Argent Zero Posted October 29, 2014 Posted October 29, 2014 Ah the good old AC meterless combos. How I've missed them so. Thanks for the videos. Can't wait for the eventual coming of the console version.
TagerTime Posted November 1, 2014 Posted November 1, 2014 The 2nd post of this thread has been once again updated with newest most complete translated list of currently known CP2 Tager changes with new stuff not before known or discussed. Thanks to SoWL and Argent Zero for translations. No need to scroll to the top of this page just use shortcut link to 2nd post lol http://www.dustloop.com/forums/index.php?/topic/9615-cp-20-iron-tager-gameplay-discussion/#entry854951 According to these top players early opinions on Tager he is so far regarded as "A-tier" and "Looks Strong" even though from videos Tager players still haven't really got him down very much yet. Since you guys were thirsting for tier lists the other day and fell into anon BBS territory, lemme give you some early tier list and impressions from known players: Tamai's early list: https://pbs.twimg.com/media/B1POkkJIgAAOY5U.png Dogura impressions: https://pbs.twimg.com/media/B1NmJl_CUAAWMOZ.jpg Shoutouts to Jeff and Hiago Edit: Notice the things that line up, the things that don't, the things that re just kinda there. 5D Has same move proration wait I thuoght it already had that on cp1.1 oh your right. i hadn't played the game in so long i forgot it did. fixed
mariusrhpsd Posted November 2, 2014 Posted November 2, 2014 5D Has same move proration wait I thuoght it already had that on cp1.1
Mucky Posted November 2, 2014 Posted November 2, 2014 Damn, they buffed the shit out of 2D. I'm assuming the extra active frames mean longer recovery unless they adjusted that as well. I didn't realize they removed hammer's projectile guard point in the process of giving it high/mid guard point. I'm not sure if I'm going to like that trade-off very much in zoner matchups. The change to normal throws is just weird.
Darlos9D Posted November 2, 2014 Posted November 2, 2014 Damn, they buffed the shit out of 2D. I'm assuming the extra active frames mean longer recovery unless they adjusted that as well. I didn't realize they removed hammer's projectile guard point in the process of giving it high/mid guard point. I'm not sure if I'm going to like that trade-off very much in zoner matchups. The change to normal throws is just weird. Where does it say it lost projectile guard point? Also, wouldn't high/mid guard point be effectively the same thing? Unless they do a low projectile, which do exist.
just some guy Posted November 2, 2014 Posted November 2, 2014 Tager? A-tier? Yeah, no. Early information has called him that how many times now?
Mucky Posted November 2, 2014 Posted November 2, 2014 Where does it say it lost projectile guard point? Also, wouldn't high/mid guard point be effectively the same thing? Unless they do a low projectile, which do exist. Hammer P2 changed from: 85 -> 90 Added guard point against high and mid attacks (Block Bursts) Elimination of guard point for projectiles Causes forced down (Can follow up with 5B in case of a CH) Combo Rate Time: Normal -> Fast I was kind of confused as well. High/mid guard point could imply it still blocks projectiles (aside from low hitting ones), but then why would it have been mentioned as a nerf in the first place?
Darlos9D Posted November 2, 2014 Posted November 2, 2014 Hammer P2 changed from: 85 -> 90 Added guard point against high and mid attacks (Block Bursts) Elimination of guard point for projectiles Causes forced down (Can follow up with 5B in case of a CH) Combo Rate Time: Normal -> Fast I was kind of confused as well. High/mid guard point could imply it still blocks projectiles (aside from low hitting ones), but then why would it have been mentioned as a nerf in the first place? Oh HAMMER. I was looking at A/B sledge. Derp. I think it'd be super weird for an attack to have guard point vs attacks, but somehow be unable to guard point vs projectiles. Is there anything in the game like that at all? I feel like its just pointing out what I said: that all lows, including low projectiles, will beat it.
bakahyl Posted November 2, 2014 Posted November 2, 2014 it's basically a buff minus that you can get hit by Nu's pizza cutterwheel
Manta Posted November 3, 2014 Posted November 3, 2014 Oh HAMMER. I was looking at A/B sledge. Derp. I think it'd be super weird for an attack to have guard point vs attacks, but somehow be unable to guard point vs projectiles. Is there anything in the game like that at all? I feel like its just pointing out what I said: that all lows, including low projectiles, will beat it. If a high guard can block a projectile, then a high guardpoint can do it. All it really means is that those rare low-hitting projectile moves will hit tager through hammer.
TagerTime Posted November 5, 2014 Posted November 5, 2014 B Sledge Normal Hit is +8(9?) and now can be connected with 5A or 2B Easier to combo from on air hit because aerial hit causes opponent to float high. Seems to go through bursts P2 changed from: 92 -> 89 Frame advantage: +1 -> -2 Here is example of using normal hit Bsledge to start a combo https://www.youtube.com/watch?v=wta4DtFTrhM&index=3&list=PLLNrKpk47-5OKaboCTIXxqop_fSv9uZRV&t=41m00s A couple Normal hit Bsledge combos from Grandias twitter https://twitter.com/hashtag/cp2%E3%83%86%E3%82%A4%E3%82%AC%E3%83%BC?f=realtime&src=hash Magged Midscreen Bsledge,5A,5B,5C,6A,3C,ACwhiff,5C,6A,2C,AC,5D,gadget 3200dmg 27heat Bsledge,5A,5B,3CACwhiff,6A,6C,JD,5B,5C,6A,2C,AC,DSpark,MTW,TB 4891dmg; in OD 5175 dmg Stuff from the new videos i just posted in the video thread http://www.dustloop.com/forums/index.php?/topic/9616-cp-20-iron-tager-video-thread/?p=854978 In the loketest notes it said Voltec cancel 720 was made easier to do. This guy makes it look easier Voltec cancel 720 https://www.youtube.com/watch?v=74j2IV8bPy0&t=4m57s https://www.youtube.com/watch?v=74j2IV8bPy0&t=9m31s Showing some of tagers new combo routes i love this combo https://www.youtube.com/watch?v=6CH8Xyr9_h0&feature=youtu.be&t=1h6m40s https://www.youtube.com/watch?v=6CH8Xyr9_h0&feature=youtu.be&t=17m40s https://www.youtube.com/watch?v=6CH8Xyr9_h0&feature=youtu.be&t=33m52s https://www.youtube.com/watch?v=6CH8Xyr9_h0&feature=youtu.be&t=49m47s http://www.youtube.com/watch?v=1e98sEB951M&list=PLLNrKpk47-5OKaboCTIXxqop_fSv9uZRV&index=4&t=1h14m41s Edit: i forgot to include this nice Hammer counter hit combo https://www.youtube.com/watch?v=74j2IV8bPy0&t=19m03s Showing new and differnt ways we can start midscreen combos with JD with or without counter hit on airbourne or grounded oppenents Off counter hits https://www.youtube.com/watch?v=wta4DtFTrhM&index=3&list=PLLNrKpk47-5OKaboCTIXxqop_fSv9uZRV&t=45m11s https://www.youtube.com/watch?v=wta4DtFTrhM&index=3&list=PLLNrKpk47-5OKaboCTIXxqop_fSv9uZRV&t=51m04s https://www.youtube.com/watch?v=kdZKX1nfO5o&feature=youtu.be&t=17m45s https://www.youtube.com/watch?v=74j2IV8bPy0&t=20m10s Non counter hits https://www.youtube.com/watch?v=IqiMHvw_OzY&t=11m50s http://www.youtube.com/watch?v=Ha9vyNbd9GA&list=UUrGNVruyuifBK_GeeWN2Rgw&index=7&t=1m17s https://www.youtube.com/watch?v=6CH8Xyr9_h0&feature=youtu.be&t=1h4m13s jC counter hits starter into ground combos (are these possible in CP1?) http://www.youtube.com/watch?v=1e98sEB951M&list=PLLNrKpk47-5OKaboCTIXxqop_fSv9uZRV&index=4&t=1h52m00s http://www.youtube.com/watch?v=1e98sEB951M&list=PLLNrKpk47-5OKaboCTIXxqop_fSv9uZRV&index=4&t=1h59m9s https://www.youtube.com/watch?v=kdZKX1nfO5o&feature=youtu.be&t=5m36s
Argent Zero Posted November 5, 2014 Posted November 5, 2014 You are a true Tager warrior TagerTime. Thx for the videos.
Mucky Posted November 5, 2014 Posted November 5, 2014 Combo tech aside, it's nice to see Tager can still win vs Nu.
TagerTime Posted November 5, 2014 Posted November 5, 2014 You are a true Tager warrior TagerTime. Thx for the videos. Thanks! i just cant wait until some actual Tager combo videos come out. Then we will finally get to see some really great videos after they finish adjusting and start to get his stuff down.
Snatcher Posted November 5, 2014 Posted November 5, 2014 Science thanks you, TagerTime! Also, regarding jC CH combos, they are possible now, but I really think they adjusted the time in which jC can be chained in to other normals. Unless Tager has fully recovered from jC in the second clip and is linking the jB.
TagerTime Posted November 7, 2014 Posted November 7, 2014 Tager players are slowly learning more stuff. Every wallbounce 5D normal hit is a guaranteed minimun 3496 dmg combo http://www.youtube.com/watch?v=rdSi2f0a8Ng&feature=youtu.be&t=18m01s Thanks to the many proration buffs we get good damage from gadget RC and buster combos: Adriver RC combo 4015 damage http://www.youtube.com/watch?v=rdSi2f0a8Ng&feature=youtu.be&t=24m39s Midscreen Bdriver spark combo 4649 dmg http://www.youtube.com/watch?v=rdSi2f0a8Ng&feature=youtu.be&t=11m46s AC is a great set up now without magnetism http://www.youtube.com/watch?v=rdSi2f0a8Ng&feature=youtu.be&t=5m25s Bdriver tech trap http://www.youtube.com/watch?v=rdSi2f0a8Ng&feature=youtu.be&t=14m39s Science thanks you, TagerTime! Also, regarding jC CH combos, they are possible now, but I really think they adjusted the time in which jC can be chained in to other normals. Unless Tager has fully recovered from jC in the second clip and is linking the jB. Science is very welcome!
Mucky Posted November 8, 2014 Posted November 8, 2014 AC is a great set up now without magnetism http://www.youtube.com/watch?v=rdSi2f0a8Ng&feature=youtu.be&t=5m25s "Oh man, I fucked up... JUST KIDDING, I'M TAGER."
Snatcher Posted November 8, 2014 Posted November 8, 2014 That 6B, 6B ODC, 6B, 6B xx super combo got me thinking. What's Tager's max amount of 6B he can do in a combo now? I'm thinking eight might be possible. *Tager cornered* (air hit 6A?) 6B, 6B ODC, 6B, 6B xx spark bolt, collider (opponent now cornered), 6B, 6B xx MTW, rapid, 6B, 6B xx gadget.
Darlos9D Posted November 8, 2014 Posted November 8, 2014 You know your character is good when you start trying to come up with style combos.
mariusrhpsd Posted November 8, 2014 Posted November 8, 2014 the new sledge wallsplat makes me think of pot's new 6k
Snatcher Posted November 8, 2014 Posted November 8, 2014 5C air hit combo (4745 damage) (I guess when you Voltic Charge to bait a burst, you drop this on them), followed up by a raw AC starter combo (3903 before super, 4003 with GF ender naturally). Not sure if AC combos has been posted already, I feel like they have been, but I just wanted to be sure. https://www.youtube.com/watch?v=nxQvadPqaVA#t=2m50s
Mucky Posted November 8, 2014 Posted November 8, 2014 CH 4D into 3555 damage: http://youtu.be/1nUVktEC9J8?t=8m4s Might actually be worth using for once. Also, best commentator reaction: http://youtu.be/1nUVktEC9J8?t=10m
TagerTime Posted November 13, 2014 Posted November 13, 2014 I updated the Video thread again with all the best new Tager matches. Check them out! http://www.dustloop.com/forums/index.php?/topic/9616-cp-20-iron-tager-video-thread/?p=854978 Make sure to watch this one its by far the best http://www.youtube.com/watch?v=7ULXRPY_6Q0&feature=youtu.be Thanks again to Snatcher for the youtube upload.
D.R.F. Posted November 14, 2014 Posted November 14, 2014 I updated the Video thread again with all the best new Tager matches. Check them out! http://www.dustloop.com/forums/index.php?/topic/9616-cp-20-iron-tager-video-thread/?p=854978 Make sure to watch this one its by far the best http://www.youtube.com/watch?v=7ULXRPY_6Q0&feature=youtu.be Thanks again to Snatcher for the youtube upload. That 720 at the end of the first match yo hold that lol
Mucky Posted November 14, 2014 Posted November 14, 2014 You know, with all the Tagers doing 6A>6C links now, I'm surprised none of them are going for GP enders. Is the damage not worth it anymore?
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