soujiro seta Posted September 26, 2009 Posted September 26, 2009 shut up please. You're a moron =/ lol, I main carl and the funny thing is that the current changes make him worse. Carl without loop in calamity trigger is very sucky. Now he doesn't have the loop in CS and it seems like they made him worse, which means he sucks even harder. Yet, I actually like what they've done with carl. I wanted to loop gone and carl buffed. I'm happy they took out the loop, but they made him suckier, atleast that's what we carl players get from the changes we've seen, although tested he might be decent. Nonetheless I like how they are going in the hard to play-hard to win-hard to master direction with him. This is what I've always wanted with carl. Throw looping people and threat of throw loop made up for his flaws, but it was still a bit too easy, hence why hakumen/rachel matchups are hard for carl because you can't rely on throw loop and they don't need heat to escape . Jin's ease of use and effectiveness made him too good. I would have thought you jin players would have at least wanted a more challenging character. The changes mean jin players now actually have to work to win, you know like carl without loop, hakumen, tager, and bang. Unless ofcourse some of you wanted him to be buffed then they might as well have given him a "win" button. I'm also happy with what they did with the top 3, although I'd have to see how effective arakune still is but that is a different story.
soujiro seta Posted September 26, 2009 Posted September 26, 2009 revenge rage? you dumb or something Lol, it was a joke, as in hakumen and tager in CT are low tier and they were massarced by the rest of the cast, so now that they've received buffs, if those buffs are really good, then the tager and hakumen players from CT who were mishandled and disgraced so many times will finally be able to take out their anger on everyone else for what they did to them in CT. Basically punishing everyone else in CS for what they did to them in CT. Also known as low tier revenge rage.
Dragkonias Posted September 26, 2009 Posted September 26, 2009 lol, I main carl and the funny thing is that the current changes make him worse. Carl without loop in calamity trigger is very sucky. Now he doesn't have the loop in CS and it seems like they made him worse, which means he sucks even harder. Yet, I actually like what they've done with carl. I wanted to loop gone and carl buffed. I'm happy they took out the loop, but they made him suckier, atleast that's what we carl players get from the changes we've seen, although tested he might be decent. Nonetheless I like how they are going in the hard to play-hard to win-hard to master direction with him. This is what I've always wanted with carl. Throw looping people and threat of throw loop made up for his flaws, but it was still a bit too easy, hence why hakumen/rachel matchups are hard for carl. Jin's ease of use and effectiveness made him too good. I would have thought you jin players would have at least wanted a more challenging character. The changes mean jin players now actually have to work to win, you know like carl without loop, hakumen, tager, and bang. Unless ofcourse some of you wanted him to be buffed then they might as well have given him a "win" button. I'm also happy with what they did with the top 3, although I'd have to see how effective arakune still is but that is a different story. Seriously please just stop. No one wants to hear how you can't win against Jin. Your problem not ours.
soujiro seta Posted September 26, 2009 Posted September 26, 2009 Seriously please just stop. No one wants to hear how you can't win against Jin. Your problem not ours. hahaha, jin isn't hard to beat. It's his ease of use and effectiveness that people complain about. I know you guys like jin, this is the jin boards afterall, but don't tell me you couldn't see that there was something wrong with how effectively good his tools were, and how simple he was to use. I mean did some of you really want a "win" button? Anyway I'm outta here.
Dragkonias Posted September 26, 2009 Posted September 26, 2009 hahaha, jin isn't hard to beat. It's his ease of use and effectiveness that people complain about. I know you guys like jin, this is the jin boards afterall, but don't tell me you couldn't see that there was something wrong with how effectively good his tools were, and how simple he was to use. I mean did some of you really want a "win" button? Anyway I'm outta here. Oh, I'm not saying he didn't have good tools and I agree some things about him needed to change. I just think the nerfs have been excessive. But he is by no means a "win" button character. That's just talk scrubs use to compensate for their lack of skill. I mean if people think a character is so overpowered just do what SF players do and have everyone maining Ryu, Akuma and Sagat. But people won't do that because when they start losing with Jin against Jins who actually know what they're doing they won't have any other scapegoat to blame their incompetence on.
PhoenixBR Posted September 26, 2009 Posted September 26, 2009 ^ Exactly. Good Jins actually think before pressing buttons, as you're basically stating. There's an awful lot of reset and mixup situations, not even mentioning specific combos and stuff. If you think it's easy to play just like Buppa, Ren, or some other Jin pro, why don't you give it a try? >_>
bbq sauce Posted September 26, 2009 Posted September 26, 2009 So, I hear Jin's new taunt is him curling up in the fetal position. New sig. rofl. Anyway... yeah, it looks like balls out offense is no longer a way to play for us. Which isn't that bad, my beef is that after raping his offense they nerfed a lot of his defense as well, no combo on C DP counter, easier to punish A DP.. so no reward for the highly punishable DP without RC, and no more truly reliable anti air. Also shortening 5D's range makes for a less useful zoning tool.. soooo what, I take it they want us to just play shoto with him? Hopefully, maybe he'll get some better oki out of 3C xx 236C.. give us a low 2A or faster 2B.. make 6A into in over head worth it's salt and get some /Ky going off knockdown.
Killey Posted September 26, 2009 Posted September 26, 2009 Jin's ease of use and effectiveness made him too good. I would have thought you jin players would have at least wanted a more challenging character. The changes mean jin players now actually have to work to win, you know like carl without loop, hakumen, tager, and bang. This right here is an ignorant fucking statement. All of Jin matchups were either dead even or 1 extra match to his favor and a 6-4 match up is still very winnable for the other character. Jin has ALWAYS had to work for his wins it was never an easy steam roll for him. Blame the lack of skill of the other player if they get worked by Jin. Much like GG any character in BB that gets their momentum going can pretty much steam roll a character in the round. Jin just had more means to creating that momentum from a neutral position. EDIT: Moving my post to the CS thread.
bbq sauce Posted September 27, 2009 Posted September 27, 2009 The way I see it, we'll be zoning a lot more than pressuring. faster jD and new jC could shape up to being good for air zoning tools, if A dp is just as fast it'll could still be a decent-ish anti air, just gotta weigh the risk vs reward more opposed to throwing it when they're inside air space that'll leave you safe on IB. B ice car not knocking down could be advantageous if that's how it turns out, doing an air combo into b ice car that knocks them away and forcing them work their way back in. On offense, I'm sure there'll be percs from new moves, new al beit, less damaging combos, not that this really bad as it seems everyone is gonna have damage nerfs.. I really hope that the new C ice sword is comparable to CSE on oki. On the whole, I don't think Jin is going to be that bad, his overall game is going to be different, not necessarily bad though.
Dragkonias Posted September 27, 2009 Posted September 27, 2009 I'm hoping that his B Icecar leaves your opponent stunned long enough to get a combo started from it...or at least a block string. That would be an improvement.
BANGER Posted September 27, 2009 Posted September 27, 2009 I thought I was in youtube for a moment after reading soujiro's posts.
PhoenixBR Posted September 27, 2009 Posted September 27, 2009 Are people actually allowed to record some of the loke test matches? That would be really interesting.
Killey Posted September 27, 2009 Posted September 27, 2009 No, nobody is allowed to take videos during the location test but there are usually people who are brave enough to do so. I would really like it if CH j.C has wall bounce and Jin gets some cool wall bounce freeze combos in replacement of losing the majority of his staple combos.
shtkn Posted September 27, 2009 Posted September 27, 2009 so... i made a thread for Continuum Shift discussion only so ppl who want gameplay advice can still ask in here, please bring all CS discussion in there please. if you guys want me to move the CS stuff to the new thread, then please let me know. also sojirou, i think you're quite crazy, revisions should strive for better overall balance, not fulfill some "low tier revenge fantasy" that's just dumb.
PozerWolf Posted September 30, 2009 Posted September 30, 2009 For those who remember Guilty Gear Slash Beta, remember what happened to Ky? Yeah... Remember what happen to him in the final version? Yeah...
Wrath Posted September 30, 2009 Posted September 30, 2009 OH shit! I forgot about that PozerWolf. Good point. I guess we still have hope, maybe.
Dragkonias Posted October 2, 2009 Posted October 2, 2009 You know...I only ever played GGX2, Isuka, and Accent Core. Always played Ky though and I'm wondering what in Slash made him OP?
ryokoalways Posted October 2, 2009 Posted October 2, 2009 +13 on 6h, lv5 stun edge, good firepower comparatively in that game, good general usage moves (6a, 2h, fs), etc.
Wolf Pup TK Posted October 2, 2009 Posted October 2, 2009 ^ What?!...They already have a character like that...Hakuman. Always even though it makes sense in theory, Jin is one ice car nerf away from being unusable. I'm hoping that his B Icecar leaves your opponent stunned long enough to get a combo started from it...or at least a block string. That would be an improvement. They nerfed B-musou. No longer knocks down and gives a slight disadvantage on hit.
Justice7541 Posted October 3, 2009 Posted October 3, 2009 I'm hoping that his B Icecar leaves your opponent stunned long enough to get a combo started from it...or at least a block string. That would be an improvement. You want B icecar not only be safe on block, but actually + enough that you can blockstring out of it? Might as well have B icecar be invulnerable while you're at it.
ocdscale Posted October 3, 2009 Posted October 3, 2009 You want B icecar not only be safe on block, but actually + enough that you can blockstring out of it? Might as well have B icecar be invulnerable while you're at it. I thought it was obvious from the context (B icecar no longer knocking down) that he was asking for B icecar to be safe enough on hit to go into a block string.
Dragkonias Posted October 3, 2009 Posted October 3, 2009 I thought it was obvious from the context (B icecar no longer knocking down) that he was asking for B icecar to be safe enough on hit to go into a block string. Yeah, that's what I meant.
mAc Chaos Posted October 13, 2009 Posted October 13, 2009 Hey guys, I don't know if you noticed this, but I realized you can cancel Jin's grabs into other moves while I was messing around in training mode. So, unlike other characters, there's a pause after he grabs them, before they get frozen. You can interrupt the throw before they get frozen with a DP, or that ice arrow super, or even his astral.
Jourdal Posted October 13, 2009 Posted October 13, 2009 I'm having some problems.. I stopped playing the game August 25th... picked it up again mid september.. Needless to say i've gotten better..i can mix it up more I'm not so scared etc..but one thing i was great i can't seem to pull off.. Jins basic BnB aka Combo 4 on the dvd http://www.youtube.com/watch?v=74MeprfrMlg 6C> dc > 5C > Jb c > Jb c > d > 214b Okay so 6C> Fine dc > Fine 5C> Fine Jb c > Fine Jb c > Fine d > 214b This is where the issue lies...they always seem to be too high up in the air and d misses..thus no 214b. I don't know what I'm doing wrong..i delay the 5c after the dash and i can pull it off but the counter goes deep red..which is bad...i delay the second J b C the counter goes gray. I'm pretty sure I'm doing the right thing but hey I'm a scrub what do i know..so anyone have any idea what i'm doing wrong.
Coren Posted October 13, 2009 Posted October 13, 2009 Try it with a super jump. Or go for [combo]> 5C > j.CD > Airdash > j.BC icecar.
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