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Posted

Thanks for the matches tonight zoogs, they were a lot of fun! I still need to learn Carls BnBs. Right now I sort of just come up with stuff as I go.

Posted

I, xPK Blizzardx, MAY have to drop out from the tournament, apparently microsoft decided not to repair my RRoD because its been "tampered" with and I won't get another 360 till the end of next month.

=\ Sorry team Clover.

Alternatives?

Puru?

Prophet?

Posted

I'm willing to fill in if need be.

Go Prophet, I Choose You!

Pokemans... lol

Posted

Go Prophet, I Choose You!

Pokemans... lol

Haha, I'll do my humble best.

Also, what would be a good alternative to the throwloop after 2C->8D xN. I have given up on learning the throw loop considering that it was removed in CS. Thanks!

Posted

Let the opponent fall. And have a 2D coming down on them when they get up. Then go for a 3C for the unblockable setup. You kind of have to guess when they get up, but its a descent setup.

Posted

3]D[ works great if you predict they'll roll tech away from you. On a neutral tech use j2C allecancel with it for an unblockable, but it's really hard to time. When I go for the 2]D[ unblockable I like to use 2B with it instead, it's a lot easier to hit people out of roll teching behind you with it than 3C imo.

Posted

My training mode experience has told me that if you're doing the 2D + low unblockable, you absolutely want to hit with 3C if you want it to be truly unblockable (perfectly timed). Doing the unblockable with 2B would cause that to be the end of the combo except for RCing since 2D would hit them off the ground, then the 2B would get rid of 2D's amazing untechable time. But with 3C, even with the 2D hitting them, they would just be knocked to the ground untechably. If anyone knows more about this, I'd like to hear it. Or we could just all use the superior 3D one anyway.

Posted

...2C->8D x3....

3C under them , do a 6]D[ as they wake-up, than IAD over them, J.2C, Alle~can.

People seriously can't block this & i believe it allows coverage for every tech choice. =P

Posted

I see only one trick. But it completely fucks up reversal inputs =D It probably loses out to rolls/delay tech which is understandable.

Posted

I see only one trick. But it completely fucks up reversal inputs =D

It probably loses out to rolls/delay tech which is understandable.

I was thinking the same thing but I justify it this way: you see the setups in the videos i mentioned, plus the setups we're talking about in the past few post. Mix things up and use all of these at various setups to keep your opponent guessing. There's an answer for every thing the opponent can throw at you when getting up.

Posted

Pretty good. One thing I noticed is that when you do the throw loop, you don't throw her closer to the ground. If you want to get off as many throws as possible with the least amount of meter you'll have to do that so you can land quick enough to relaunch her.

Posted

Hey guys, I've been working on tech trapping with Carl in various situations, such as the 3C into ]2D[ that was mentioned. I've also tried doing j2C>214C (extremely delayed), but this doesn't always work. Could you guys give me a few pointers on tech traps with Carl? :v:

Posted

DF2K, Your video is labeled wrong. ;) Your Carl has come along nicely. I see how far you have grown & the best news is I know your next step to improving. MATCH-UPS. Learn what you should/should not do against each character. Overall I notice you are doing what "Carl" should do. But you are not doing what "Carl vs ???" should do. This is good news b/c it tells me these Carl forums are right where they need to be, while the match-ups need more work. =P I know this & that's why I planned the 3v3 same character tourney to help everyone fill out their match-up forums more. Last thing: Tighten up your throw-loop. Character specific! Look at the combo thread and practice, practice, practice.

Posted

NOTICE: All 3v3 discussion needs to be brought to the match-ups. I don't want to move each post into the appropriate locations.

Posted

Why do people never throw reject the carl? does something even worse happen if they do? wtf?

if they do they reset the combo and it does even more damage, so don't throw break! burst!

hey kyle i started messing with carl and i must say he's pretty fun, still trying to learn how his attacks go and how to maneuver ada etc.

Posted

Hey guys, I've been working on tech trapping with Carl in various situations, such as the 3C into ]2D[ that was mentioned. I've also tried doing j2C>214C (extremely delayed), but this doesn't always work.

Could you guys give me a few pointers on tech traps with Carl? :v:

I like to jump cancel & tech chase with J.214C.If it hits its a launch with 8]D[. If they guard it's unblock into 8]D[.

Same with 632146C.

Evil huh.

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