree
R.D.K Posted December 29, 2008 Posted December 29, 2008 yes, I saw this the other day in a jap match. the guy did it like 2/3 times in a row. Seemed uselful to a degree Her 6B feint is a great move if you have a player in a frame trap you can kara throw off of it!!! Or feint the attack and grad and combo off of the move!!!!
JEKKI Posted December 29, 2008 Posted December 29, 2008 hmmm... is 3C with staff jump cancelable?? this weekend I did like 5C 3C D IAD but was never able to catch the opponent with an attack from the air dash. I'm wondering if it should be like 5C 3C 9D 66C or something like that
R.D.K Posted December 29, 2008 Posted December 29, 2008 From what I know playing Li-chan 3C is not cancelable. The combo is 5B 5C 3C D 6C 6C (its a slight delay on the second 6C) the stick should hit then 6C 6C 623D 2C jB JBC 236B 236C After 3C D you have to dash up a little for 6C to connect.
Diveman Posted December 29, 2008 Posted December 29, 2008 after the 3C into Staff OTG, which is the best combo to follow? the one involing IAD C (I think its C) or the one you posted now?
R.D.K Posted December 29, 2008 Posted December 29, 2008 The one I posted does more damage that we know of so far but you can watch this vid to see a video that does 3C IAD This Litchi player was beasting people you can see at least 3 Bread and Butter executed perfectly!!! http://www.nicovideo.jp/watch/sm5655244 http://www.nicovideo.jp/watch/sm5655537 http://www.nicovideo.jp/watch/sm5656505
EmphyNAPS Posted December 29, 2008 Posted December 29, 2008 From what I know playing Li-chan 3C is not cancelable. The combo is 5B 5C 3C D 6C 6C (its a slight delay on the second 6C) the stick should hit then 6C 6C 623D 2C jB JBC 236B 236C After 3C D you have to dash up a little for 6C to connect. The staff coming back only combos if your 3C hits from farther away. In other words, if you landed 5B up close, you're not going to get the staff coming back to combo. P.S. 6C IS the two hits, and there's obviously no way you can even try to delay a canned string. There's no reason to press it twice, unless you like mashing. I know I do at least. Found something cool today: On Rachel, you can do 6A with staff (after this, you're in a staffless state) OTG 5B 5C (and this is where you get the staff back) 623D into follow-up of choice. It's definitely a lot better than having to settle for just 6A to rekkas. This also seems to ONLY work on Rachel (couldn't even get it on Tager, among others), unless I'm mistaken.
Chun Posted December 29, 2008 Posted December 29, 2008 Found something cool today: On Rachel, you can do 6A with staff (after this, you're in a staffless state) OTG 5B 5C (and this is where you get the staff back) 623D into follow-up of choice. It's definitely a lot better than having to settle for just 6A to rekkas. This also seems to ONLY work on Rachel (couldn't even get it on Tager, among others), unless I'm mistaken. How are you in staffless state after the 6A? I know 6A doesn't relinquish the staff on hit; I'm just confused by its wording. Also: What is a rekka? I see the term used quite a bit but I don't quite know what its talking about (Though I have a feeling I am using them...) There's a lot of fun things you can do against Rachel as Litchi; same can be said with Tager. For Rachel players I've just been using the easy loop; 2C 6C 2C 6C 2C 6C then what have you staffless; big damage, little effort. ~Chun
EmphyNAPS Posted December 29, 2008 Posted December 29, 2008 How are you in staffless state after the 6A? I know 6A doesn't relinquish the staff on hit; I'm just confused by its wording. You are in a staffless state for a small amount of time after 6A with staff. That's just how it is. That's why you can even do rekkas. Speaking of which: Also: What is a rekka? I see the term used quite a bit but I don't quite know what its talking about (Though I have a feeling I am using them...) A "Rekka" is any special move that corresponds with another special move in sequence, named after its originator, Fei Long, and his "Rekka-Ken" (qcf+p x3). In Litchi's case, a rekka is staffless 236A/236B/236C.
R.D.K Posted December 29, 2008 Posted December 29, 2008 P.S. 6C IS the two hits, and there's obviously no way you can even try to delay a canned string. There's no reason to press it twice, unless you like mashing. I know I do at least. From playing the game you can delay pressing 6C I will check that today when I go to the arcade and I think your right on it being far away but I think I did that up close.
Dakanya Posted December 29, 2008 Posted December 29, 2008 Found something cool today: On Rachel, you can do 6A with staff (after this, you're in a staffless state) OTG 5B 5C (and this is where you get the staff back) 623D into follow-up of choice. It's definitely a lot better than having to settle for just 6A to rekkas. This also seems to ONLY work on Rachel (couldn't even get it on Tager, among others), unless I'm mistaken. Unless I am mistaken, it should be possible to combo into ittsuuC off of the hitstun on staffless 5C or an ittsuuA off of a staffless 2C if they're airborne which would open you up to superior follow ups instead of tsubame gaeshi.
Lord Knight Posted December 30, 2008 Posted December 30, 2008 How much does holding [d] in combos change the time it returns to hit them? Now that there are so many of these combos, I haven't actually tested how much time you actually need to hold it and I drop some of the newer ones (like 5b 5c 3c [d] dash ]d[ 6c *staff hit* 6c dp 6c).
EmphyNAPS Posted December 30, 2008 Posted December 30, 2008 Unless I am mistaken, it should be possible to combo into ittsuuC off of the hitstun on staffless 5C or an ittsuuA off of a staffless 2C if they're airborne which would open you up to superior follow ups instead of tsubame gaeshi. Two things: 1. They are indeed airborne, as noted by the "OTG 5B". 2. I really don't think 41236D~A would have superior follow ups (at least midscreen). The reason being is, with Litchi, you generally want to keep the staff in hand. Doing 41236D stuff makes the staff fly way too far away, without really being able to call it back in a non-ghetto way [edit: damn, I stand corrected, http://www.nicovideo.jp/watch/sm5702416 , starting at 1:42]. Besides, tsubame 6C OTG 5C JB JC 5D (hold a little) airdash JC land to rekkas is hot. How much does holding [d] in combos change the time it returns to hit them? Now that there are so many of these combos, I haven't actually tested how much time you actually need to hold it and I drop some of the newer ones (like 5b 5c 3c [d] dash ]d[ 6c *staff hit* 6c dp 6c). You definitely need to hold it for a split second or so for almost all combos involving calling the staff back (except for the corner combo jB djB jC D, jC while falling, land, 6C, dp, 6C, etc. [edit: and possibly a few others, like the vid link above]) Speaking of the 3C D to dash up 6C combo: From playing the game you can delay pressing 6C I will check that today when I go to the arcade and I think your right on it being far away but I think I did that up close. ...Again, how is it possible to delay a canned string? Also, I forgot to mention that it'll work starting from close up if the corner is close by.
Jais Posted December 30, 2008 Posted December 30, 2008 PS: Emphy has little dustloop cred around here but don't blow him off. Nigga knows exactly what he's talking about. Have you seen his Urien? Jesus...
EmphyNAPS Posted December 30, 2008 Posted December 30, 2008 PS: Emphy has little dustloop cred around here but don't blow him off. Nigga knows exactly what he's talking about. Have you seen his Urien? Jesus... Hi Jais, miss you. Thanks for making sure no one saw my latest post by starting this new page!
Dakanya Posted December 30, 2008 Posted December 30, 2008 Two things: 1. They are indeed airborne, as noted by the "OTG 5B". 2. I really don't think 41236D~A would have superior follow ups (at least midscreen). The reason being is, with Litchi, you generally want to keep the staff in hand. Doing 41236D stuff makes the staff fly way too far away, without really being able to call it back in a non-ghetto way [edit: damn, I stand corrected, http://www.nicovideo.jp/watch/sm5702416 , starting at 1:42]. Besides, tsubame 6C OTG 5C JB JC 5D (hold a little) airdash JC land to rekkas is hot. Yeah that combo is really new, I only saw it myself a few days ago (or has it been a week now? I can't keep track of time during the holidays ). Since you can only do your OTG pickup after 6A on Rachel, you could easily go into the loop off of ittsuuA and call the staff instead of doing rekkas if you're concerned about keeping the staff. On the matter of being midscreen, there's also a similar new combo with ittsuuA and I think it goes something like 5B 2C ittsuuA haku chun 2C~ PS: Emphy has little dustloop cred around here but don't blow him off. Nigga knows exactly what he's talking about. Have you seen his Urien? Jesus... It's cool, I don't got any Dustloop cred either! I just wanna talk to Emphy cause I saw his Litchi at SVGL once and his exec is solid. Much more than mines
Most Unknown Posted December 31, 2008 Posted December 31, 2008 If you guess correct on Tech roll, this the only option available is throw into combo...?
Lord Knight Posted January 1, 2009 Posted January 1, 2009 For that combo in the vid Emphy linked, you don't need to IAD (like the other ittusu combo). Actually, you can just do 436D~C 236C 2C, don't even need to jump, except for smaller characters like Carl or Rachel. It doesn't work like that on Arakune either.
videoman Posted January 7, 2009 Posted January 7, 2009 http://circle.zoome.jp/maxim1/media/40 This one is from a new site I have found!
testament101 Posted January 11, 2009 Posted January 11, 2009 that loop she was doing on Rachael...is that character specific?
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