Shabby Posted July 6, 2009 Posted July 6, 2009 What exactly is negative edging? I've heard the term before but didn't see a definition anywhere, and couldn't figure out what it meant when it's been used. EDIT: So apparently after reading your advice and laughing at your Eddie Dat Ass avatar, I'm getting it now. Thanks a lot man. I was mashing c-bug as soon as 5d hit.
CopperDabbit Posted July 6, 2009 Posted July 6, 2009 What exactly is negative edging? I've heard the term before but didn't see a definition anywhere, and couldn't figure out what it meant when it's been used. EDIT: So apparently after reading your advice and laughing at your Eddie Dat Ass avatar, I'm getting it now. Thanks a lot man. I was mashing c-bug as soon as 5d hit. For those that are still unaware, the term "Negative Edging" refers to an action taking place on the release of a button, rather than the press of a button.
Shabby Posted July 6, 2009 Posted July 6, 2009 Yeah, I'm new to fighters, I've been playing Smash for years, but I wouldn't call that a fighter. Thanks for informing me :-)
Schank Posted July 6, 2009 Posted July 6, 2009 What exactly is negative edging? I've heard the term before but didn't see a definition anywhere, and couldn't figure out what it meant when it's been used. EDIT: So apparently after reading your advice and laughing at your Eddie Dat Ass avatar, I'm getting it now. Thanks a lot man. I was mashing c-bug as soon as 5d hit. Glad I could help.. also remember that 5D cancels into 214a... so as soon as the 5D hits, you should be doing the 214a, rather than waiting for the 5D(slow as ballssss) to finish and recover. But if you are doing it now, you'll be fine. =)
Smilax Posted July 7, 2009 Posted July 7, 2009 I feel like such a dumbass... this entire time ive been playing (online matchs and the like) ive been wondering why my 6c loops were not working half the time, ive been using 6c 5C 2C b bug c bug instead of a bug -.- /facepalm oh and they only worked half the time because people are to stupid to guard or must have tried to attack inbetween /againfacepalm
Abstract Posted July 7, 2009 Posted July 7, 2009 I feel like such a dumbass... this entire time ive been playing (online matchs and the like) ive been wondering why my 6c loops were not working half the time, ive been using 6c 5C 2C b bug c bug instead of a bug -.- /facepalm oh and they only worked half the time because people are to stupid to guard or must have tried to attack inbetween /againfacepalm Hey don't worry about it, my 6C loops initially were the funniest things. See, I only read about them and never saw them, so I thought I was actually supposed to hit the opponent with 6A. So I ended up with this idiotic basketball variant that would get prorated to hell and didn't work on Carl.
Smilax Posted July 7, 2009 Posted July 7, 2009 Oh trust me, before I saw what they acctually looked like I didnt know either, I wasnt even trying to hit with a 6a, I acctually waited to do a 2b and was going "How the hell is this supposed to be a loop?" I think the 2 loops could use a bit more explination or a video showing exactly what and where then again, I could just be a dumbass :D
Senkei Posted July 7, 2009 Author Posted July 7, 2009 wow linking that 5b from j.2a is damn hard if the opponent is standing, if they are crouching the shit is free. If you do the link too fast to cancel j.2a into j.2b, if they are standing the link has to be done reallllyy late and at godlike speed lol
Abstract Posted July 7, 2009 Posted July 7, 2009 wow linking that 5b from j.2a is damn hard if the opponent is standing, if they are crouching the shit is free. If you do the link too fast to cancel j.2a into j.2b, if they are standing the link has to be done reallllyy late and at godlike speed lol LOLOLOL, I spent about 4 hours in practice mode getting that shit down. Now it's one of my main tools. You should learn the timing on block too. It's one of those things that I find is great for pushing people over the edge into guard crush territory. Or keeping your dive bullshit nice and scary. It can't be canceled into throw on block though, because they get pushed too far away. I don't know if dive can be canceled into throw at all either.
gwc123 Posted July 8, 2009 Posted July 8, 2009 Theres the advanced version of dive cancelling imo where u change the location u appear AND u dive cancel oAo scary stuff man scary stuff =w= i rmb seeing hima do it a few times during a match once, nutty stuff. Im nt too sure how to do that tho, change the location of ure appearance while still dive cancelling o3o and immediately doing 5B after u cancel lolz
Xombie Posted July 8, 2009 Posted July 8, 2009 Might have already been posted, but here's a combo that's saved me a few times online. B+C, 236236+C, j.B+C, j.236+C Scrubby I know, but if they don't air recover after the distortion drive it sets up the 2nd throw. You can also Rapid Cancel(A+B+C) through the distortion and get the grab faster so they have limited time for air recovery. I'm still learning him and messing with air combos after the 2nd throw, seems like 5B is another good choice. Any help or advice would be awesome.
kousaka Posted July 8, 2009 Posted July 8, 2009 or they can just break out of the air throw after the super
Xombie Posted July 8, 2009 Posted July 8, 2009 That's usually the X-factor of the combo. *shrug* Any good options if they end up breaking the air throw?
CopperDabbit Posted July 8, 2009 Posted July 8, 2009 That's usually the X-factor of the combo. *shrug* Any good options if they end up breaking the air throw? Get the hell away from them and spit out another cloud. Honestly, I don't think you should ever combo into a throw. The risk v. reward just isn't there for it. Yes, you get lots of unprorated damage. That's it. Due to the number of proration points that each throw has, you very rarely can do a useful combo afterward. Not only that, if they do tech it, Arakune: 1) Loses all projectiles on screen. 2) Loses the mark. 3) Loses any chance of re-marking. 4) Loses any pressure/momentum he had 5) Loses mixup opportunities. If the tech is not successful Arakune: 1) Gets a fair amount of extra damage. Just don't combo into throws.
kousaka Posted July 8, 2009 Posted July 8, 2009 not really but from ground throw>beam super if you wanted to milk damage instead of air throw just go straight into 5D>j.A>j.A>236C>D bug.. timing on 5D is tricky and easy to miss but it gives damage and recurse but some alternatives are: <to milk damage> near wall 5AA6B>j6a>jc>j6a>236C 5B>j.A>j.A>236C <recurse without 5D> 5B>(air to ground string)>j.C>j.D you could also just try some single 5a or 5b and do an air throw tech trap
Senkei Posted July 8, 2009 Author Posted July 8, 2009 lol when i'm done with my homework for the day yes.
Postulio Posted July 8, 2009 Posted July 8, 2009 that sounds good. i have some noob questions for you guys... 1. if im being pressured in the corner(ex. noel/jin), how should i get out? backdash teleport takes too long, and 2C is way too risky and slow. should i just block, then 2A combo out of there? 2. how do you do the j.b when you jump backwards, then the j.b moves forward at a downward angle? ive seen it being used a lot, but im not sure how to do it.....sure its simple 3. in online matches ive never been able to get a 6A off to start the 6C loop. any good setups or advice?
Abstract Posted July 8, 2009 Posted July 8, 2009 1. if im being pressured in the corner(ex. noel/jin), how should i get out? backdash teleport takes too long, and 2C is way too risky and slow. should i just block, then 2A combo out of there? Block and wait for an opening where you can: 2a jump 44 teleport out jump j6A/B/C j2A/B/C 2. how do you do the j.b when you jump backwards, then the j.b moves forward at a downward angle? ive seen it being used a lot, but im not sure how to do it.....sure its simple Jump backwards, dash forwards jB and hold 4, in numpad: 7 66 4jB 3. in online matches ive never been able to get a 6A off to start the 6C loop. any good setups or advice? There are other ways to start the loop. That being said if you can't hit with 6A, stagger your pressure strings better and mix it up more. Other setups are: 2a 5b 5d 214 BC bug 6C loops jD BC bug 6C loops 5C jA jB(1 hit) jC jD BC bug 6C loops (Note, Jin and some other characters may require 2 jAs.) When cursed: 3AAA 5D 214a/236b BC bug 6C loops (I'm not sure if a 6A should be in there or not but it doesn't hurt) 5AA~BA 6A 6C loops That's all I got. AND I STILL CANNOT DIVE CANCEL ON WHIFF. ARGHARGHARGH I DO NOT GET THIS. I mean I can cancel into 5B on hit or block, but I can't eliminate recovery on whiff. And apparently you can cancel recovery on whiff too? That is just bonkers.
Postulio Posted July 9, 2009 Posted July 9, 2009 thanks abstract!! and to add on, does anyone have a link to the dive cancel?....i need visuals to get it down :P.....
Shinsua Posted July 9, 2009 Posted July 9, 2009 thanks abstract!! and to add on, does anyone have a link to the dive cancel?....i need visuals to get it down :P..... Dive Canceling is just what happens after youve landed a successful dive attack. . . When hes reached the highest arch after landing a successful dive, you can perform the attack again (Up to 3 Times) using different length buttons of the dive. . . How to example. . . Youve landed a successful 6A, da? Arakune while shoot back up and when hes reached his highest point, you can 6B or 6C Its alittle tricky on how to perform and connect properly. . .but it comes fundamental in later gameplay. . . Hope that helped. . . PS:And I do hope you didnt know all this and were merely asking for the full visual. . . If so, message me >.<
gwc123 Posted July 9, 2009 Posted July 9, 2009 I think hes talking about canceling the recovery lag. Basically after u do any of the dives, as you as landing and falling into the ground u have 3 frames to hit another dive to cancel ure landing recovery and pop up immediately For dive canceling its all about practice :s 3 frames can be hard to hit consecutively lolz
radu4 Posted July 9, 2009 Posted July 9, 2009 Hey I'm sorry, I'm having trouble getting Arakune's 5B and 5C to combo any suggestions? Also I note x N used in the some of these combos just wondering if I could get clarification on what that meant.
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