OhNoez Posted July 27, 2009 Posted July 27, 2009 http://www.youtube.com/watch?v=UvPHAz6ww-Q Just found this on youtube. I assume it's from nicovideo, but he doesn't really provide a link, so I don't know. Anyway it has Richi combos, super combos, Richi to super combos, mix ups, and some awesome bang stuff at the end. I really enjoyed it. Edit : Just saw that he posted the link on zetaboards. Whatever, beat him to it here.
Dakanya Posted July 28, 2009 Posted July 28, 2009 OK guys... tanki machi, hikkake, and okkake are simply just riichiA B or C... the followups to riichiA aka tanki machi are ippatsu A B and C... stop misnotating litchi's moves or else i have to beat all your asses kthx a correctly notated combo should be like this: vs. Ragna [haku hatsu riichiA ippatsuA falling J.C]x2 5C J.BC jc J.D falling J.C 6C tsubame 6C 3C for simplicity's sake riichiA can be implied from ippatsuA and aerial will indicate character specific aerial so something like this should be understandable as well for future discussions... [haku hatsu ippatsuA falling J.C]x2 5C aerial~
edizzl Posted July 28, 2009 Posted July 28, 2009 Woops, let me correct my posts haha. I guess I was bad at reading.
AtTheGates Posted July 30, 2009 Posted July 30, 2009 i'll repost it here in case you guys never check the video posting thread: Shounen(Litchi) vs. tobari(Rachel) Gachi Battle @ nico
Diveman Posted August 1, 2009 Posted August 1, 2009 the litchi player on the a-cho vids was pretty cool, he even did riichi combos and rekka loops in the corner For those who havent seen it: http://www.a-cho.com/ac/achomov.html
individuals Posted August 1, 2009 Posted August 1, 2009 the litchi player on the a-cho vids was pretty cool, he even did riichi combos and rekka loops in the corner For those who havent seen it: http://www.a-cho.com/ac/achomov.html i dont want to watch them all to see litchi if u know what i mean ;_; which one is it?
OhNoez Posted August 1, 2009 Posted August 1, 2009 the litchi player on the a-cho vids was pretty cool, he even did riichi combos and rekka loops in the corner For those who havent seen it: http://www.a-cho.com/ac/achomov.html He did Riichi combo, Not combos
Diveman Posted August 1, 2009 Posted August 1, 2009 i dont want to watch them all to see litchi if u know what i mean ;_; which one is it? ammm the first and third one edit: about the riichi "combo" ...well...its something, im glad they are starting to use them
STenSatsu Posted August 1, 2009 Posted August 1, 2009 In the future you probably shouldn't link to their movie page since they specifically ask people to only link to the main a-cho.com page. EDIT: I like the Daisharin thing he was doing in the corner. Finish combo with staff in hand then do Daisharin with 1D first then mash 3D a bunch and mixup.
WayINside Posted August 2, 2009 Posted August 2, 2009 too bad he couldn't finish it well. i also liked when he replaced tsubame in the end of combos with dahalrim (or however this super called) from some nasty relaunch and mixups anyway, i saw in some videos of that litchi, that he goes in the end of corner combo for something like this: jC kote jC 6C 3C and i have no idea how could the 6C pick them up again. i saw something similar in shonen's match against rachel, after doing mid 2C6C loop 3 times, he just do another 6C 3C to end it. make it looks something like this starter, 2C 6C 2C 6C 2C 6C 6C 3C any clearance there? (actually i can't remember right now if it was 2 or 3 repeat, but couldn't do it at home on tager) and one last thing, how do the jappness do that weird air dash downward. (most of the time with jab)
alvsmondares Posted August 7, 2009 Posted August 7, 2009 http://www.youtube.com/watch?v=UvPHAz6ww-Q Just found this on youtube. I assume it's from nicovideo, but he doesn't really provide a link, so I don't know. Anyway it has Richi combos, super combos, Richi to super combos, mix ups, and some awesome bang stuff at the end. I really enjoyed it. Edit : Just saw that he posted the link on zetaboards. Whatever, beat him to it here. now dont flame me, i was searching through this site (which is a lot of reading), and i could find RichiA combos, but some are not confirmed... I would greatly appriciate it if someone could break down and write what this guy in this video is doing... i can see some of them and do some of them, but once it starts goin toward the end, im not sure if hes jumping to 7 or 9 or just plain 2ing off of the mantenbou and where the delays are... i usually read after the haku... i want to learn them cause im tired of doing the same corner combo.. you know the tsubame 6c 2b 2c j.b JC j.bc D falling c 6c tsubame 6c 3c or d for wake up game... thanks
Spud Posted August 8, 2009 Posted August 8, 2009 Evaluate my Litchi pretty please. www.youtube.com/watch?v=OWF5jg4qlYk I know I'm...rough around the edges. I played sloppy, had a lot of execution issues, but what the hey.
STenSatsu Posted August 8, 2009 Posted August 8, 2009 Work on throw breaking. I think you got caught by every purple throw in the vid and it's like 2500 damage every time. Supers in the first match seemed kind of random. Try to to save kokushi for when they have to block it, all green as a counter hit, or do daisharin combo/block string. Execution can always be worked on of course. Those were the big ones that I saw.
STenSatsu Posted August 8, 2009 Posted August 8, 2009 now dont flame me, i was searching through this site (which is a lot of reading), and i could find RichiA combos, but some are not confirmed... I would greatly appriciate it if someone could break down and write what this guy in this video is doing... i can see some of them and do some of them, but once it starts goin toward the end, im not sure if hes jumping to 7 or 9 or just plain 2ing off of the mantenbou and where the delays are... i usually read after the haku... i want to learn them cause im tired of doing the same corner combo.. you know the tsubame 6c 2b 2c j.b JC j.bc D falling c 6c tsubame 6c 3c or d for wake up game... thanks Normally you do 2 off the mantenbou, hit the ground, then do either 8C or 9C, then dj.[D], ]D[, falling C, 6C ,etc for the riichi finisher in the corner. For starting you generally do it off a hatsu that hits them while they are in the air. You want as few hits as possible before the riichi part though. So you can start with somethings like: 6a,haku, wait a sec then hatsu Chun, hatsu Chun, 5B, hatsu Haku,chun,hatsu Tsubame, Hatsu After you hit the hatsu do riichiA into ippatsuA asap. Then you'll usually do either ippatsuC twice or ippatsuA then C depending on character. (It's in the later pages of the Everything thread.) Riichi corner combos usually do about 4.5 off most starters. If you just want something different that is a bit less character specific, you can do rekkas in the corner: Chun,land,hatsu,haku, chun,5b, j.bc,dj.d,falling c,6c,tsubame,6c,3c does like 4k 6a,haku,chun,land,hatsu,haku,chun,5b,j.bc,dj.d,falling c,etc does like 3.5 or so iirc.
WayINside Posted August 8, 2009 Posted August 8, 2009 it's a minor thing, but i think that after DP, 6C you can relaunch them with 5C instead of 2B 2C (which may make the combo easier to land). care with all green, as all saw in mikeZ vid while you are in the super flash bang can buffer his super and hit you. i'm not sure if it's technical but, try to get better combo after itsuuA on hit :P about your game plan, i have a feeling that you don't change your play style too much according to your opponents character most of the time you dash forward, or worse (imo at least) try to AD against bang, but the facts are, that he can dash, throw better, and can outpoke you in the air, especially since you don't have your DP there. you have to adapt and seek to use your range advantage over him. (and if you play nu you will seek to get in as much as you etc..) from my experience against bang, first you should stop him from using those annoying seals. make him whiff with them, litchi has no problem punishing whiff almost at any given range (as you did yourself here and there). and so he will think twice before using any seal. now he will probably look to rush you (since he has almost no tools to turtle), now you can outpoke him to victory. but i guess that the most important part is not to fight him in his stronger field, where you lack (litch ad game is not so strong, especially without stuff cover). anyhow, pretty nice litchi, and had me rethinking my moving to noel. (to chicks and i can't decide ) i think i hate you for this
Spud Posted August 8, 2009 Posted August 8, 2009 i'm not sure if it's technical but, try to get better combo after itsuuA on hit :P lol, I was trying to do ItsuuA > kote6 haku hatsu RiichiA IppatsuA. It messed up, as you can probably tell. about your game plan, i have a feeling that you don't change your play style too much according to your opponents character most of the time you dash forward, or worse (imo at least) try to AD against bang, but the facts are, that he can dash, throw better, and can outpoke you in the air, especially since you don't have your DP there. you have to adapt and seek to use your range advantage over him. (and if you play nu you will seek to get in as much as you etc..) Thanks, this was actually my first match against a decent Bang who didn't just spam the same combo over and over hoping to get a hit (I've actually never played against a Super Bang before), so I'll add this to my (long) list of matchups I need to learn. Thanks for the feedback. EDIT: I do 2B 2C because it works on everyone, so I never forget and mess up the combo. It's happened before, so I've tried to keep my combos nice and generic. DOUBLE EDIT: I'm known for doing random Supers, I do it intentionally to throw the opponent off. It's stupid, but fun. And that's what matters.
alvsmondares Posted August 8, 2009 Posted August 8, 2009 thanks STenSatsu i really appriciate it... now once i get those combos down... i wanna use the dalharin/great wheel combos like the video... but do u think that the dalharin combos are worth the 50 heat when i can mix up 13 orphans/KM cuz it is such a beast? oh and i think i played ur litchi a couple times before in ranked match cuz ur ps3 tag looks really familiar... so next time i play u, tell me what u think about my litchi
STenSatsu Posted August 8, 2009 Posted August 8, 2009 Outside of random j.b hit into Wheel combo, I think it'd probably be better to either do KM or Wheel super to cover a blockstring mixup. I'm terrible about using my tension though, so take it with a grain of salt.
WayINside Posted August 9, 2009 Posted August 9, 2009 the problem about 13 imo, that some char can revrsal out of it (bang, tage, hakumen, mb even tao etc..)
Cornix Posted August 9, 2009 Posted August 9, 2009 the problem about 13 imo, that some char can revrsal out of it (bang, tage, hakumen, mb even tao etc..) IAD over them, except for tager... just wait for tager to whiff. Tager is the only one who can escape all of 13 orphans, but that's only if he actually gets you with the throw. Bang and Hakumen can get out of shishin with counter/guard point but that doesn't last long enough for 13, Haku-men can technically get out with his super counter but you can dodge that and it costs him 50 heat to get out of 50 heat, which I'd say is a fair trade since you can jump his super counter and get him before he recovers (depending on where you are on the screen)
WayINside Posted August 9, 2009 Posted August 9, 2009 it's really hard to jump his super counter (when he time it reversal), tried it twice up untill now, both attemts failed
Cornix Posted August 9, 2009 Posted August 9, 2009 it's really hard to jump his super counter (when he time it reversal), tried it twice up untill now, both attemts failed j dj at full screen sj dj otherwise. obviously this only works if he super counters off your staff when it's not attached to you. It is difficult if he super counters off your shishin or something when you're right there, you almost have to predict it and start your super jump there. When he has the meter for it and you pressure him on wakeup with your staff stay at max haku range and start holding 2 then, it still puts you into position for your haku as a low mixup.. just be sure to wait a little before starting to see if he supers.
OhNoez Posted August 10, 2009 Posted August 10, 2009 I can't wait to see a Litchi that plays more without Mantenbou than with, and does it well. Whether it's impractical or not.
Spud Posted August 10, 2009 Posted August 10, 2009 I can't wait to see a Litchi that plays more without Mantenbou than with, and does it well. Whether it's impractical or not. No such thing.
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