Tong Posted May 9, 2015 Posted May 9, 2015 DID > RC dash 5B > 5D > 236D > dc dash 5B > 5C > jc j.C > j.214B >> j.214D > dash 5B > 5C > 5D > 22C > dc dash 3C > 214A >> 214D Surprised to see 22C (DC)> 3C works that late in the combo, pretty sure it wasnt possible in 1.1.
KayEff Posted May 9, 2015 Posted May 9, 2015 if you're doing the combo from corner to corner, then 22C will do a slide instead of a wallstick. slide has much more hitstun than wallstick, and allows you to do many more things even when done late in the combo. it's been like that even since 1.0
SoulGuitarist Posted May 10, 2015 Posted May 10, 2015 3328 dmg. Mid-screen to corner. No meter. It's hard to connect the j.214C for the bounce but doable with practice. Very strict timing. Almost frame perfect. 6B > 6A > 6D >jc > j.C > j.214C > 5B > 5C > 5D(1) > 214B~214D > 5B > 5C > 5D > 236D > 623D~236C~214D
CrushingEagle Posted May 14, 2015 Posted May 14, 2015 6B>6A>6D>j214B>delay j214D>5C>6A>hjc>jC>j214C>665B>5C>5D(2)>[214A>214D] or [623D>236C>214D] 3040/3072 Damage, 22 Heat 6B route for when you can't reach the corner.
GmelMkII Posted May 15, 2015 Posted May 15, 2015 Didn't see this in the OP so I figured I'd share what I found. (Corner) 5B > 3C > 22C > dc 5B > 5C > j.214C > 5B > 5C > 5D > 236D > 5B > 5C > 5D > 214A >> 214D Damage: 4732 Heat Gain: 31% 6B > 6A > 5D > 22C > dc > 5B > 5C > j.214C > 5B > 5C > 5D > 216D > (dc) 6A > 5D > 214A >> 214D Damage: 3414 Heat Gain: 22% https://youtu.be/iurHjfVtCK0
SoulGuitarist Posted May 15, 2015 Posted May 15, 2015 Corner, 5080 dmg, requires 25 heat 5B > 3C > 22C > 5AB(CT) > 5C > 5D > 236D > 5B > 5C > 5D > 623D~236C~214D
GmelMkII Posted May 18, 2015 Posted May 18, 2015 Corner, 5080 dmg, requires 25 heat 5B>3C>22C>5AB(CT)>5C>5D>236D>5B>5C>5D>623D~236C~214D Slight improvement - 5B > 3C > 22C > CT > 5C > j.B > j.C > (slight delay) j.214C > 5C > 5D > 236D > dc 5D > 214A >> 214D 5127 damage, 19~20 heat gained, works on Rachel (dunno who else Belial Edge is weird on in the corner yet.) Hell's Fang gives better knockdown, DID ender gets 5186 damage but you get a meaty 2A at best.
SoulGuitarist Posted May 18, 2015 Posted May 18, 2015 Slight improvement - 5B > 3C > 22C > CT > 5C > j.B > j.C > (slight delay) j.214C > 5C > 5D > 236D > dc 5D > 214A >> 214D 5127 damage, 19~20 heat gained, works on Rachel (dunno who else Belial Edge is weird on in the corner yet.) Hell's Fang gives better knockdown, DID ender gets 5186 damage but you get a meaty 2A at best. Good Stuff! I been too afraid to experiment any combos with j.214C unless 6D>jc>j.C is before it because I always just seem to drive the opponent into the ground without the bounce. I'm going to try to learn this and hope for the best. >.>
GmelMkII Posted May 19, 2015 Posted May 19, 2015 So if you add a 6A after the 236D dash cancel, the same combo does 5155 damage :D Also apparently Rachel's hitbox allows some character specific combos? Dunno if anyone else has discovered this so I'll just put my findings here. https://youtu.be/iIcJ7uV3ghs Midscreen 5B > 5C > 6A > 214B >> 214D > (dash) 5B > 5C > j.214C > (dash) 5B > 5C > 5D > 236D > dc 6A > 5D > 22C >> 214A >> 214D 3980 damage, 28 heat gain, works on all(?) characters except Rachel 5B > 5C > 6A > 214B >> 214D > 5B > 5C > jc j.C > j.214C > (dash) 5B > 5C > 5D > 236D > dc 5D > 22C >> 214A >> 214D 4070 damage, 29 heat gain, Rachel only Corner 5B > 3C > 22C > CT > (dash) 5C > 6A > sjc j.C > j.214C > 5C > 5D > 236D > dc 6A > 5D > 214A >> 214D 5127 damage, 20 heat gained, suboptimal damage but slightly easier(?) combo, 25 heat required 5B > 3C > 22C > CT > (dash) 5C > jc j.B > j.C > j.214C > 5C > 5D > 236D > dc 6A > 5D > 214A >> 214D 5155 damage, 19 heat gained, works on entire cast from what I can tell 5B > 3C > 22C > CT > (dash) 5C > 6A > sjc j.C > j.214C > 5C > 5D > 236D > dc 5D > 214A >> 214D 5162 damage, 20 heat gained, Rachel only. Something about her aerial hitbox makes Belial Edge hit one more time on her but no one else.
crimsonstardust Posted May 25, 2015 Posted May 25, 2015 Anyone got a solid DID FC combo for mid screen and corner?
SoulGuitarist Posted June 3, 2015 Posted June 3, 2015 Anyone got a solid DID FC combo for mid screen and corner? I been playing around with DID starter. I haven't found anything much yet. I have some theory though. I'll keep you posted! Anyways, these are some things I been working with: (Mid-Screen, Back throw) 4BC > 66 > 5B > 5C > 5D(1) > 214B~214D > 5B > 5C > 5D > 214A~214D 3239 dmg (Mid-Screen to Corner, Front throw) 5BC > 214B~214D > 5B > 5C > 5D > 236D > dash cancel > 623D~236C~214D 3221 dmg (Corner) 5B > 5C > 2C > 623D~236C~236C > 2C > 5D > 236D > 5B > 5C > 5D > 22C > 623C~236C~214D 4012 dmg (Mid-Screen to corner) ~ (This one is troll. Lol) 5B > 5C > 632146D > RC > 66 > 5B > 5C > 5D > 236D > 5B > 5C > 5D> 22C > 623D~236C~214D 5705 dmg (Mid-Screen to corner, OD cancel 100% health) 5B > 5C > OD cancel > 5B > 5C > 214A~214D(OD deactivates) > 5B > 5C > 5D > 236D > dash cancel > 5B > 5C > 5D > 22C > 623D~236C~214D 4664 dmg
Tong Posted July 1, 2015 Posted July 1, 2015 Got the game, and here's some combos I didnt see anywhere but are useful: Anywhere 5B> 6A> 6D> delay j.214B>> immediate 214D> 5B/5C> 5D> 236D (DC)> dash 5C (HJC)> j.C> j.D (JC)> j.C> j.D> j.623D~ Damage: 3544, Meter Gain: 25% -Fullscreen carry, possibly universal -Delay on Keri Age (>>214D) may be needed on some characters -Works off j.C> j.D starter (until the first j.C> j.D ender) Worth learning. I personally think it's more reliable, easier and better than midscreen Belial routes because not only it corner carries from anywhere but the damage is definitely "optimal" for that particular route. 5B> 3C> 22C (DC)> dash 5C (JC)> j.C> j.D> j.214B>> delay 214D> 5B> 5C> 5D> 236D (DC)> dash 5C> 623D~ Damage: 4090, Meter Gain: 25% -Presumably, universal on all characters that get hit by 22C (DC)> dash 5C -Works off j.C starter Corner 5B> 5C> 2D (RC)> (dash) 6C> delay 6D (JC)> 9j.214C> 5C> 5D> 236D> 5B> 5C> 5D> 22C> 623D~ Damage: 5226, Meter Gain: 23% -May need to dash 6C if 5B is confirmed afar -Does 5014 without 22C and DID (5D> HF ender) This is all day 1 stuff, so it may not be fully optimal. But hey, CPE Ragna's combo routes are pretty straight forward anyways!
SoulGuitarist Posted July 7, 2015 Posted July 7, 2015 Anyone got a solid DID FC combo for mid screen and corner? Mid-Screen: 623D FC > 5C > 5D(1) > 214B~214D > 5B > 5C > 5D > 236D > 5B > 5C > 5D > 22C > 214A~214D -4122 dmg- Corner: 623D FC > 5C > 6A > jc > j.214C > 5B > 5C > 5D > 236D > 5B > 5C > 5D > 22C > 214A~214D -4367 dmg-
Tong Posted July 8, 2015 Posted July 8, 2015 (edited) Not sure if you would call these "solid", but (I think) they're optimal. FATAL COUNTER D INFERNO DIVIDER COMBOS Anywhere: FC DID> dash 5B> 5C> TK j.214C> 5C> 6A> TK j.214D> dash 5B> 5C> 5D(1)> 214B>>delay 214D> 5C> 5D> HF~ Damage: 4234, Meter Gain: 30 Can be pretty unstable. TK BE is character specific. Midscreen (P1/P2 starting position) FC DID> dash 5B> 6A> 6D (JC)> delay j.C> j.214C> 5C> 5D> 236D> dash 5B> 5C> 5D> 22C> HF~ Damage: 4373, Meter Gain: 31 Corner: FC DID> 2C> delay 5C> 5D> 236D> 5C (JC)> j.B> j.C> j.214C> 5B> 5C> 5D> 22C> HF~ Damage: 4649, Meter Gain: 33 FC DID> 3C> 22C (DC)> 2C> 5C> 5D> 236D> 5C (JC)> j.B> j.C> j.214C> 6A> 5D> HF~ Damage: 4742, Meter Gain: 31 FC DID> 3C> 22C (DC)> 2C> 5C> TK j.214C> 5C> 5D> 236D> 2C> 5C> 5D> HF~ Damage: 4857, Meter Gain: 32 CRUSH TRIGGER PUNISH COMBOS Anywhere: CH 5C> 6C> [5A+B]> 236D (DC)> dash 5C (JC)> j.D> j.214B>> delay 214D> (dash) 5B> 5C> 5D> (22C)> DID/HF~ Damage: 5014, Meter Gain: 23 CH 5C> 6C> [5A+B]> 6C (JC)> j.214C> 2C> 6A> TK j.214D> dash 5B> 5C> 5D> DID/HF~ Damage: 5128, Meter Gain: 24 CH 5C> 6C> [5A+B]> 6C> delay 5D(2)> 236D (DC)> dash 5C> TK j.214B>>delay 214D> (dash) 5C> 5D> (22C)> DID/HF~ Damage: 5298, Meter Gain: 25 Notes: On the first 5D, whiff the first hit. Midscreen (P1 Starting Position) CH 5C> 6C> [5A+B]> dash 5C> 6A (JC)> j.C (JC)> j.C> j.214C> 5C> 5D> 236D (DC)> 22C> HF~ Damage: 5346, Meter Gain: 25 Notes: Using DID ender causes instant tech Corner: CH 5C> 6C> [5A+B]> 6C> 6D (JC)> n.j214C> 5C> 5D> 236D (DC)> 5D> 22C> DID/HF~ Damage: 5808, Meter Gain: 26 Edited July 9, 2015 by Tong
mAceOfHearts Posted July 15, 2015 Posted July 15, 2015 https://www.youtube.com/watch?v=mC5PtUcqMkc Didn't know where else to put this. Just something goofy I made once I discovered OD 5D combos into itself.
Tong Posted August 14, 2015 Posted August 14, 2015 Better post here before I forget. (crouching opponent) CH 5C> CT> dash 6C> 6D (nJC)> j.214C> 5B> 5C> 5D> 236D> 5C> 5D> 22C> DID~Damage: 6030, Heat Gain: ?
Tong Posted August 24, 2015 Posted August 24, 2015 Probably Ragna's max damage combo in this version, but who knows!OD> 22C> CT> 5C> 5D> DS> 6D (JC)> j.214C> 5C> 5D (DC)> 5C> 5D(1)> CS> DID~Kick> j.D> air BS> CSDamage: 9127
Verimeloni Posted August 25, 2015 Posted August 25, 2015 Probably Ragna's max damage combo in this version, but who knows!OD> 22C> CT> 5C> 5D> DS> 6D (JC)> j.214C> 5C> 5D (DC)> 5C> 5D(1)> CS> DID~Kick> j.D> air BS> CSDamage: 9127no dbd? or is it crap in ex
KayEff Posted August 25, 2015 Posted August 25, 2015 (edited) DbD only does 1350 minimum damage now, so CS will do more with 1410 minimum damageEDIT: i just noticed, why no gauntlet hades? see if you can replace 5C > 5D dc > 5C > 5D(1) > CS with 5C > 5D > GH > (jc?) CS. seems to me that you're losing some damage potential with that 5D(1) there. Edited August 25, 2015 by KayEff
Tong Posted August 25, 2015 Posted August 25, 2015 DbD only does 1350 minimum damage now, so CS will do more with 1410 minimum damageEDIT: i just noticed, why no gauntlet hades? see if you can replace 5C > 5D dc > 5C > 5D(1) > CS with 5C > 5D > GH > (jc?) CS. seems to me that you're losing some damage potential with that 5D(1) there.Yea just tried it, does 9089. And any attempt to add extra moves or better moves either end up in "lolno timer" or not enough meter for the final CS.
KayEff Posted August 25, 2015 Posted August 25, 2015 (edited) that's weird, that combo shouldn't do less damage...and here's whynote: i'm using the proration values listed in this topic. if they're wrong, then so be it, but this is just to let everyone know that i'm not pulling these values out of thin air.5C is 800 damage with P2 92.5D is 500+780 damage with P2 84(once)...meaning 5D(1) will have P2 84 and 5D(2) will just tack on extra damage should 5D(1) hit.gauntlet hades is 800 damage with P2 92.spin kick/keri age is 1000 damage with P2 90.as you can see, if you replace 5C > 5D(1) with a simple gauntlet hades, then it should result in more damage, as spin kick/keri age is clearly superior to 5D(1). the only reason why my combo does less damage would be that the proration data is actually wrong. if that's actually the case, then someone should go experiment and find out what the actual proration values are. Edited August 25, 2015 by KayEff
Final Ultima Posted August 26, 2015 Author Posted August 26, 2015 Tong omitted something from the suggestion. If the above combo were to connect fully, it would deal 9313, but it would appear to take too long.Edit: He did 5D(1) instead of 5D to land the combo, as it turns out, meaning that you could probably just do 2C > 5C (JC) > j.214B instead.
SoulGuitarist Posted August 26, 2015 Posted August 26, 2015 I been occasionally doing this VS Lambda/Nu when the player does wake-up 632146D in corner near the end of the match when my health is semi low.Sorta situational but it helped me a few matches. OD > 623D FC > 5C > 6D > jc > j.C > j.214C > 5B > 5C > 5D > 236D > 5C > 5D > 214214D 6260 dmg
Tong Posted August 26, 2015 Posted August 26, 2015 Framedata actually has some mistakes, like 5B and 5C having identical untechable values, even though that's not true.Also I've figured out a better combo that does 9278. I'll post it later!
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