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Posted

Btw, TK bubble over robo ky when he has lvl 3 tension, even when popped, will hit dizzy. I understand if you do it away from the frames of the SRK (pretty long) and not pop the bubble till i whiffed (careful of the robo ky frc the SRK but trust me its very hard to do it constantly as the lvl 2 and 3 srk change frc point).

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Posted

I won more than one fag. Things I already know is a problem:

-I don't FRC my spike, I can do it, but I'm not really good at following it up.

-Idk why, but I don't burst? LOL?

-I should DAA more to get away from the pressure.

-I try to F/D when I jump out of pressure sometimes but I mess up a lot.....

-My oki game isn't complete trash, I just give up on trying it on Robo-Ky cuz he's pretty gay. There are some things that work, but a lot that won't.

Any help would be appreciated thanks.

Yeah! robo-ky wake up is lame. Well you could try a different oki to suit his delay recovery. hold Air spike, then summon fish, use 6hs ectera xD.

p.s it was a nice watch, you were so close to win in that 3 clip.

Posted

Btw, TK bubble over robo ky when he has lvl 3 tension, even when popped, will hit dizzy. I understand if you do it away from the frames of the SRK (pretty long) and not pop the bubble till i whiffed (careful of the robo ky frc the SRK but trust me its very hard to do it constantly as the lvl 2 and 3 srk change frc point).

nah, what i am talking about is a perfect meaty TK bubble j.K(pop). if done corecctly Dizzy will land just as the upper starts. this is a tactic to beat all uppers and wake up supers. it Beats Vulcanic Viper, Vapor Thrust, Beta Blade, and almost anyother wakeup move i can think of. often times the ivincabilty of said upper will be imune to the bubbles pop but dizzy still escaped to upper and is free to puinish. i've used thistactic before on Robes so i am confudant it will work.

i am not totaly sure about NEC yet because of money. but i'll catch you guys at n cubed yea?

Posted

U are right about the TK bubble thing, i was pondering about that myself when i woke up form sleep. Ima have to learn lvl 3 frc down to prevent this, see getting info on stuff improves people so much. I owe yea fate. As for N cubed, its the week we heading down to houston for training (mainly for kurumster to get match up experience to prepare to slaughter kids at Ser2). I looked at Omaha, NE in mapquest and no way we can drive that long, maybe next time we could prepare, I actually forgot all about n cubed.

Posted

damn thats too bad. i was really looking forward to some Dizzy/Hoss Vs. Robes matches soon... i've played agaisnt Robes before but not like your's. but hopfuly i'll make it to NEC. are you going to team up with kurumster if you go? me and Tage*Proto will accept any matches! more on topic: Baiken.... this match used to be simple for me in Slash. the Fish would always eat the counter for me. her new HS counter can be punished with a CH ice Spike, but that's not the issue. Baiken seems to have more tools then she did in Slash. being able to counter from the bonzai run is gay! but 2K that shit. 6P in AC actually beats things now! like Baikens ad.S!!! but overall the match is still about Throws. i beleave Poon said some thing like "Baikens were made for throwing, so that just what we'll do. and someday they'll be comboed too." Dloop, your thoughts?

Posted

I don't have any trouble with Baiken really. Kobe's Baiken isn't as good as his RO, but that doesn't mean his is bad. I can play defensively against her because she doesn't gain free tension by standing on a a lame mat. I usually let her come to me. I'm also not teaming with anyone until I get more matchup experience and stop playing so sloppy. Learn what's safe and what isn't. My execution is plain terrible. -And I do throw Baiken a lot for some reason. At least last time we played I did.

Posted

Maybe i should up my baiken game some more but I feel learning jsut robo ky is taking to much away from my baiken. If I do goto NEc (probaly will), I will be teaming with kenmaster and his friend i believe (best robo and JO in the US, hah i said it.). Ill be sure to play yea.

Posted

Ky has alway's be a really rough match up, if the ky player knows what he is doing. if their spacing is right then Greed Sever and Stun Dipper are unpuishable. this can be a big issue. the only real gap in his game that i see is a gap between 6P>6HS in pressure. you can 5P>K>HS>ice spike out of that. but there is no reason for Ky to have to use 6P>6HS in pressure. but if you are able toscore a KD keeping him there isn't really an issue. Ky's upper only has one hit wich means it losses to Fish. again if the Ky Player is smart he'll only Upper when he has 25% tensionto make it safe. the best way to win this match IMO is to be patiant, block low, and watch for his over heads (5D and Greed Sever) and throws. because of Dizzy and Ky's Simmliar mach up expectaions, they both being difficult to punish, i think the match up is 5/5. both characters controll the match off of KDs, Ky better so then Dizzy but Dizzy has much more damage then he.

Posted

Just a tip for Dizzy vs. roboky, after a throw, a 214K~H is probably ideal because if he doesn't delay his wakeup the K fish acts as meaty, if he does delay the H fish will act as meaty. You could go from there i guess

Posted

according to an older match up list. Axl vs Dizzy was like 5:5, Am I missing something? I mean during my last encounter I had to work really hard just to beat Axl, considering all his poke its like a guessing game of high and low poke and rush games. Well he dies fast enough thats a positive but above all he can combo off alot of random hits. Anyway, if someone can enlightening me and how to punish axl when he does etcera ectera, since im not familiar with other characters skill.

Posted

according to an older match up list.

Axl vs Dizzy was like 5:5, Am I missing something? I mean during my last encounter I had to work really hard just to beat Axl, considering all his poke its like a guessing game of high and low poke and rush games. Well he dies fast enough thats a positive but above all he can combo off alot of random hits.

Anyway, if someone can enlightening me and how to punish axl when he does etcera ectera, since im not familiar with other characters skill.

Youre not missing anything. Well, actually you do. Knowing everything about Dizzy AND Axl, knowing the match up in detail, doing max combos. Those match ups ratings only go into full effect then.

Try changing the strategy in that match. Also, I advise a lot of patience. eg, if axl keeps 5P, 2P you, block first and wait & see approach.

And you need to start looking at how you can counter certain moves. All the little details can give you the winning edge.

PS. Bah, match up ratings. Useless for us scrubs. When u play like good japanese, then u can start following them. The more complex, deep the game, the more you need to master to get anywhere close to those ratings. Otherwise, the gaps in ratings become much more wider instead.

To this day I rofl at people who say Honda owns Vega for free in Super Turbo, based on personal exp., even though official rating is 5:5. All because they use the wrong gameplay, strategy in that match.

Posted

The next tournament in my area is in 2 weeks I will post some matches then, Hopefully he'll used Axl since I like a bit of challenge. Anyway, you might be right about knowing everything about the characters but you can still assess the situtation base on basic information, While skill level would only affect the match if the balance is tip in favour of one player or the other. I do honestly believe the match isn't too bad but it needs a different play style than my current one in order to win effectively . With the lack of japanese Dizzy clips its harder to learn strategy but I guess experience and time could change that and there also this forum ^^, Atm Im looking at the 23v23 clip with H.H vs Axl, While I don't think highly of H.H it was interesting and did provide some helpful insight and tactics.

Posted

i've had alot of matches against Axl. from X2 to AC. the one thing that changes this match in Dizzy's favor is that you can Ice Spike Axl's 5P, 2P, or 6K for a free counter hit. this is easier to do in AC since those pokes stay out longer then they used to. also throw alot in this match up. Axl has a counter for almost anything Dizzy has. your safe from this only with a fish out. if you don't have one, THORW! and get one out.

Posted

Ky has alway's be a really rough match up, if the ky player knows what he is doing. if their spacing is right then Greed Sever and Stun Dipper are unpuishable. this can be a big issue. the only real gap in his game that i see is a gap between 6P>6HS in pressure. you can 5P>K>HS>ice spike out of that. but there is no reason for Ky to have to use 6P>6HS in pressure. but if you are able toscore a KD keeping him there isn't really an issue. Ky's upper only has one hit wich means it losses to Fish. again if the Ky Player is smart he'll only Upper when he has 25% tensionto make it safe. the best way to win this match IMO is to be patiant, block low, and watch for his over heads (5D and Greed Sever) and throws.

because of Dizzy and Ky's Simmliar mach up expectaions, they both being difficult to punish, i think the match up is 5/5. both characters controll the match off of KDs, Ky better so then Dizzy but Dizzy has much more damage then he.

u're right about GS/SD being unpunishable, but what can Ky do for further pressure? SD Frc wasn't really a good feint either like on Slash :/... and u mention about Throws, yes i got lot's of throw and reset the presure that put him on hell (;^_^)>... GS combos wasn't really a good start up for Ky either,... many of his setup was High Risk~Low/Moderate Reward while Dizzy has moderate risk~high reward :/ ... Ky 2s was annoying, but that's as far as he can go (;^_^)>

i've had alot of matches against Axl. from X2 to AC. the one thing that changes this match in Dizzy's favor is that you can Ice Spike Axl's 5P, 2P, or 6K for a free counter hit. this is easier to do in AC since those pokes stay out longer then they used to. also throw alot in this match up. Axl has a counter for almost anything Dizzy has. your safe from this only with a fish out. if you don't have one, THORW! and get one out.

this reminds me with my first Axl Match-up(it was hella experience :v:) ... need more Axl match-up :kitty:

Posted

i've noticed that Ky is far more able to get damage in this game then in Slash do to his ability to build your gaurd gadge. what i ment about throws was him throwing you. with a SE FRC he can tick throw you a number of ways. and with gaurd gadge build up that can hurt. Ky also bilds tension like no other, VT loops don't cost tension for the most part, therefor he can spend most of his tension pressureing you and running away. the match is just really annoying. but like i said i am sure it goes the same way for him. Dizzy too dosn't need tension for her combos and spends most the time giving pressure or running away.... :/

Posted

:/ ... about Dizzy got tick throwed by Ky, about 75% he try to tick throw me i got him counter throwed ... well i'll not argue that ... i think the problem with my friend Ky's he didn't get his spacing right :/ ... i'll try to record my match and upload it

Posted

i wouldn't say it's her hardest match up. Chipp to this day is the Dizzy Destroyer. anyway i havn't played any real great Fausts but i have noticed some things. pokeing with the Ice Spike is very effective in this match since Faust is such a large target. you can Ice Spike the scapel pull for a Counter hit. if he uses the doors alot you can throw him right as he appears. also faust's lock down isnt really all that good. if he gatling to the Pogo you can poke him off of it with 5P or Ice Spike. if he gatlings to an item then you have a small chance to dash it and poke him. avoid using 5K over 2K as sometimes he'll duck it. Faust has a number of over heads to watch out for. these are 6HS, 5D, his Force Breake, and his P extension on the Pogo. he also has a Comand throw to watch out for as well. faust cannot duck under ad.2S>ad.HS so use it. personally i am not sure how this is a bad match up(might be my lack ofplaying a great faust) since both characters can fight from long range. Faust is annoying at best long range where Dizzy Can rush in protected by a Fish. Faust also eats some of the most painful combos that Dizzy has. and in AC anything to c.S>6P>Arrow will lead into those combos. furthermore, Faust really has no answer for Dizzy's lock down out side of a DAA (wich 2D ducks under giving you a free throw). those are my thoughts.

Posted

Faust has incredible range though and can easily hurt dizzy with CH combos whenever she tries to set up her game if she's not careful. Also he can pop bubbles

Posted

Yes, any move that can hit the opponent can pop bubbles. Faust's bomb bag and super bomb both fall into that category

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