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Posted
okay, regardless of the frames, you can still throw tao out of CA near the end at around the peak of the CA which is why you need superjump... don't knock it down till you've tried it as I've done it many times in matches

just to let you know that they can tech the throw.

I thought it's easier for you to understand it with specific data.

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Posted

you gotta be careful with this, although it's never happened to me yet but i've read of the CA freeze bug happening from this setup on the jp forums

Posted
you gotta be careful with this, although it's never happened to me yet but i've read of the CA freeze bug happening from this setup on the jp forums

The freeze happens when they do CA with 6ABC. The tech throw and CA comes out the same timing, it causes the freeze.

so in this case, (especially you "HJ" to do air throw) it shouldn't happen.

Posted

I'm pretty new to dustloop, but i love the info. I like to play lesser used characters and litchi just looks like fun, can't wait to play her and a few others when this comes out soon.

Posted

5C[m] is bit more useful than I thought. . .

Since it hits OTG, people can't slide under it, and it's active long enough that it beats moves like Noel's 5D (stays active even after the invulnerability).

Still not seeing it as a zoning move though, but it has merits in some rps situations.

EDIT: Also Shounen combo definately does not work on everyone, they need to bounce pretty significantly on OTG for the tk chun to hit. All I know at the moment is that it doesn't work on Noel, v13, or Carl.

Posted
5C[m] is bit more useful than I thought. . .

Since it hits OTG, people can't slide under it, and it's active long enough that it beats moves like Noel's 5D (stays active even after the invulnerability).

Still not seeing it as a zoning move though, but it has merits in some rps situations.

EDIT: Also Shounen combo definately does not work on everyone, they need to bounce pretty significantly on OTG for the tk chun to hit. All I know at the moment is that it doesn't work on Noel, v13, or Carl.

what exactly is the "shounen combo" I've tried looking around for it, but no luck. Watching videos doesn't help much more since I haven't played much and can't really see any differences in combos

Posted

Shounen 3C combo is 5B 5C(2) 3C tk chun (dash) 2C 6C tsubame 6C 3C.

I got it to work on Noel, it's just harder. I'm pretty sure this works on everyone now.

Posted

[

Shounen 3C combo is 5B 5C(2) 3C tk chun (dash) 2C 6C tsubame 6C 3C.

I got it to work on Noel, it's just harder. I'm pretty sure this works on everyone now.

got 5B 5C(2) 3C tk chun tsubame to work in the corner on carl and KINDA got

5B 5C(2) 3C tk chun 2C 6C tsubame to work, the only problem is even if it seems I did everything right, the second hit of tsubame just whiffs completely might be dashing a little too much, but it seems carl falls straight up, then straight down. problem is, if I do a shorter dash then 2C 6C the second hit of the 6C whiffs because he bounces REALLY high. tried just doing 6C, but you have to wait a litte or again, it'll just whiff second hit, but dashing makes the tsubame only one hit

Posted

Well you don't need to worry about that in the corner.

Problem with Carl is that 6C is really unstable in combos. I think I'd do tk double chun combo over that one on him. Maybe omit the 6C and just do 2C tsubame? I'll experiment tomorrow.

  • 1 month later...
Posted

Hopefully this is the place to do this... I need some Litchi sparring partners on PSN... people that can show me the ropes a little bit... any takers? I'm on a lot... PSN is Urkelbot45...

Posted
it seems that alot of litchi's combos involves iad (instant air dash?) tips on how to do this? I keep just jumping, then airdashing..which is way too slow.

IAD is 956, quickly. Which is the dp movement just... Higher up.

Posted

and slightly rotated!

and i know of some people who over analyze 956 notation, another simple but DUH way to think about it is when you normally dash, you give the stick a tap then again and hold to run yea? for IAD tap it upwards then hit foward/back whatever.

easy way i learned is to (arcade stick) give the stick an upward tap with my thumb or side of my thumb, then just hold foward / backwards like usual and BAM IAD.

just thought it might be helpful to get a personal view on it, but just practice in training.

also, if you find it too hard you can try the itsuuC combos instead for now :eng101: i personally dont use any combos that incolve 3C[m]>IAD, but im starting to now because 3C[m] in blockstrings hit more often than i thought.

Posted

about riichi setups. i know of midscreen when staff is in a good spot, throw>itsuuA, in the corner, and thats about it.

but i have a thought, that i will test when i get the chance.

sometimes when tsubame whiffs the last few hits on the rise, the opponent is falling closer to you(because they were in air? idk.) than if you tsubame'd point blank while both of you on the ground. you can still legitly go into 6C>5C>j.B>etc from there, but instead could u do someting like

tsubame(opponent falling closer to you)>hatsu>riichiA>ippatsu etc? maybe even possible to fit haku before hatsu? ill have to try it out, and see if its worth it. because after all you can just do 6C and still combo, oppossed to this ridiculous idea that might not even be worth the damage.

EDIT: although since its very few hits, you could theoretically do more hits during riichi

Posted
about riichi setups. i know of midscreen when staff is in a good spot, throw>itsuuA, in the corner, and thats about it.

but i have a thought, that i will test when i get the chance.

sometimes when tsubame whiffs the last few hits on the rise, the opponent is falling closer to you(because they were in air? idk.) than if you tsubame'd point blank while both of you on the ground. you can still legitly go into 6C>5C>j.B>etc from there, but instead could u do someting like

tsubame(opponent falling closer to you)>hatsu>riichiA>ippatsu etc? maybe even possible to fit haku before hatsu? ill have to try it out, and see if its worth it. because after all you can just do 6C and still combo, oppossed to this ridiculous idea that might not even be worth the damage.

EDIT: although since its very few hits, you could theoretically do more hits during riichi

most likely works, but probably only on counterhit...believe they can tech no matter what if you don't get counter

Posted

As just another setup, if you hit them with the riichi b staff throw when they're on the ground and the staff ends up behind them or in the corner you can haku hatsu riichiA, if you hit them in the air i'm not sure but you could probably hatsu riichiA most of the time.

Posted

also a cheap way into a riichi is back throw > to staff. lawls! doesnt work with foward throw though. but you can get a lot of C reps this way since its fresh in the beginning of the combo.

Posted
Litchi Mirrors are ghey. It's a contest to see who hits first lol

Lol ya, our mirror matches were kind of silly. All about if somebody flinches and is a bit late. Swear, every time you were just slightly higher in the air for j.b lol.

Posted
Lol ya, our mirror matches were kind of silly. All about if somebody flinches and is a bit late. Swear, every time you were just slightly higher in the air for j.b lol.

We played? What day was it. Cuz I remember fighting three Litchi's today lol. One of them being the guy who has the first posts and some rizzle guy.

I don't reject Litchi mirrors for some odd reason lol Despite the delay.

Posted

Was yesterday I think. Was probably using zombie or green color under this name. Pretty sure it was blue or purple which makes it even sillier lol.

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