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How do you Play Ragna?  

185 members have voted

  1. 1. How do you Play Ragna?

    • Straight up Offense!
    • Bait in to Punish!
    • Defensive Punish!
    • Spam Hell's Fang and Inferno Divider moves!


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Posted

CH 623D (1 hit), dash 5B, 6A (HJC), j.D (JC), j.D, j.214C, 5D, 632146D Damage: 3840~, Difficulty: ** this combo is under 100% heat, i think thats the wrong section o_o

Posted

I think the 623D was RC'd, but I just forgot to type it in. It's from an early version of the list where I just put every combo that I could actually read the damage for. May have been from Final Sky, actually.

Posted

When are you ever going to land a (1 hit??? huh?) CH 623D?

1 Hit only lands if they're at a certain range above you, using a setup that ends in GH in the corner can cause them to tech, then you throw a long range air unblockable at them(in this case 623D) and rapid it to make sure it's safe

kinda a gimmicky strategy but the combo's there to follow up on it

Posted

I'm a little confused about this combo I found over on the DL wiki. 5B+C, 214B -> delay 214D, 5C (HJC), air combo Now, is that suppost to be a CS combo? I figured not, since I didn't see any of the combos listed use Burial Edge, but I can't get the j.C to connect. They seem to tech just as it hits.

Posted

Is the air combo j.C > j.D > JC j.C > j.D? Maybe you could try j.B > j.C > JC j.C > j.D, and they maybe wouldn't be able to tech.

Posted

I'm a little confused about this combo I found over on the DL wiki.

5B+C, 214B -> delay 214D, 5C (HJC), air combo

Now, is that suppost to be a CS combo? I figured not, since I didn't see any of the combos listed use Burial Edge, but I can't get the j.C to connect. They seem to tech just as it hits.

KayEff is correct, you must start the air combo with jB for it to combo. And that is a CT combo.
Posted

When are you ever going to land a (1 hit??? huh?) CH 623D?

Yuck english fail what was i smoking when i typed this

Yes, you can use 623D RC CH on the first hit to send them in the air and follow up.

Yes, you can use 623D CH as an AA, but it has to be the second hit, to follow up without meter. I thought the second combo was being used in that section of the post because of no indication of an RC

Posted

Is the air combo j.C > j.D > JC j.C > j.D? Maybe you could try j.B > j.C > JC j.C > j.D, and they maybe wouldn't be able to tech.

KayEff is correct, you must start the air combo with jB for it to combo. And that is a CT combo.

Ahh, okay. That did. I didn't even think of the j.B. Thanks for the help!

...Did anyone else know that Black Onslaught can be comboed into from Berial Edge?

It can also be comboed from 5D.

Posted

Special cancelable move is cancelable. off the forward throw the best I could come up with in CS is GH-KA(delay)-5C-loop-BE-6D-j.D-jc-j.C-BE-5D-623D 60% heat off forward throw is pretty sexy

  • 2 weeks later...
Posted

Quick question, would advance input help with double belial? I still have trouble landing it 100% of the time and I notice that it sort of helps after the 5D dash cancel and the jC after 6D j.D.

Hardest part for me would be the 6D itself. Right now I just mash it, because anything else just doesn't seem to work.

Posted
Quick question, would advance input help with double belial? I still have trouble landing it 100% of the time and I notice that it sort of helps after the 5D dash cancel and the jC after 6D j.D.

Hardest part for me would be the 6D itself. Right now I just mash it, because anything else just doesn't seem to work.

Dash 6D works

Posted

Was going to post in the video thread, but it would apply here more I guess.

BE is very very position-based, you gotta do BE at a certain spot to get that bounce up state, if not, they get a free tech. I was trying to do some of the combos in that MSY combo video, I didn't know the timing of the JCs and JDs and jump cancels. All very character specific

Posted

heyoooo

just picked up the BBCS mook today, so feel free to ask about frames and shit

Posted

At the risk of sounding very needy, is there any chance you could post the frame data here like they have done over in the Hazama section?

Question: How fast is the startup of 2C exactly? I'd like to know what it should be able to beat out.

Posted

Gotta brush up on my chinese/japanese before i start doing that

But i can read "startup", so 2c startup is 12 frames

Posted

It's also +1 on block, one of two moves that is +frames, everything else is - frames. Deadspike is +5

and also you get 9 frames to do stuff from a 22c, meaning if 5b is 8 frames, you get 2 frames to buffer a dash and do a 5b to continue the combo

Posted

So If I understand that correctly, there's only one frame of room for the Dash5B after 22C?

Also, 2C isn't as fast as I thought it was, that's only marginally faster than CT (14f) and it's range is crap. Still a kick ass move though.

Posted

It's mostly for blockstrings and stuff, to catch them from you pressing buttons, and if you do catch them pressing a button, BAM fatal counter

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