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Posted

After trying it, you can switch which side you come down on by delaying slightly after the 3c. If you do it asap and drop you cross up, if you delay slightly you won't. Had no idea fuzzy guard was in BB till I saw this either lol.

Posted

Had no idea fuzzy guard was in BB till I saw this either lol.

Everytime I tried to do that setup in P-mode against the CPU it never worked. I guess fuzzy guards only work against players?

Rachel has PLENTY of fuzzy guards lol

  • 2 weeks later...
Posted

There's really not much to critique in these particular matches since nothing interesting really happens. It really just looks like the opponents don't have a solid grasp on the Litchi match-up so they just get steamrolled and never get a chance to put YOU in an interesting situation that we can critique about. All I can really say is: - You always 6A after Shishin. It's really repetitive and telegraphed. Yet, the opponent always gets hit by this setup which backs up the point I made above. - You pick up Tager with 2B when you could be 5Cing. You do this multiple times. - Against Bang that likes to jump forward after his autoguard 5D is blocked you can also use j.A to counter as an alternative to airthrowing. Just pointing it out options you might already know as opposed to suggesting that one counter is better than the other.

Posted

-takes into consideration- And I see I don't have any more recent ones in my youtube. -sighs as he goes to play Kurum-

Posted

Max covered most of it. Try to get better players for critique footage. Pick up everyone except nu/carl/noel and sometimes litchi with 5c usually. Remember that Bang's air hitbox is dumb and horizontal for 6c. Better corner combos. Mixup after shishin. ( Fuck if I don't do the same thing to most randoms online though lol.) Also, first round against Bang you hit him with the tail end of an IAD C in the corner, you can often land and get haku->chun in that situation for a full corner combo. Should see if you can get footage against like LostSoul (he's probably ~red with you), kidviper, 10stars, or kurumster if you can. (Just listing good players I've actually seen online that I think are near you.) Maybe some of the SoCal like pulsr and pignutz might be red or better if they have wired internet.

Posted

Only viable candidates from that list would be kidviper and Fagrum. And yes. Repeatedly doing the same thing on people who act like they don't know how to block is totally worth it until they actually start blocking. So I don't switch up till then. I might do more later. Before I call it quits on psn and stick strictly to offline till the tourneys.

Posted

I like to have them guessing at what to do next. Rather than just HCD at the end. The loop is overused and they all basically know to block down at the end. It gives them something to think about.

Posted

Kennyon and I pretty much agreed that midscreen 6C>2C isn't an optimal combo because it leaves the staff half a screen away is a pretty much useless state.

Posted

Kennyon and I pretty much agreed that midscreen 6C>2C isn't an optimal combo because it leaves the staff half a screen away is a pretty much useless state.

I don't agree but, maybe I'm wrong:

tsubame 6C, 2C, 6C, 2C, 6C, D, 6C, manten returns.

Posted

I tried your combo on Tager tonight and it seems really unstable. I tried lots of variations by dashing/not dashing between the 6C's and from different locations on the screen. When I can hit the full combo it does more damage than all the other alternative combos, but I don't think I'd go for this combo every single time because it's unstable. If you have ways to make it stable every time then I take back what I said and would recommend going for it as much as possible (I was actually assuming you were talking about the 2C>6Cxn loop in your earlier post.) Also, through experimentation I found that doing Tsubame>6C>dash>2C>6C>5D>6C>return>6C>Tsubame>6C>3C is far more stable than repping 2C>6C twice before 5D.

  • 1 month later...
Posted

Someone told me they searched my name on youtube and theres 3 vids of me. (bad ones to say the least)

But anyways this vid here http://www.youtube.com/watch?v=pKbkafsd22c vr a Rachel. This presure is just godly and i dont know what to do with this much pressure. I know i missed some combo's opportunities but thats not the point here. What do you do in this type of situation?

Posted

IB Tsubame works if she tries j2C a lot. Or, you should just save your meter for DAA(Dead Angel Attack/Or Counter Assault) to get out of it for free. But I saw while you were blocking frog, you weren't IB....Plus her super, you didn't IB that either =/ You're missing free meter. Plus, I know you said you missed a lot of combo opportunities, but, you weren't adding in 5C before Tsubame in the corner when the combo was at 11 hits or less. You went straight to Tsubame. And don't you hate it when you randomly search your name and find a vid of yourself screwing up a million =/

Posted

haku hatsu chun RC JC xx in the corner is a huge waste of meter. You can do something like haku chun hatsu haku chun xx or keep it simple and just do haku chun 5b xx besides from not IBing, your neutral game is very weak realize that rachel doesn't have to be coming to you and she can just hang there throwing stuff out throw your staff more and carefully advance

Posted

I've been really working on IB latly. Yeah i know my neutral game is weak. Been really working with the 6b fake out and using 6a and just mixing up the block strings. I usually use 5c but online i dont use it sometimes due to lag issues. Hopefully i can get some of my better games up there and get some more help with them. Thanks for the info.

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