Final Ultima Posted October 9, 2014 Posted October 9, 2014 Information (READ ME FIRST)This thread will be for posting combos for Ragna in Chronophantasma Extend. For your combo to be posted on here, please be sure to have these things:Damage ValueHeat Gain (if obtainable, otherwise please state)Additionally, please try to add the following if at all possible:Video SourceLifesteal (if obtainable, otherwise please state)Collapsed: General Notations Used: j - Jumphj - High JumpIAD - Instant Air Dashjc or (JC) - Jump Cancelhjc or (HJC) - High Jump Canceljcc or (JCC) - Jump Cancel Canceldc or (DC) - Dash CancelRC or (RC) - Rapid CancelOD or (OD) - Over DrivecOD or (cOD) - Cancel Over DriveCH - Counter HitFC - Fatal Counter(N) - Attack must only hit on Nth attack.[???] xN - Repeat for N amount of times. (listed as "N" means indefinitely)>> or -> - Cancel special into listed follow-up. Mid-screen: Collapsed: Mid Starters: 5B > 5C > 214A >> 214DRequires: --Damage: 2020Heat Gain: 18%Lifesteal: --623C >> 236C RC > air dash j.C > j.214C > dash 5B > 5C > 5D > 214A >> 214DRequires: 50% HeatDamage: 3136Heat Gain: 11%Lifesteal: --2A > 5C > 6C > delay 6D > jc j.214C > 5C > 5D > 22C > [214A >> 214D] or [623D >> 236C >> 214D]Requires: Crouching OpponentDamage: 3344/3424Heat Gain: 23%Lifesteal: --5B > 6A > 6D > delay j.214B >> 214D > 5C > 5D > 236D > dc dash 5C > hjc j.C > j.D > j.c j.C > j.D > j.623D >> 236C >> 214DRequires: --Damage: 3544Heat Gain: 25%Lifesteal: --Notes: Used for corner carry.5B > (5C) > 6A > 6D > j.214B >> delay 214D > 5C > jc j.C > jc j.C > j.D > j.214C > (dash) 5B > 5C > 5D > 623D >> 236C >> 214DRequires: --Damage: 3605 (3870)Heat Gain: 26% (28%)Lifesteal: --6D > j.D (whiff) > 5B > 5C > 5D(1) > 214B >> delay 214D > 5B > 5C > jc j.B > j.C > j.214C > 5C > 5D > 214A >> 214DRequires: --Damage: 3723Heat Gain: 27%Lifesteal: --5B > 3C > 22C > dc dash 5C > jc j.C > j.D > j.214B >> delay 214D > 5B > 5C > 5D > 236D > dc dash 5C > 623D >> 236C > 214DRequires: --Damage: 4090Heat Gain: 25%Lifesteal: --Notes: Does not work on Arakune or Kokonoe. 5B > 5C > 214A >> 214D RC > dash 5B > 5C > jc j.214B >> delay 214D > 5C > jc j.B > j.C > j.214C > 5C > 5D > 623D >> 236C >> 214DRequires: 50% HeatDamage: 4240Heat Gain: 24%Lifesteal: -- 623D(1) RC > dash 5B > 5D > 236D > dc dash 5B > 5C > j.214B >> 214D > dash 5C > jc j.B > j.C > j.214C > dash 3C > 22C > 214A >> 214DRequires: 50% HeatDamage: 4342Heat Gain: 18%Lifesteal: --Notes: Used for corner carry.5B > 5C > 2D RC > dash 5C > 5D > 236D > dc dash 5C > jc j.C > j.D > j.214B >> delay 214D > 5B > 6A > jc j.C > 623D >> 236C >> 214DRequires: 50% HeatDamage: 4448Heat Gain: 20%Lifesteal: --Notes: Used for corner carry. 5B > 5C > 6C > delay 6D > jc delay j.C > j.214C > 5B > 5C > j.214B >> delay 214D > dash 5B > 5C > 5D > 214A >> 214DRequires: Crouching OpponentDamage: 4616Heat Gain: 33%Lifesteal: --5B > 5C > 2D RC > dash 6C > delay 6D > jc j.C > j.214C > 5B > 5C > jc j.214B >> delay 214D > 5C > 5D > 623D >> 236C >> 214DRequires: 50% HeatDamage: 4819Heat Gain: 22%Lifesteal: --5B > 5C > 2D RC > dash 6C > A+B > 6C > delay 6D > jc j.C > j.214C > dash 5B > 5C > 5D > 623D >> 236C >> 214DRequires: 75% HeatDamage: 5356Heat Gain: 24%Lifesteal: -- Collapsed: Low Starters: 6C > A+B > 6C > jc delay j.214C > dash 5B > 5C > 5D(1) > 214B >> delay 214D > 5B > 623D >> 236C >> 214DRequires: 25% HeatDamage: 4464Heat Gain: 18%Lifesteal: -- Collapsed: Overhead Starters: j.C > j.D > 5B > 6A > 6D > jc j.214B >> 214D > 5B > 5C > jc j.214C > 5B > 5C > 5D > 214A >> 214DRequires: --Damage: 2705Heat Gain: 19%Lifesteal: --6B > 6A > 6D > j.214B >> delay 214D > 5C > jc j.214C > 5B > 6A > jc j.214D > dash 5B > 5C > 5D > 623D >> 236C >> 214DRequires: --Damage: 3083Heat Gain: 22%Lifesteal: --214B >> delay 214D > dash 5B > 5C > jc j.214C > dash 5B > 5C > 5D > 214A >> 214DRequires: --Damage: 3233Heat Gain: 16%Lifesteal: -- Collapsed: Throw Starters: 5B+C > 214B >> delay 214D > 5B > 5C > 5D > 623D >> 236C >> 214DRequires: --Damage: 3052Heat Gain: 22%Lifesteal: --4B+C/j.B+C > dash 5B > 5C > jc j.214C > dash 5B > 5C > 5D(1) > 214B >> delay 214D > 623D >> 236C >> 214DRequires: --Damage: 3434Heat Gain: 25%Lifesteal: -- Collapsed: Fatal Counter Combos: FC 623D > dash 5B > 5C > jc j.214C > 5C > 6A > jc j.214D > dash 5B > 5C > 5D(1) > 214B >> delay 214D > 5C > 5D > 214A >> 214DRequires: --Damage: 4234Heat Gain: 30%Lifesteal: -- Collapsed: Over Drive Combos: 5B > 5C cOD > dash 5B > 5C > 5D > dc 236D > dc dash 5B > 5C > jc j.214B >> delay 214D > dash 5B > 5C > 5DRequires: Burst Icon, 91-100% LifeDamage: 4236Heat Gain: 30%Lifesteal: --5B > 5C cOD > 5C > 2D > dc 5C > 6A > jc j.C > jc j.C > j.214C > dash 2C > 5C > 5D > 623D >> 236C >> 214DRequires: Burst Icon, 91-100% LifeDamage: 4486Heat Gain: 32%Lifesteal: --5B > 5C cOD > 5C > 2D > dc 5C > 5D > 236D > dc j.214B >> 214D > 5B > 5C > 5D > 214A >> 214DRequires: Burst Icon, 41-50% LifeDamage: 4933Heat Gain: 36%Lifesteal: --5B > 5C > 214A RC > OD > 5B > 5C > 2D > dc 5C > 5D > 214D > 623D >> 236C >> 214D > j.D > j.214B >> 214D > 214214DRequires: 100% Heat, Burst Icon, 41-50% LifeDamage: 5790Heat Gain: 29%Lifesteal: --5B > 5C > 623D >> 236C RC > OD > air dash j.C > j.214C > 5C > 5D > 214D > 5D > 214B >> 214D > jc j.214D > 632146DRequires: 100% Heat, Burst Icon, 41-50% LifeDamage: 6213Heat Gain: 24%Lifesteal: --5B > 5C > 6C > jcc OD > 6D > jc j.214C > 5B > 5C > j.214B >> 214D > 6B > 236D > dc 214A >> 214D > 3C > 632146DRequires: Crouching Opponent, 50% Heat, Burst Icon, 41-50% LifeDamage: 6494Heat Gain: 38%Lifesteal: -- Near-Corner: Collapsed: Mid Starters: 5A > 5B > 6A > 214B >> delay 214D > 5B > 5C > 5D > 236D > dc 5C > [214A >> 214D] or [623D >> 236C >> 214D]Requires: --Damage: 2534/2700Heat Gain: 17%/19%Lifesteal: -- 5B > 5C > 6A > 214B >> delay 214D > (dash) 5B > 5C > j.214C > (dash) 5B > 5C > 5D > 236D > dc 6A > 5D > 22C >> 214A >> 214DRequires: --Damage: 3980Heat Gain: 28%Lifesteal: --Notes: Does not work on Rachel.j.623D(1) RC > dash 5C > hjc j.B > j.C > j.D > jc j.214C > 5B > 5C > 5D > 236D > 5C > 5D > 22C > 214A >> 214DRequires: 50% HeatDamage: 4060Heat Gain: 15%Lifesteal: --5B > 5C > 6A > 214B >> delay 214D > 5B > 5C > jc j.C > j.214C > (dash) 5B > 5C > 5D > 236D > dc 5D > 22C >> 214A >> 214DRequires: --Damage: 4070Heat Gain: 29%Lifesteal: --Notes: Rachel only.5B > 5C > 2D RC > dash 6C > delay 6D > jc j.214C > 5C > 5D > 236D > 2C > 5C > 5D > 22C > 623D >> 236C >> 214DRequires: 50% HeatDamage: 5243Heat Gain: 24%Lifesteal: -- Collapsed: Low Starters: Collapsed: Overhead Starters: (air hit) j.C > j.D > j.214B >> delay 214D > 5B > 5C > jc j.B > j.C > j.214C > 5C > 5D > 22C > 623D >> 236C >> 214DRequires: --Damage: 2763Heat Gain: 19%Lifesteal: -- (air hit) CH j.C > 5B > 5D(1) > 214B >>delay 214D > dash 5B > 5C > jc j.214C> dash 5B > 5C > 5D > 236D > dc dash 6A > 5D > 214A >> 214DRequires: --Damage: 3135Heat Gain: 27%Lifesteal: --214B RC > air dash j.C > j.D > dash 5B > 3C > 22C > 236D > dc 6A > 5D > 214A >> 214DRequires: 50% HeatDamage: 3211Heat Gain: 14%Lifesteal: --6B > 6A > 6D > jc j.C > j.214C > dash 2C > 5C > 5D(1) > 214B >> delay 214D > dash 5B > 5C > 5D > 22C > 623D >> 236C >> 214DRequires: --Damage: 3341Heat Gain: 23%Lifesteal: -- Collapsed: Throw Starters: Collapsed: Fatal Counter Combos: FC 623D > dash 5B > 6A > 6D > jc j.C > j.214C > 5C > 5D > 236D > dc dash 5B > 5C > 5D > 214A >> 214DRequires: --Damage: 4373Heat Gain: 31%Lifesteal: -- Collapsed: Over Drive Combos: 5B > 5C cOD > 5C > 2D > dc 5C > 5D > 236D > dc 5C > jc j.B > j.C > j.214C > 5C > 5D > 22C > 623D >> 236C >> 214DRequires: Burst Icon, 91-100% LifeDamage: 5091Heat Gain: 35%Lifesteal: --5B > 5C cOD > 5C > 2D > dc 5C > 5D > 236D > dc 5C > 5D > 236D > 5C > 5D > 22C > 214A >> 214DRequires: Burst Icon, 41-50% LifeDamage: 5424Heat Gain: 44%Lifesteal: --5B > 5C > 214A RC > 5B > 5C > 2D > dc 5C > 5D > 236D > dc 6D > j.214B >> 214D > jc j.D > j.214D > 214214DRequires: 100% Heat, Burst Icon, 1-10% LifeDamage: 5949Heat Gain: ~25%Lifesteal: -- Corner: Collapsed: Mid Starters: 623C >> 236C >> 236C > 2C > 5D > 236D > dc 5D > 22C > 214A >> 214DRequires: --Damage: 2656Heat Gain: 18%Lifesteal: --2A > 5C > 6C > delay 6D > jc j.214C > 5C > 5D > 236D > dc 3C > [214A >> 214D] or [623D >> 236C >> 214D]Requires: Crouching OpponentDamage: 3584/3656Heat Gain: 27%/26%Lifesteal: --5B > 5C > 623D >> 236C >> 236C > 2C > 5C > 5D > 236D > 2C > 5C > 5D > 22C > 214A >> 214DRequires: --Damage: 4008Heat Gain: 28%Lifesteal: --6D > j.D (whiff) > 5B > 5C > 5D > 236D > 5C > jc j.B > j.C > j.214C > 5C > 5D > 22C > 214A >> 214DRequires: --Damage: 4310Heat Gain: 30%Lifesteal: --j.623D(1) RC > dash 5C > 5D > 236D > 5C > jc j.B > j.C > jc j.214C > 5C > 5D > 22C > 623D >> 236C >> 214DRequires: 50% HeatDamage: 4543Heat Gain: 18%Lifesteal: --5B > 5C > 214A >> 214D RC > 5C > 5D > 236D > 5C > jc j.B > j.C > j.214C > 5C > 5D > 22C > 623D >> 236C >> 214DRequires: 50% HeatDamage: 4661Heat Gain: 26%Lifesteal: --5B > 3C > 22C > dc 5B > 5C > jc j.214C > 5B > 5C > 5D > 236D > delay 2C > 5C > 5D > 214A >> 214DRequires: --Damage: 4747Heat Gain: 31%Lifesteal: -- 5B > 5C > 6C > delay 6D > jc j.C > j.214C > 5C > 5D > 236D > dc 2C > 5C > 5D > 22C > 623D >> 236C >> 214DRequires: Crouching OpponentDamage: 5018Heat Gain: 35%Lifesteal: -- 5B > 3C > 22C > A+B > (dash) 5C > jc j.B > j.C > slight delay j.214C > 5C > 5D > 236D > (dc) 6A > 5D > 214A >> 214DRequires: 25% HeatDamage: 5155Heat Gain: 19%Lifesteal: -- 5B > 3C > 22C > A+B > (dash) 5C > 6A > hjc j.C > j.214C > 5C > 5D > 236D > (dc) 5D > 214A >> 214DRequires: 25% HeatDamage: 5162Heat Gain: 20%Lifesteal: --Notes: Rachel only.5B > 5C > 2D RC > (dash) 6C > delay 6D > jc j.214C > 5C > 5D > 236D > 5B > 5C > 5D > 22C > 623D >> 236C >> 214DRequires: 50% HeatDamage: 5226Heat Gain: 23%Lifesteal: -- Collapsed: Low Starters: Collapsed: Overhead Starters: 214B >> delay 214D > dash 5B > 5C > 5D > 236D > 5C > 5D > 22C > 214A >> 214DRequires: --Damage: 3519Heat Gain: 24%Lifesteal: --6B > 6A > 6D > jc j.C > j.214C > 5B > 5C > 5D > 236D > 2C > 5C > 5D > 22C > 214A >> 214DRequires: --Damage: 3583Heat Gain: 25%Lifesteal: -- Collapsed: Throw Starters: 5B+C > 236D > 5B > 5C > jc j.214C > 5B > 5C > 5D > 22C > 214A >> 214DRequires: --Damage: 3737Heat Gain: 26%Lifesteal: --5B+C > A+B > 5C > 5D > 236D > 5C > 5D > 22C > 214A >> 214DRequires: 25% HeatDamage: 4142Heat Gain: 10%Lifesteal: -- Collapsed: Fatal Counter Combos: FC 623D > 2C > delay 5C > 5D > 236D > 5C > jc j.B > j.C > j.214C > 5B > 5C > 5D > 214A >> 214DRequires: --Damage: 4649Heat Gain: 33%Lifesteal: --FC 623D > 3C > 22C > dc 2C > 5C > jc j.214C > 5C > 5D > 236D > 2C > 5C > 5D > 214A >> 214DRequires: --Damage: 4857Heat Gain: 31%Lifesteal: -- Collapsed: Over Drive Combos: 5B+C > A+B > OD > 22C > 236D > 623D >> 236C >> 214D > j.D > j.214B >> 214D > jc j.214D > 632146DRequires: 75% Heat, Burst Icon, 41-50% LifeDamage: 5809Heat Gain: 27%Lifesteal: --5B > 5C > 214A >> 214D RC > OD > 5C > 5D > 214D > 5C > 623D >> 236C >> 214D > j.D > j.214B >> 214D > jc j.214D > 214214DRequires: 100% Heat, Burst Icon, 41-50% LifeDamage: 5909Heat Gain: 29%Lifesteal: --5B > 5C > 214A >> 214D RC > 236D > dc OD > 623D >> 236C >> 214D > j.C > j.214C > 5C > 5D > 236D > dc 214B >> 214D > jc j.214D > 632146DRequires: 100% Heat, Burst Icon, 1-10% LifeDamage: 6424Heat Gain: 31%Lifesteal: --CH 5D > A+B > 3C > 22C > 236D > 5C > 6A > hjc j.C > j.214C > 3C cOD > 623D >> 236C >> 214D > falling j.D > 214B >> 214D > jc j.214D > 632146DRequires: 75% Heat, Burst Icon, 41-50% LifeDamage: 6616Heat Gain: 31%Lifesteal: --5C > 6C > jcc OD > 6D > jc j.214C > 3C > 22C > 236D > dc 214B >> 214D > jc 623D >> 236C >> 214D > j.D > j.214D > 632146DRequires: Crouching Opponent, 50% Heat, Burst Icon, 31-40% LifeDamage: 6951Heat Gain: 38%Lifesteal: --OD > 22C > A+B > 5C > 5D > 236D > 6D > jc j.214C > 5C > 5D > dc 5C > 5D(1) > 632146D > 623D >> 236C >> 214D > j.D > j.214D > 632146DRequires: 100% Heat, Burst Icon, 1-10% LifeDamage: 9127Heat Gain: ~32%Lifesteal: --OD > 22C > A+B > 5C > 5D > 236D > dc 6D > j.D (whiff) > hj.214B >> slight delay 214D > jc j.214C > 5C > 2C > 632146D > 623D >> 236C >> 214D > j.D > j.214D > 632146DRequires: 100% Heat, Burst Icon, 1-10% LifeDamage: 9301Heat Gain: ~25%Lifesteal: --Notes: Tager only.
Tong Posted March 22, 2015 Posted March 22, 2015 From Midscreen to Near-Corner (P1 starting position) (air hit) CH j.C> 5B> 5D(1)> 214B>>delay 214D> dash 5B> 5C> TK j.214C> dash 5B> 5C> 5D> 236D (DC)> dash 6A> 5D> 214A>>214D Requires: -- Damage: 3135 Heat Gain: 27% Lifesteal: -- Video Reference Midscreen (Has fullscreen carry) 5B> 5C (ODC)> dash 5B> 5C> 5D (DC)> 236D (DC)> dash 5B> 5C> TK j.214B>>delay 214D> dash 5B> 5C> 5D~ Requires: Burst Icon, 91-100% Life Damage: 4236 Heat Gain: 30% Lifesteal: -- Video Reference
SoulGuitarist Posted April 14, 2015 Posted April 14, 2015 I wrote down the first few combos from this video: https://www.youtube.com/watch?v=dWg4F4u9ZYY My eyes are very weak and the quality didn't really help so I'm sorry I couldn't see the damage. ;_; I hope this helps some players though. I'll edit the post later with the rest of the combos. 5B>5C>2D>RC>6C>j.214C>5B>5C>5D(1)>214B~214D>5B>5C>5D>623D~236C~214D 5B>5C>2D>RC>5C>5D(1)>214B~214D>5B>5C>5D>623D~236C~214D (midscreen)5B>5C>2D>RC>6C>j.214C>5B>5C>5D>236D>dash>5C>5D>632D~236C~214D (corner)5B>5C>214A~214D>RC>5B>5C>5D>236D>5B>5C>5D>22C>623C~236C~214D (corner)5B>5C>214A~214D>RC>dash recommended>3C>22C>236D>5C>6A>j.C>jc>j.C>j.214C>3C>623D~236C>214D 5B>5C>214A~214D>RC>5B>5C>j.214B~j.214D(Not sure if it's jumping. It looks like it from the video to me but if it doesn't work, it's simply 214B~214D)>5B>5C>5D>623D~236C~214D (corner)5B>5C>2D>RC>3C>22C>236D>5C>6A>j.C>jc>j.C>j.214C>5C>5D>214A~214D (midscreen)6B>6A>5D(1)>214B~214D>5B>5C>5D>236D>dash>5C>623C~236C~214D 6B>6A>5D(1)>214B~214D>5B>5C>5D>623D~236C~214D (corner)6B>6A>5D>236D>3C>22C>dash>5B>5C>5D>623D~236C~214D
BlackYakuzu94 Posted April 14, 2015 Posted April 14, 2015 Can you also write the damage and heat gain if possible?
SoulGuitarist Posted April 14, 2015 Posted April 14, 2015 My eyes are very weak and the quality didn't really help so I'm sorry I couldn't see the damage. ;_;@BlackYakuzu94 - Yes. I'll add the damage and heat gain values when I transcribe the rest of the video. Though it may take awhile because of my super weak vision and I have some homework but I'll try to put up the accurate values or at least accurate as possible for each combo soon.
Tong Posted April 14, 2015 Posted April 14, 2015 We will get accurate data when the game is out, so don't sweat on it PS.: I like the old combo thread format (CS1 onwards) better.
Koga_Noid Posted April 26, 2015 Posted April 26, 2015 Updated my CH 5D combo. [corner, 40% or lower health] 5D < A+B < 3C < 22C < 236D < 5C < 6A < hjc < j.C < j.214C < 3C < ODC < 623D < 236C < 214D < falling j.D < 214B < 214D< jc < j.214D < 632146D = 6616 dmg
KayEff Posted April 28, 2015 Posted April 28, 2015 more of my signature lab-work corner 5B+C > 236D > 5B > 5C > jc j.214C > 5B > 5C > 5D > 22C > 214A >> 214D dmg 3737 heat 26 5B > 5C > 6C > delay 6D > jc delay j.C > j.214C > 5B > 5C > j.214B >> 214D > 5C > 5D > 214A >> 214D dmg 4616 heat 33 j.C > j.D > 5B > 6A > 6D > jc j.214B >> 214D > 5B > 5C > 214C > 5B > 5C > 5D > 214A >> 214D dmg 2705 heat 19 more coming as i figure out the combo theory
BlueXIII Posted April 28, 2015 Posted April 28, 2015 I'm having some trouble with combos like: 5B > 6A > 6D > 214B >> delay 214D > 5C > hjc j.B > j.C > j.D > jc j.214C > 5B > 5D > 623D >> 236C >> 214D 5B > 5C > 214A >> 214D RC > dash 5B > 5C > jc j.214B >> delay 214D > 5C > jc j.B > j.C > j.214C > 5C > 5D > 623D >> 236C >> 214D My problem is with the j.214C in both. It seems like sometimes the dummy will hit the ground and tech immediately, and other times they'll bounce and allow me to continue the combo. Any idea why this might be happening?
KayEff Posted April 28, 2015 Posted April 28, 2015 it's all about where the opponent is when you start belial edge. ideally, you want to be as close to the opponent as possible, while only half a body length above you. some characters have wonky hitboxes so midscreen belial will differ on a character by character basis. i seem to get consistent results against ragna. maybe try using dash 5C and see if you can get anything out of it.
TheHitmarkersPro Posted April 29, 2015 Posted April 29, 2015 the belial midscreen route i've been using which has been pretty consistent for me on everyone is 5B 6A 6D j214B>>dl 214D 5B(low hit) 5C jB jC j214C 5B 5C 5D 623D>>236C>>214D (3646) also 100% OD midscreen 5B 5C cOD 5C 214A>>214D 5B 5C jB jC j214C 5B 5C 5D 623D>>236C>>214D (4459) can we do tk belial midscreen? can't seem to get it to hit and idk if it actually works Edit: fixed GH input lol
KayEff Posted April 30, 2015 Posted April 30, 2015 tk belial is very finnicky, it's character specific and requires pretty specific conditions, but i can confirm that it's doable
Giggles454 Posted April 30, 2015 Posted April 30, 2015 5B 6A 6D j214D>>dl 214B 5B(low hit) 5C jB jC j214C 5B 5C 5D 623D>>236C>>214D (3646) can we do tk belial midscreen? can't seem to get it to hit and idk if it actually works j.214B >> dl 214D* The TK belial is a bitch to do. It seems that you can do it after an air or ground gauntlet hades. The trick after the 214D is to dash 5B and have the 5B hit quite low, so you want the opponent to be as low and as close to you as possible.
TheHitmarkersPro Posted April 30, 2015 Posted April 30, 2015 j.214B >> dl 214D* The TK belial is a bitch to do. It seems that you can do it after an air or ground gauntlet hades. The trick after the 214D is to dash 5B and have the 5B hit quite low, so you want the opponent to be as low and as close to you as possible. Do you mean 5C? 5B isn't jcable AFAIK, or 5B > 5C?
SoulGuitarist Posted April 30, 2015 Posted April 30, 2015 Just got the game yesterday. I'm having a hard time connecting 6C>j.214C. Most times the opponent flashes white and techs after the j.214C. I can occasionally be able to continue the combo on accident but I want to be able to do it consistently. Is my timing to late? Is it to early? Would greatly appreciate some help. Example of a combo: 5B>5C>2D>RC>6C>j.214C>5B>5C>5D(1)>214B~214D>5B>5C>5D>623D~236C~214D
KayEff Posted April 30, 2015 Posted April 30, 2015 i wouldn't rely on 6C > j.214C, since it relies on you being incredibly close to the opponent. i get much more consistent success when i do 6C > 6D > jc j.C > j.214C. there are delays before 6D and j.C, but you can easily mess around with it yourself to understand how it works. also, combos with the latter route do more damage anyways
BlueXIII Posted May 1, 2015 Posted May 1, 2015 Can someone tell me if this combo 6D > j.D (whiff) > 5B > 5C > 5D(1) > 214B >> delay 214D > 5B > 5C > jc j.B > j.C > j.214C > 5C > 5D > 214A >> 214D Is character specific? I've tried on the entire cast and I have not been able to get it to work on Azrael, Amane, Ragna, Makoto, Taokaka, Litchi, Tager, Izayoi, Noel, Carl, Rachel, Valk, or Bang. On each character, the problem is that the j.214C does not connect with their hitbox, with the exception of Tager, who techs instantly after it brings him to the ground. It could just be my poor execution, so I'm wondering. Also, if this combo is character specific, what would be the most optimal and universal combo from 6D starter to use as an alternative?
SoulGuitarist Posted May 1, 2015 Posted May 1, 2015 i wouldn't rely on 6C > j.214C, since it relies on you being incredibly close to the opponent. i get much more consistent success when i do 6C > 6D > jc j.C > j.214C. there are delays before 6D and j.C, but you can easily mess around with it yourself to understand how it works. also, combos with the latter route do more damage anyways Alright! Thank you very much!
Giggles454 Posted May 1, 2015 Posted May 1, 2015 Do you mean 5C? 5B isn't jcable AFAIK, or 5B > 5C? Yea, you still do 5B > 5C > TK j.214C. It's just that, the important part is the dash 5B.
KayEff Posted May 1, 2015 Posted May 1, 2015 couple BK combos, both from 5B crouching 5B > 5C > 6C > jc OD > 6D > jc j.214C > 5B > 5C > j.214B >> 214D > 6B > 236D > dc 214A >> 214D > 3C > 632146D dmg: 6494 heat 38 - 50 = -12 corner 5B > 5C > 6C > jc OD > 6D > jc j.214C > 3C > 22C > 236D > dc 214B >> 214D > jc 623D >> 236C >> 214D > j.D > j.214D > 632146D dmg: 6951 heat 38 - 50 = -12
Giggles454 Posted May 2, 2015 Posted May 2, 2015 [Corner, Crouching] 5B > 5C > 6C> 6D > j.C > j.214C > 5C > 5D > 236D > 2C > 5C > 5D > 623D >> 236C >> 214D (5018)
SoulGuitarist Posted May 4, 2015 Posted May 4, 2015 Hi everyone. I been watching (and playing against) Ragnas that use 623C as a wake-up DP or take a risk and RC it for a combo after the second hit. What would you guys say would be the best combos with 623C starter in mid-screen and corner? I been currently been doing 623C>RC>2C>5D(1)>214B>214D>5B>5C>5D>214A~214D
Tong Posted May 4, 2015 Posted May 4, 2015 Hi everyone. I been watching (and playing against) Ragnas that use 623C as a wake-up DP or take a risk and RC it for a combo after the second hit. What would you guys say would be the best combos with 623C starter in mid-screen and corner? I been currently been doing 623C>RC>2C>5D(1)>214B>214D>5B>5C>5D>214A~214D I dont have the game yet, but I've seen: C ID>> Upper (RC)> AD j.C> BE> stuff midscreen. Easier to confirm and doesnt require Counter Hit status. Corner combo is probably: C ID>> Upper (RC)> BE> 5B> 5C> 5D> DS (DC)> 5D> (22C)> HF~
SoulGuitarist Posted May 5, 2015 Posted May 5, 2015 Corner only. Does 4.8k. Requires 25 heat. 5B>3C>22C>5AB(CT)>5C>5D(1)>214B~214D>5B>5C>5D>236D>623D~236C~214D
KayEff Posted May 8, 2015 Posted May 8, 2015 corner to corner DID crossup DID > RC dash 5B > 5D > 236D > dc dash 5B > 5C > j.214B >> 214D > dash 5C > jc j.B > j.C > j.214C > dash 3C > 22C > 214A >> 214D dmg 4342 heat 18 note: first 5B should hit the opponent at pretty much the same horizontal position as you, doing so will have 5D leave the opponent right in front of you so that the 236D into dc dash 5B is doable. execution is balls hard, but it's the most optimal purely midscreen combo route off of crossup divider. also character-specific, haven't tested out on all characters, but it works on nu EDIT: if you want a sub-optimal but miles easier combo, try this: DID > RC dash 5B > 5D > 236D > dc dash 5C > jc j.C > j.D > j.214B >> j.214D > dash 5B > 5C > 5D > 22C > dc dash 3C > 214A >> 214D dmg 4111 heat 18 EDIT: optimal version of above combo route: DID > RC dash 5B > 5D > 236D > dc dash 5B > 5C > jc j.C > j.214B >> j.214D > dash 5B > 5C > 5D > 22C > dc dash 3C > 214A >> 214D
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