Moogster Posted July 14, 2009 Posted July 14, 2009 After IBing a move, what is Litchi's best move to use after it? Tsubame?
Naters Posted July 14, 2009 Posted July 14, 2009 I would say tsubame or 5B into a combo but that is just my opinion.
BardicKnowledge Posted July 14, 2009 Posted July 14, 2009 Current ippatsu combo midscreen is 5B 2C itsuuA 6Kote haku hatsu riichiA drop j7BCD airdash JC staff2 6C tsubame 6C. It's gonna be there when I update the guide. EDIT: Got some new stuff on my Youtube account: http://www.youtube.com/user/DukeKnight Get to work! Hmm -- that's better, but doesn't have Litchi on the staff as long due to having no actual ippatsu strikes. Guess for now we have to choose between damage and taunt factor. :p
Lord Knight Posted July 14, 2009 Author Posted July 14, 2009 Whoops, my bad. Use IppatsuA after Riichi
Ceirnian Posted July 14, 2009 Posted July 14, 2009 I think I've read most threads and haven't seen this, so if it's posted somewhere else sorry. I was in training and randomly decided to experiment with j.2d to see if I could do anything after the crossup back kick. What I did find is that if you hit with the main part (staff coming down) and RC it, you will keep your staff and the opponent will be in a lot of hit stun. So much that you can 5b 5C etc into combo. It looks like you can cross up with it too which could be useful. [edit] did some messing around, if you hit with j.b and you are at the right angle you can cancel it into j.2d rc into combo. If you do a dashing j.b and hit their upper body, j.2d seems to always connect.
Raiderwarlord99 Posted July 14, 2009 Posted July 14, 2009 So whats with this manten return state that some of her moves have. Theres not that much info on them and I'm kinda curious about it.
Ferrio Posted July 14, 2009 Posted July 14, 2009 Okay, so I have a question about finding openings in your opponents defense. Litchi doesn't seem to really have any threating low moves especially at close quarters. This means my opponents usually have little reason to crouch block, leaving them safe for my mids, and overheads. I can lose the staff, and gain some more pressure (?)... but don't know if that's wise (I feel naked without the staff). Also I don't really no any good stafffless combos other than a generic haku/hatsu/chun combo.
Fu11m3t41 Posted July 14, 2009 Posted July 14, 2009 Hey, Ive been having trouble linking 6C after the IAD J.c. Staff2 just doesn't seem to hit them in time so that they won't recover. Am I not Holding D long enough for the pop-up?
Phrekwenci Posted July 14, 2009 Posted July 14, 2009 Okay, so I have a question about finding openings in your opponents defense. Litchi doesn't seem to really have any threating low moves especially at close quarters. This means my opponents usually have little reason to crouch block, leaving them safe for my mids, and overheads. I can lose the staff, and gain some more pressure (?)... but don't know if that's wise (I feel naked without the staff). Also I don't really no any good stafffless combos other than a generic haku/hatsu/chun combo. If you want to be good with the character, you shouldn't feel uncomfortable in any "stance" the character has. Obviously, the [m] moves are made for distance, and the [/m] moves are made to be closer. I don't believe she has any low move designed for close combat in [m] but I believe the idea with the staff is to not allow them to get so close. The Litchi Combo Encyclopedia on youtube has some great staffless combos right in the beginning.
Koozebanian Fazoob Posted July 14, 2009 Posted July 14, 2009 So whats with this manten return state that some of her moves have. Theres not that much info on them and I'm kinda curious about it. It's kind of complicated in that the staff actually has about 4-5 different states it can actually be in: - Fully Attached - On Ground (Detached/Empty/etc) - Detached In Air - Active - Return State I made up all of these names so there are probably better names for them. Fully Attached and On Ground are pretty obvious and what you'd consider 'normal'. You can do everything as normal here. Detached In Air is nearly the same thing as On Ground except that the staff is currently flipping through the air until it hits the ground. You can still call the staff to attack as normal (with 5D/2D/41236D) or tell it to move (421D/623D), BUT you can't use the jump commands onto it (63214A/B/C). I think you also can't use the detached staff super at this point. Active is basically while the staff is detached and already doing something. You can't make the staff do anything in this state. Return State is essentially when the staff is not attached to you but is trying to return to you. You can get this state from a few things, but the most obvious is that some normals technically leave the staff detached briefly. During this time, you can command the staff as if it was detached in the air, so hitting 5D/2D/41236D will cause it to attack instead of being placed in the ground. Also I need to double check this, but I believe you can likewise use 421D/623D to cause the staff to 'move', thus causing it to not return to you but instead go to the ground. If you move fast enough, you can actually prevent the staff from reattaching to you, which can cause some odd situations. It's important to be aware of this because you may end up getting the wrong normals coming out if you aren't careful, but it can also be a big benefit because you can cause the staff to attack without placing it. Hopefully that wasn't too long winded for you. Okay, so I have a question about finding openings in your opponents defense. Litchi doesn't seem to really have any threating low moves especially at close quarters. This means my opponents usually have little reason to crouch block, leaving them safe for my mids, and overheads. I can lose the staff, and gain some more pressure (?)... but don't know if that's wise (I feel naked without the staff). Also I don't really no any good stafffless combos other than a generic haku/hatsu/chun combo. You are pretty correct about the with-staff situation. She really has no good mixups with it, you want to focus on pokes and zoning mostly because that's what you are good at with the staff. And obviously, without the staff her pokes are much worse and she loses her DP and anything resembling AA, but her mixups become stronger. So you really need to learn how to exploit the best parts of both states, as well as all of the other off-states I mentioned above. Hey, Ive been having trouble linking 6C after the IAD J.c. Staff2 just doesn't seem to hit them in time so that they won't recover. Am I not Holding D long enough for the pop-up? Nope. The staff attack has a return time that's based sort of around how far it has to travel to the corner. In other words, if you are far from the corner, it will take much longer for the staff to return than if you were right in the corner. However there's some funny business to this, such as that the staff always seems to have a minimum 'out' time to it. So in other words, if anything you'd want to let go of D earlier to get the staff back earlier. But that's probably not an option for you. What you CAN do is after the j.C, land and do 236A to pop them back up, then very carefully link into 66C. A better option still is probably to use an entirely different combo if you are that far from the corner. It definitely depends on the situation though, and without knowing the situation I can't say what's better or worse.
Dovieandi Posted July 14, 2009 Posted July 14, 2009 A better option still is probably to use an entirely different combo if you are that far from the corner. It definitely depends on the situation though, and without knowing the situation I can't say what's better or worse. If he's far enough for the staff's return time to be a problem, wouldn't an ItsuuC combo be better? More damage and easy to hit.
g0th1k4 Posted July 14, 2009 Posted July 14, 2009 hey i decided to try to main litchi for some time and i was wondering if anyone could offer any tips, specific BnBs, any damage combos i should be using and any advance combos i should be using cuz i haven't been keeping up with litchi much at all, so i'm not sure wuts outdated and wut combos r best used at the moment. If anyone could offer advice to a new litchi player i'd greatly appreciate it...thxx
Dovieandi Posted July 14, 2009 Posted July 14, 2009 Look at the first page of this topic, it's almost all up to date.
Koozebanian Fazoob Posted July 14, 2009 Posted July 14, 2009 If he's far enough for the staff's return time to be a problem, wouldn't an ItsuuC combo be better? More damage and easy to hit. That's what I was thinking, but there are cases when you can't land it but you could land a 3C combo, due to your distance from the enemy. So it kind of depends on the situation.
Dovieandi Posted July 14, 2009 Posted July 14, 2009 That's what I was thinking, but there are cases when you can't land it but you could land a 3C combo, due to your distance from the enemy. So it kind of depends on the situation. Okay, yeah, then adding haku would be the best bet. To make that easier, I'll sometimes just go straight into tsubame after haku staff2 instead of 66C if I think the staff will get to me too fast. So many variables in Litchi's combos.
Phrekwenci Posted July 14, 2009 Posted July 14, 2009 Also I need to double check this, but I believe you can likewise use 421D/623D to cause the staff to 'move', thus causing it to not return to you but instead go to the ground. That's correct: in the corner 6C[m], 9C kote, falling C, 2C, 6C, etc works because of the properties of the "return state". I believe I've also used kote after 6A[m].
Diveman Posted July 15, 2009 Posted July 15, 2009 What do you guys usually do after a throw when youre without mantenbou? (besides the ones in the 1st page)
Phrekwenci Posted July 15, 2009 Posted July 15, 2009 What do you guys usually do after a throw when youre without mantenbou? (besides the ones in the 1st page) Regular throw you can kote before she kicks them in the air, in which you can get a close combo near the ground. (I don't have one specifically)
Lord Knight Posted July 15, 2009 Author Posted July 15, 2009 What do you guys usually do after a throw when youre without mantenbou? (besides the ones in the 1st page) http://www.youtube.com/watch?v=VwLhJgBGO8o
Diveman Posted July 15, 2009 Posted July 15, 2009 http://www.youtube.com/watch?v=VwLhJgBGO8o thanks a lot
Guardian Posted July 15, 2009 Posted July 15, 2009 Not sure if this combo is posted but it does considerable damage off of a great wheel mixup(corner only): High: 41236D, 6A, 5C= Low: 41236D, 2B, 2C= ittsuuC, j.B,j.C land, 5C, j.B, j.C jump cancel, jD, staffhit1, falling j.C, staffhit2, 6C, tsubame, etc For both options you'll have to wait a split second before doing the mixup after the 41236D so the staff has time to return for the ittsuuC. Both reset into the same corner shenanagans. Here's a midscreen 3C combo I've been tinkering with as well: 5B, 5C, 3C [D], run slightly, ]D[, j.B, j.C, land, slight dash in, staffhit2, 6C, Tsubame, etc
Koozebanian Fazoob Posted July 15, 2009 Posted July 15, 2009 Yeah those are the mixups I've been using there, more or less. You can also use anything mixed up into a throw there too, which is really good because it's confusing. Also if they end up blocking your 2B 2C, you can jump cancel it and try for more pressure. You have to be careful if you are trying something fancier though, if you end up getting a 2C[m] then you will need to combo to 623D or 41236D~A instead.
Phrekwenci Posted July 15, 2009 Posted July 15, 2009 Also if they end up blocking your 2B 2C, you can jump cancel it and try for more pressure. That's when I do the JC kote falling C madness.
Koozebanian Fazoob Posted July 15, 2009 Posted July 15, 2009 Wouldn't your staff be reattached by then though? Assuming for pressure you had done 41236D. Or would jumping make the staff not be able to reach you in time?
Phrekwenci Posted July 15, 2009 Posted July 15, 2009 Wouldn't your staff be reattached by then though? Assuming for pressure you had done 41236D. Or would jumping make the staff not be able to reach you in time? You're right, I forgot we were talking with the shinshin in there. I do the JC kote falling C whenever I can, it freaks people out.
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