Darkhonor90 Posted June 14, 2009 Posted June 14, 2009 Iuno, I still haven't really found any practical use for Dead Spike aside from just as a finisher, and even then I would most likely rather use Hell's Fang or a normal D move. And yes it does look cool and all but seriously, some cool moves are useless: example being Jam's 100 hit overdrive =/ Like stated before. Dead Spike leaves Ragna in frame advantage and away from the enemy but just in distance of 5C/5B CH setup/Poke. It isn't nesscessary the best move to throw out like crazy but I think its better then Hell's fang or most drives because both can be instant blocked and punished. while Dead Spike can't be punished on an instant block.
iLLusion Posted June 14, 2009 Posted June 14, 2009 Obviously not going to throw out like crazy thinking its gun flame lol, but ya I'm pretty sure its just my lack of frame knowledge for BB but Dead Spike is just too slow for me i guess, I'll try using it a bit more the next time i go up to an arcade.
Tsak Posted June 14, 2009 Posted June 14, 2009 hells fang feels more like mappa then Rock-It just cuz of CH properties and inferno divider is terribad compared to VV more like SV or Ky's shoryu
jei. Posted June 15, 2009 Posted June 15, 2009 I saw something unique in this video http://dic.nicovideo.jp/v/sm7337713 At around 00:17, kaqn did a really short dash into a 623C. However, the combo afterwards is pretty much the same as a combo he would do if there wasn't a dash. So i guess what i'm asking is: Is the dash necessary to combo from 623C at certain distances? If blocked, does ragna pass over the opponent? Are there any moves that you MUST use the dash to land a hit as a reversal?
jiyuna Posted June 15, 2009 Posted June 15, 2009 I saw something unique in this video http://dic.nicovideo.jp/v/sm7337713 At around 00:17, kaqn did a really short dash into a 623C. However, the combo afterwards is pretty much the same as a combo he would do if there wasn't a dash. So i guess what i'm asking is: Is the dash necessary to combo from 623C at certain distances? If blocked, does ragna pass over the opponent? Are there any moves that you MUST use the dash to land a hit as a reversal? He didn't do dash 623C, he was magnetized from Tager's tackle.
Prototype909 Posted June 15, 2009 Posted June 15, 2009 hells fang feels more like mappa then Rock-It just cuz of CH properties and inferno divider is terribad compared to VV more like SV or Ky's shoryu Meh, Inferno Divider can't be used as a reliable "Get off me move" like Volcanic Viper, but in my opinion it does have much more uses as far as its use in combos.
Tsak Posted June 15, 2009 Posted June 15, 2009 well VV if you got 50% becomes a mixup/combo tool instantly free opening inferno divider not so much though ive seen vids of players RCing it effectively into j.c CHs which is cool
jei. Posted June 15, 2009 Posted June 15, 2009 He didn't do dash 623C, he was magnetized from Tager's tackle. oh, alright. thanks
Barry Posted June 17, 2009 Posted June 17, 2009 http://www.youtube.com/watch?v=_psg77_9ASU 1:28 Wahaha! You can escape Tager's distortion drive (Tager Buster w/e it's called) by nullifying it with Blood Kain.
SolxBaiken Posted June 18, 2009 Posted June 18, 2009 Wow and there's a good amount of time to notice what's going on and innput commad... This need to be further researched, FUND IT!
Final Ultima Posted June 18, 2009 Posted June 18, 2009 Wow and there's a good amount of time to notice what's going on and innput commad... This need to be further researched, FUND IT!I don't think it can be done on reaction, you need to anticipate it. The start-up on Genesic Emerald Tager Buster is 5+0, which means that all the start-up frames are prior to the super flash. Basically, if you haven't already put in the command for Blood Kain when the super flash goes off, he's got you. Those five frames beforehand aren't exactly the best of tells for that.
TITANIUM BEAST!!! Posted June 18, 2009 Posted June 18, 2009 Blood Kain has throw invulnerability? Blood Kain is 20F total. The first 19F are completely invulnerable.
Hatred Edge Posted June 18, 2009 Posted June 18, 2009 Thanks. I thought it was only invincible to strikes and projectiles.
Veteru Posted June 18, 2009 Posted June 18, 2009 Enjoy making up numbers? Blood Kain has a duration of 20F, the first 20 of which are invincible. In other words -- the entire move.
TITANIUM BEAST!!! Posted June 18, 2009 Posted June 18, 2009 So what's up with the 19+1 in the table? I guess that's 19 frames before the freeze and one frame after?
SolxBaiken Posted June 18, 2009 Posted June 18, 2009 Enjoy making up numbers? Blood Kain has a duration of 20F, the first 20 of which are invincible. In other words -- the entire move. So what's up with the 19+1 in the table? I guess that's 19 frames before the freeze and one frame after? I could've sworn it's 20 frames, 19 of which are invincible, and the last frame for recovery, in which you are totally open to any delayed input.
Final Ultima Posted June 18, 2009 Posted June 18, 2009 So what's up with the 19+1 in the table? I guess that's 19 frames before the freeze and one frame after?That would be correct. It's consistent with the way start-up frames have pretty much always been represented regarding Supers, Overdrives, Distortion Drives etc. As for the invulnerability, I don't know about the actual Players Guide, but the note on the frame data on Zetaboards says that it's invulnerable throughout activation.
Tarnish Posted June 18, 2009 Posted June 18, 2009 What is the proper way to charge Carnage Scissor? I hold drive down and Ragna won't do the follow up, which has resulted in many a loss for myself.
SolxBaiken Posted June 18, 2009 Posted June 18, 2009 What is the proper way to charge Carnage Scissor? I hold drive down and Ragna won't do the follow up, which has resulted in many a loss for myself. Wait...what? Carnage Scissor is chargable? I thought the follow up hit only happens upon contact (either hit or block) Then again I haven't played BB in like 2 weeks...>.< withdrawls...
Tarnish Posted June 18, 2009 Posted June 18, 2009 Carnage Scissor (632146D, hold D to charge) Ragna performs a very fast, dashing sword strike, then releases a huge amount of dark energy from his sword. Covers a lot of ground very quickly, but the invincibility is very short. Deceptively large hitbox. Life drain on second hit. Damage: 1000+2100 (1000+3800) What the fuck guy, you have read this thing right?
SolxBaiken Posted June 18, 2009 Posted June 18, 2009 Carnage Scissor (632146D, hold D to charge) Ragna performs a very fast, dashing sword strike, then releases a huge amount of dark energy from his sword. Covers a lot of ground very quickly, but the invincibility is very short. Deceptively large hitbox. Life drain on second hit. Damage: 1000+2100 (1000+3800) It all sounds right except for the charge...all the times I've done it he has done the follow up hit so long as he makes contact...and I've never seen it delayed... Hopefully I can go to UFO today and test this in actual play...
Ragnarok Posted June 19, 2009 Posted June 19, 2009 Carnage scissor fires the 2 hits by himself, if you hold D you cancel 2nd hit. Never noticed any increased damages by holding it a few.
Tarnish Posted June 19, 2009 Posted June 19, 2009 seems that the charged carnage scissor makes the opponent unable to tech until he/she reaches the floor after the wall bounce! Was this changed in a version update then?
jiyuna Posted June 19, 2009 Posted June 19, 2009 Carnage Scissors is 2 parts...you can charge/delay the 2nd hit by holding down D. If you hold D down for too long, however, the second part will not come out. If you want to combo after with 6a, you need to charge the 2nd hit for a little because it increases untechable/hits them lower/something and makes it possible for the 6a to land. Have the people giving advice in this thread played BB for more than a few minutes?
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