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Posted

Saru (Carl) vs Kazuki (Carl) - Finally a decent mirror match video. This matchup is ridiculous.

00:34 Cool 2C 8D combo off a 3C j.2C allecan. Adding throws in during the loop increases the damage a lot (I assume) but is really easy to tech.

01:08 Con Fuoco super armor through gear super.

01:22 After IAD j.C 2A 2B 6B 623C, the 623C whiffed. My guess is that 5C will be required when used against Carl (confirmed @ 1:48) unless the distance is sufficient (2:05).

01:41 Awesome.

Posted

Yeah I agree with everything Magz said.

Also: http://ca.youtube.com/watch?v=qCFGfw92ymc&feature=channel_page

Look at :55. I'm assuming if Litichi throw breaks the grab she can still block the 8D. However if she actually is vulnerable during a supposed throw break animation then that sounds like a grimey unblockable setup. If this is true (I'm not saying it is) then the opponent will either a) keep on taking the throw and 8D damage or b) take the unconfimred unblockable 8D and go for a reset.

This is all theory fighter since I don't have the game. But for the sake this game please prove me wrong.

Posted

I'm assuming if Litichi throw breaks the grab she can still block the 8D. However if she actually is vulnerable during a supposed throw break animation then that sounds like a grimey unblockable setup.

Why would it matter? Isn't 8D air unblockable?
Posted

Why would it matter? Isn't 8D air unblockable?

exactly.

When you tech throws, you're completely invulnerable until the time you can block... in this case, 8d is air unblockable, so shes screwed regardless :yaaay:

This carl player has shown the light

Posted

The only stumbling points I can see for this setup are as follows: Whether or not 8D will get canceled out by a throw break or not. We are already aware that 8D will still come out if it's gotten to a certain point of it's animation, but whether or not the timing between it and the throw break nullifying Nirvana's moves is going to be sufficiently long enough for 8D to be permanent is something that needs to be tested thoroughly. Another issue would be that, as shown in the video, Nirvana turns around after the 2nd air throw. This could pose a problem if such a spacing issue can't be corrected by just timing and/or positioning as the opponent would be hit away from you. Lastly, there is the possibility that the air throw tech might have enough invulnerability and/or push back to allow the opponent to escape. As stated before, if all these conditions are cleared, this type of setup could prove to be very, very game breaking. I'll test this out the next time I get a chance to play the game.

Posted

Carl is like some kind of hermit crab. Without his 'other' part, he's essentially a flawed, wriggly annoyance even though he has pincers. However, the shell can't really do much on it's own without a hermit crab, as it's an inanimate object. ...wait, what?

Posted

nice match, but sadly goes to show the amount of effort Carl players put in to be competitive, then lose lol Honestly i didn't think the taokaka was that great, felt kinda sad to see the Carl lose.

Posted

At least the 2C 8D air throw 8D doesn't seem to break at all on air throw tech.

Posted

At least the 2C 8D air throw 8D doesn't seem to break at all on air throw tech.

actually it does

i tried it last night on computer, whenever they tech my throw, if i didnt do 8d early enough, 8d is stopped.

Also, if i do 8d too close, the pushback from throw tech makes them not get hit, so yea.

some more positioning and timing fun

Posted

I think the vid itself answered your question... after 11th hit, j2C no longer links from jA. And the damage is pitiful since theres so many jA's, i'd say the only use is to stall time for nirvana summon

Posted

I think the vid itself answered your question... after 11th hit, j2C no longer links from jA.

And the damage is pitiful since theres so many jA's, i'd say the only use is to stall time for nirvana summon

Look a little closer. The j.C he did was what did not link. It wasn't a j2C.

Shoot (Ragna) vs. Mazuruka (Carl)

00:22 Right from the start a 5C opener into 623C into 5B 8D hit A vivace to possible 2C 8D loop. Notice the clever usage of Nirvana's forward movement to help with the positioning.

00:38 Same side combo into 623C followed up with 5B 2D hit A vivace into possible 2C 8D loop.

01:30 Nice looking 6D loop using j2C allecan 5B 5C. Avoiding using the standard 2A 5A 5B 5C/6B to increase damage output. At 1:35 an additional plus for doing this kind of mixup includes the fact that j2C can be replaced by jC which was used to bait out a reversal DP attempt.

01:42 Good combo into possible mixup utilizing the long untechable time of 2C.

Some things I observed the last time I had a chance to play:

1) 623D hits twice and, if I'm not mistaken, the first hit is the only one that causes un-airtechable knockdown on counter-hit. Even if just the 2nd one is counter-hit they can air tech. (needs more testing)

2) A starter I've come to like is 5C + 623D. From the starting positions, 5C has great reach and excellent combo potential (as seen in the above video). 623D is great at covering the area where 5C won't hit and will be able to keep you safe until you recover. Perhaps 2D can also be used in this fashion, but I have not tried it yet.

3) When doing 3C into IAD j2C allecan, you have to use the same input that you would for allecan from the side you initiated the IAD from. At first I kept switching the direction because it crossed over and it bugged me how the allecan would just not come out.

Posted

Look a little closer. The j.C he did was what did not link. It wasn't a j2C.

I apologize for my lack of attention :vbang:

But regardless, the application will end up being the same because BB infinites do no damage.

Perhaps you can do jaa2c summon jaa2c(3d) and go for infinite unblockables? :cool: This sounds too good to be true though

But it does look like in corner it won't work due to pushback. Or maybe they know it wont go over 11 hits so he decided to go with the jc? i'll test it if i have a chance

Posted

I apologize for my lack of attention :vbang:

But regardless, the application will end up being the same because BB infinites do no damage.

Perhaps you can do jaa2c summon jaa2c(3d) and go for infinite unblockables? :cool: This sounds too good to be true though

But it does look like in corner it won't work due to pushback. Or maybe they know it wont go over 11 hits so he decided to go with the jc? i'll test it if i have a chance

I am seriously wondering if this is an infinite or not. The possibility seems there. j2c's forward on hit just seems like it'll put you in perfect position and the JA's don't seem to have very much pushback.

The fact that you can control nirvana completely during all of this is a really great bonus as well as there may be reset unblockables that you can do on delay (as you stated).

Posted

God I wish I had my computer back so I could access nicovideo I want to see all this crap, it sounds fantastic

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