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Posted

How exactly do you know you've done drill peroply anyway? I've struggled with it for a while.

If you're talking about the visual cue, then you'll see Faust stopping midair and any momentum will be gone.

If you can't get the drill cancel right, it might be because:

1. You don't press K and the other action button consecutively (probably you press them at the same time);

2. You don't hold down 1 (probably you let it go too quickly).

  • 1 month later...
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Posted

This was probably asked already so I apologize in advance, but what is the go to 5D wall-splat combo?

Posted

5D > j. S > j. HS (restand) > 6HS > 236S > P > HS

You can also end with 236S > 9 > 44 > charged S > P > HS but you lose the corner

  • 3 weeks later...
Posted

top Japanese faust player kiisha made a tech combo video with some really cool stuff in it

http://www.nicovideo.jp/watch/sm26906644

of particular note are the bomb bag into door combos and fuzzies (potemkin in particular), I suspect there's a fair chance most people won't be familiar with a lot of the other stuff in this video too so definitely worth a watch

  • 2 weeks later...
Posted (edited)

The pogo [K] RRC tk bag door routes do really nice damage. 5S 2H pogo [K] RRC, bag front door dash 6H pogo gmw is 265 on Zato, keeps corner and gets oki, which seems like a pretty sweet package by Faust standards. Seems sadly character specific though, works on Zato and is trivial on Pot but haven't found a timing that'd allow [K] to hit Sol, Elph, Millia, Venom or I-No so it's probably either really hard or flat out impossible.

Edited by Coffeeling
Posted

The list of characters 236S, Pogo Charged K, RC, J.236P, 214P, Dash 6H, 236S, Pogo GMW works on are:

  • Faust
  • May
  • Potemkin
  • Slayer
  • Zato=1

Also I've been meaning to work out all the characters that "(Corner) ...Pogo GMW (2 Hits), RC, J.236P, 5S, 236P, 2HS, 236S..." works on and how I can get another Pogo GMW on the end before blackbeat kicks in or alternate endings. Any help with this labbing would be appreciated lol. I'll also try and find a way to beef out the combo mentioned above some more, feels like there's room for something else, just not sure what yet.

Posted

With Bomb i do:  (drill cancel) j.k > JC > j.2K "FD guard the Explode" ..now.. what is best to do after the blast ?? ..i do now 2H ..is there better options ??

Posted

With Bomb i do:  (drill cancel) j.k > JC > j.2K "FD guard the Explode" ..now.. what is best to do after the blast ?? ..i do now 2H ..is there better options ??

I put emphasis on knockdown, so 2H-pogo is my goto.

Posted

Another question..about his (drill cancel) j.k > JC > j.2K >"micro dash" 5P > 2D combo
 f i was so close i can do the 5P without the micro dash part ..is there a trick or a certain normal that put me in the range which i ""need"" to do the micro dash?? cuz i want to practice it.

Posted

In reference to Kiisha's combo video, I've been trying to come up with the best combo that ends in knockdown for the BD YRC > j. K > 2D on the female characters.

The only consistent knockdown ender I can get is BD YRC > j. K > 2D > 236S > (bomb explosion) > 236S > P > HS and that does 152 on May. There are far more damaging routes but I can't get any of them to end in a knockdown.

Posted

Alternative to Kiisha's poison combo

High starter

BD YRC > j. K > 2D > (poison cloud) > 236S > P > HS  95 damage and applies poison.

2D does 2 less damage than 2HS but is burst safe, they both work on all the characters I tried. Gives the hard knockdown and full oki as an alternative to the rekka ender.

Low starter

BD YRC > j. 2K whiff > 2K (1 hit) > 5HS (1 hit) > (poison cloud) > 5D > j. S > j. HS (restand) > 6HS > 236S > P > HS   129 damage and applies poison.

 

Posted (edited)

Potemkin specific BD YRC combos, make them wish they didn't pick Pot more than they already do. All end in hard knockdown and maintain the corner.

BOMB

High starter

BD YRC > j. K > 2HS > 236S > (bomb explosion) > 66 > 6HS > 236S > P > HS

Low starter

BD YRC > j. 2K whiff > 2K (1 hit) > 5HS (3 hits) > 2D > 214P > (bomb explosion) > 66 > 5D > j. S > j. HS (restand) > 236S > P > HS

Throw starter

BD YRC > j. 2K whiff > forward throw > (bomb explosion) > 2HS > 236S > P > P > HS

BLACK HOLE

High starter

BD YRC > j. K > 5P > 2D > j. K > j. S > j. P > j. HS > 6P > 236S > charged K > HS

Low starter

BD YRC > j. 2K whiff > 2K (2 hits) > j. K > j. S > j. P > j. HS > 5K > 2HS > 236S > P > HS

HAMMER

High starter

BD YRC > j. K > (hammer hits) > 6HS > 236S > charged K > HS

Low starter

BD YRC > j. 2K whiff > 2K (1hit) > (hammer hits) > 5D > j. S > j. HS > 6HS > 236S > P > HS

Edited by Ando
Posted

Nage's new RC corner ender is Going My Way (2 hits) > RC > 236P (aerial) > f. S > 236P > 236S > Going My Way, you can also change up the combo depending on what item you throw like Bomb or Hammer

Posted

Nage's new RC corner ender is Going My Way (2 hits) > RC > 236P (aerial) > f. S > 236P > 236S > Going My Way, you can also change up the combo depending on what item you throw like Bomb or Hammer

Yeah, I've started using this since the Doctor Yellow combo video.  Just be wary that they can tech before touching the ground so set up a move after it to force them to block/do low-to-ground grab.

 

I played around with it some here for those who wish to see it:

 

and here

 

but DON'T actually end it how I did for 100 meter unless you NEED the damage/have an airhorn nearby.

Posted

Yeah, I've started using this since the Doctor Yellow combo video.  Just be wary that they can tech before touching the ground so set up a move after it to force them to block/do low-to-ground grab.

 

I played around with it some here for those who wish to see it:

 

and here

 

but DON'T actually end it how I did for 100 meter unless you NEED the damage/have an airhorn nearby.

Can you re-upload the vids to YouTube ??

  • 2 weeks later...
Posted

Nage's new RC corner ender is Going My Way (2 hits) > RC > 236P (aerial) > f. S > 236P > 236S > Going My Way, you can also change up the combo depending on what item you throw like Bomb or Hammer

Hi, What is the combo when it's a bomb or hammer?

Posted (edited)

Bomb is Going My Way (2 hits) > RC > 236P (aerial) > f. S > 236P > 236S > P > P > (get off the Pogo, bomb explodes) > 236S > Going My Way

Hammer I haven't found a combo that ends in a hard knockdown so can't help you here

Edited by Ando
Posted

Bomb is Going My Way (2 hits) > RC > 236P (aerial) > f. S > 236P > 236S > P > P > (get off the Pogo, bomb explodes) > 236S > Going My Way

Hammer I haven't found a combo that ends in a hard knockdown so can't help you here

I'm wondering if it'll end up being smart to do the item toss mid-combo at all. Of the items that positively affect the combo, you have:

Bomb: gives you a significant damage boost

Poison: depending on distance you are from the corner and item throw distance randomness, it may or may not make contact. IF it hits them, you get a very significant damage boost.

Of the more debatable ones:

Hammer: you can adjust the combo to get a hard knockdown and do better damage than usual (gmw (2 hits) > RC > 236P (aerial) > f. S > 236P > 2HS (hammer hits) > pogo > tongue > gmw) but if you don't react in time (just go into pogo after bomb bag hits rather than doing 2HS) you'll get average damage and not even get a hard knockdown.

Weight: you can adjust the combo to get a hard knockdown and a little better damage (gmw (2 hits) > RC > 236P (aerial) > f. S > 236P > pogo > weight hits > tongue > gmw) but if you do 2HS after bomb bag instead of directly into pogo, the weight will knock you down. You have to do different combo routes that deviate immediately after item toss depending if it's hammer or weight, which sucks (have to react quickly).

Then you have black hole, which I haven't found any way to use to help the combo (best I've found is slightly abbreviating the combo so that black hole doesn't mess it up). Jump pad doesn't (seem?) to give you combo extension but it gives you an unblockable on wake-up. Chibi faust can miss completely, add a tiny amount of damage, or situationally add a bit better damage (at certain spacings you can do tongue > chibi hits > tongue > gmw). I haven't found anything with meteors or oil, and of course donut/chocolate/helium do nothing.

I'm mostly debating because hammer can lose you the hard knockdown unless you adjust correctly and it's a very common item. Then again, bomb is also quite common and it's one of the best extensions you get. Hmm...

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