MastaToken Posted September 8, 2014 Posted September 8, 2014 2/3 Matches 2/3 Rounds WF, LF, GF: 3/5 Matches Mitsuru and Yukiko Stage only Character Change allowed only on new sets or lose round If interested, please post PSN and Tag down below. Date moved back to original date due to personal matters arising next weekend.
Red Posted September 11, 2014 Posted September 11, 2014 Why? Less lag I believe. Best stages on netplay
Reako Posted September 11, 2014 Posted September 11, 2014 Why? Those are (At least from P4A) the least laggiest stages. Which makes them ideal to use for tournaments, as to minimize possible lag. For the same reason do you have to let the intro roll fully. Winning through lag isn't really the main idea people want in a tournament.
Zouf Posted September 11, 2014 Posted September 11, 2014 ok Stages have absolutely nothing to do with lag. Same with skipping intro, but whatever.
MastaToken Posted September 11, 2014 Author Posted September 11, 2014 ok Stages have absolutely nothing to do with lag. Same with skipping intro, but whatever. Yes, they do. Both Yukiko's stage and Mitsuru's stage have the least amount of detail a.k.a stuff going on in the background that requires synchronization. From what I understand, the regular alter stage is ALSO a netplay stage. In contrast, the worst stage to play on in P4U is Shadow Labrys stage. Why do you think in UNIEL and Ultra that people play in training stage and in BBCP, people play on Arena -silent- on netplay? Skipping the intro is a big no no because this gives the connections times to synchronize with each other to make the connection smooth (unless it's a 4 bar where you CAN get away with skipping). If you skip the intro, it will actually induce more lag as the game is still trying to sync while the match is playing out which will cause a lot of bad things to happen (dropped combos, dropped inputs, delay, etc.)
Anne Posted September 11, 2014 Posted September 11, 2014 You best believe intros/stages affect netplay. The best we can do is let you pick your song, sorry!
SuperJ Posted September 11, 2014 Posted September 11, 2014 sorry to butt in the conversation but i definitely buy stage lag and console hiccups (except why do the backgrounds need to be synchronized?...) affecting the connection, but why does skipping the intro cause lag? are arcsys netcode programmers incompetent enough to let you press buttons before the players are fully synced? is there proof or have experiments been done that show this is the case?
Red Posted September 11, 2014 Posted September 11, 2014 sorry to butt in the conversation but i definitely buy stage lag and console hiccups (except why do the backgrounds need to be synchronized?...) affecting the connection, but why does skipping the intro cause lag? are arcsys netcode programmers incompetent enough to let you press buttons before the players are fully synced? is there proof or have experiments been done that show this is the case? It's the characters intro. The netcode starts to synchronize as soon as the match officially starts, which is on the background presentation to the end of the Player 2's character intro pose. It takes about 15 seconds and up to 30 if you have lag (maybe more) but It's better to wait for the lag to be "eaten" by the intro rather than having to play with it. Anyway 88% of online players mash buttons to skip it so yeah. I have no idea how to program netcode but I'd say it's easy enough to wait 10-20 secs to guarantee the match being lag free. Most 0 bar connections feel a lot better after the full intro!
FellVisage Posted September 11, 2014 Posted September 11, 2014 yeah, for the most part letting the intro play out against NA players eliminates the vast majority of the lag in my experience, although there's some cases where there's just no fixing it. Ccan i also suggest using a wired internet connection instead of wireless if you have the option whilst i'm here? wired is so much more stable.
pokemonblaze234 Posted September 17, 2014 Posted September 17, 2014 psn: Pblade3 Tag: pokemonblaze234 (I still prefer being called byakuya btw) and what's the tag for?
Zephyrion22 Posted September 18, 2014 Posted September 18, 2014 I should be able to be here PSN : zephyrion22 tag : Zephyrion GMT +1 and the tag is just how you want to appear on the brackets or the name of your Challonge account if you have one. Like if you don't want to put your PSN with lots of numbers, signs etc or want to be easily found on Challonge, your best bet is to give your tag . ,You are free to register with your PSN to make inviting easier, or just go by a completely different pseudo, that won't really change anything !
Red Posted September 18, 2014 Posted September 18, 2014 I'd like to join. PSN: SaoPaulo1963 Tag: Red or SaoPaulo1963
pokemonblaze234 Posted September 18, 2014 Posted September 18, 2014 So I would like to change my tag to byakuya234 because I have grown to this name.
pokemonblaze234 Posted October 1, 2014 Posted October 1, 2014 *Tournament pushed back due to cross-region patch not hitting til next week* The patch was already released (I think I know what your talking about), so why is the tournament getting pushed back?
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