Tarnish Posted July 14, 2009 Posted July 14, 2009 That's why I said "when possible". This combo is not new (we've discussed it here plenty of times) and should be used by every Ragna player as one of their main bnb's. The results of those discussions interest me, but I find it far less time consuming to just do the stuff on my own and figure things out myself. Anyway, my comment makes a bit more sense given where my post was previously, and how you'd responded to the previous poster. I think adding in situation/context breakdown works a bit better for some players. Perhaps these things were in the discussion, but that's one thing that's always made me roll my eyes at lists of combos, not to shit on any individual's work just getting these things here and helping folks out. It does cut down on the "How do I do this?" questions in the long term. I was thinking of doing some work there rather than just talking about it myself.
jei. Posted July 14, 2009 Posted July 14, 2009 that's because the combo is 2D > 5C > 5D(1) > HF >22c harder version of double 22c is: 3C > 22C > dash 5A > 5B > 623C > fast 623C > delay 623C > land 22c ah thanks alot
VR-Raiden Posted July 14, 2009 Posted July 14, 2009 I think listing more combo specifics would be a major help. Position of screen and what characters they work on. I've been going through nearly all the combos figuring out who they work on and there are definitely some listed that don't work on everyone. Such as that combo jiyuna said doesn't work on Jin, Rachel, Taokaka, or Carl (which I found too when testing it on everyone). I'm still at the point where I think I could be getting better combos on some characters when I play them but not sure if it will work. That will soon change though.
Final Ultima Posted July 15, 2009 Posted July 15, 2009 That's my bad. When I originally compiled the list, I didn't bother adding any real details for the sake of saving room and honestly... I got a little complacent about it. It's on the "to do" list.
sum1 Posted July 15, 2009 Posted July 15, 2009 and jei. Will be back asking for the timing of the dash 5A in 5..4..3..2..1
Shido Posted July 15, 2009 Posted July 15, 2009 Hi. Let me start off by saying that although this is my first post on these forums, I have been looking at them for quite some time. I started to really get into guilty gear and the character Sol badguy and began studying moves on this forum and also started watching videos from the sol badguy thread about videos from tournaments. I began to feel really confident with my pressure game, and also my ability to land a move then without thinking know how to follow up successfully to bring down a huge portion of the opposing players life. (I basically mimic'd the videos I saw with sidewinder loops etc. I never really understood terminology in the combos thread until recently.) Here is where I get to the part where I say I need help. I don't own Blazblue yet, but I am staying at my friends for the next 2 weeks. Watching videos of blazblue, I kind of saw a lot of similarities between Sol and Ragna (obviously) and I kind of assumed he'd be my character. So far, especially because of how easy he is to pick up, I feel like I control him best despite my attempts to learn other characters. The problem is however, after 2-3 days roughly of playing and and about 60-70 games played, I have only won roughly 20. The reason I post this is is because I like Ragna, and have been playing it, but I can't quite figure out why I have so much trouble winning. Sometimes I face really good people (at least, to my feelings right now) and I can somewhat keep up with them while struggling to grasp the differences in the game. So I can maybe take a round from them, then next game I lose to somebody I know I should have beat. I am not quite sure if possibly, that I am having trouble adjusting to the mechanics of Blazblue, but I feel as if I am not exactly doing well with Ragna. I have gone into practice, and tried to learn almost all his moves listed in the combo thread. I second guess myself a lot when getting pressured with ragna and feel somewhat confused as to what moves to use to escape successfully while blocking. Well please leave some feedback, and hopefully some good tips. I kind of can't help but feeling that I am being to hard on myself, but on the other hand I feel that I shouldn't be losing to half the people I am losing to. One last thing, if this is kind of confusing or you can't really pick out anything because it's a little jumbled, I'm sorry. I am a little flustered because of just losing to an Arakune player and am upset because I made a mistake I know I shouldn't have.
TITANIUM BEAST!!! Posted July 15, 2009 Posted July 15, 2009 What you can follow up 22C with depends on how many hits you did before you grabbed them. If you Rapid you can dash up and do a good bit more, but even something simple like a dash 3C into another 22C is good, since you get an extra unprorated 800 damage for every 22C you land.
Blade Posted July 16, 2009 Posted July 16, 2009 That explains why it's so easy for people to tech out of 22C, thanks.
slowatch Posted July 16, 2009 Posted July 16, 2009 question: can you loop with his 623c/d? i got 623c>236c>236c to go four times for a minimum of 12 hits (actually seemed to work the best if only one of the initial hits connected on 623c)a few times. also did three 623c>236...ect and then 623d...ect to end, but i think that the c version could go longer...is this a loop? edit:sorry if this is old
VR-Raiden Posted July 16, 2009 Posted July 16, 2009 question: can you loop with his 623c/d? i got 623c>236c>236c to go four times for a minimum of 12 hits (actually seemed to work the best if only one of the initial hits connected on 623c)a few times. also did three 623c>236...ect and then 623d...ect to end, but i think that the c version could go longer...is this a loop? edit:sorry if this is old Yeah you can do some reps of 623C/D, but I never bothered with it cause the real 623C combo does more damage anyway. So the loop thing is kinda pointless. Unless maybe you wanna time up
ZeroKunoichi Posted July 16, 2009 Posted July 16, 2009 I have been doing triple gauntley RC's and those are fun or triple D RC's or Triple 5B, 5C. Doing RC's on Ragna is hella fun.
king of heart Posted July 16, 2009 Posted July 16, 2009 Need help on this one 6B, 5C, 6C, Blood Kain, hjD, jD, 5D, dc 5D, dc 6D, jD, jc jD Inferno Devider Can't connect the 6D most the time is there a trick or something ?
Final Ultima Posted July 16, 2009 Posted July 16, 2009 No real trick to it, just don't dawdle. I usually just hold the second 6 of the DC and mash D like the world is coming to an end.
Milln Posted July 16, 2009 Posted July 16, 2009 In the corner for 5D loops on Blood Kain, I usually have no problem connecting the 6D launch, but they usually end up on the other side of me, which drops the combo and I don't understand how to make them stop doing that. =x
Final Ultima Posted July 16, 2009 Posted July 16, 2009 I believe it depends on how high the opponent is when you hit them with the 6D. Because it moves slightly forward, it'll cross up the opponent if you do it slightly too soon.
blazeu25 Posted July 17, 2009 Posted July 17, 2009 DUAL MOJZ for more damage and reset options when possible. CH HF > 5b > 3c > 22c > 5b > 623D > fast 623c > delay 623c > land > 22c = 3877 damage + stagger state. so gay that this combo wont work on jin. i need a jin specific combo
TITANIUM BEAST!!! Posted July 17, 2009 Posted July 17, 2009 do dash 5A-5B -> 623C etc on Jin after the first 22C.
Final Ultima Posted July 17, 2009 Posted July 17, 2009 I was under the impression that even that version doesn't work on Jin.
TITANIUM BEAST!!! Posted July 17, 2009 Posted July 17, 2009 Strange, I read that version works on everyone. Would explain why I couldn't hit it even once in training on Jin, though.
jiyuna Posted July 17, 2009 Posted July 17, 2009 Against Jin you just need to do 22c > dash 2a > 5b > 623c etc.
Kheldar Posted July 17, 2009 Posted July 17, 2009 (j.c) 5b > 6a > 5c > 5d(1) > 214B~D > land 5b > 6a > aircombo 3915(4644) damage, jin only. I was actually practicing this and I think it'll all connect if you use BK. Also, if it's in a corner... you don't need to dash and 5B > 6A, 6A will usually work. (BK active) 5B > 6A > 5C > 5D(1) > 214B > (no delay)214D > 665B > 6A > hjc > air combo (corner, BK active) 5B > 6A > 5C > 5D(1) > 214B > (no delay)214D > 6A > hjc > air combo Might have to test further on others. Haven't had a lot of luck without BK for the followup after 214D. Unless of course you want to RC.
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