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Posted

Yeah, the knives. It is possible to slightly delay it, and from pure eye-sight it seems that the opponent always sticks to the same height.

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Posted (edited)
http://www.youtube.com/watch?v=AoJ79WnYGes

just tested out these demo combos again, and they do the same damage in v.1.02, don't see any proration changes.

about the agito fastfall: was fooling around with it yesterday when i found it, in combos you could theoretically do [combo into j.236C,] juggle after bounce with 2C, fastfall j.C,\/,5C, relaunch. the damage for some reason wasn't higher than in the simpler version of the combo though, probably because 2C adds scaling.

characters that can use the fast fall:

Burai Yamamoto

Heita Zinnai

Nakanishi Sisters

Daigo Hotta

Hanny

Manbou

Sanzou Kongoumaru

Agito of the Dark

Mecha Heita

Fastfalling

:-( I was gonna call it drop jumping.

Anyway, how many people have gotten a chance to get loacals to try this game?

Edited by Negative-Zer0
Posted

After his special run, Heita's B followup is a special dragon punch with some form of invincibility, that allows him to recover in the air, which means followups are possible.

So far the only follow up worth dick I've found is j.M land 623D.

Posted

I've created another Agito combo. This one does 3131 damage, and can be done mid screen or in the corner, and involves drj (dropjumping.)

DrjC, 5C, 2C, jC, jD, drjC, 5C, jB, j236C, 5C, jC, jD, land, jB, j236C, 5C, jC, jD, land, jB, j236X

You can also start it with jC, j236A and it does 3250 damage. I tried replacing 5C, jC, jD after the j236Cs with jC, jD, drjC, 5C, but in the end, it ended up doing less damage due to number of hits proration. Perhaps it could be done once, and then the second time just done with a traditional relauncher. I'll keep messing around.

Posted

Drop jumping? Fast falling? I just call it tri-jumping because it's pretty much the same thing as the Versus series and it's already an established fighting game term.

Posted
*sigh* Well "tri-jumping" is not safe to do with C and is easily punishable. It is safer to go with B or a knife. Throw in a Trijumping C when you are SURE that it will hit.

Hate to be a buzzkill, I'm just saying there's been a term for this action for 10 years now.

Posted
Hate to be a buzzkill, I'm just saying there's been a term for this action for 10 years now.

I know, i play that game like everyday. I just wanted to name something for once. Ain't too much trouble honestly.

GLITCH: Agito CANNOT win. He just can't. I dare you to try. Winning with him is impossible unless you are lucky. Before you lash at me, do as i say and try.

Posted
GLITCH: Agito CANNOT win. He just can't. I dare you to try. Winning with him is impossible unless you are lucky. Before you lash at me, do as i say and try.

Mash buttons until you can move around and then stand still and wait for his win pose that shares the same animation as his trap/DP super ending.

Posted

Funny thing about that, I once killed Agito while triggering his trap, and he died but didn't fall down. Just stoop up staring at me, and the next round started.

Posted

I wouldn't call this a tri-jump. Triangle-jumps traditionally offer the opportunity to deliver either an air attack or a ground low with only a split second of difference between them. They also tend to be triangle shaped. This momentum cancel can ONLY be executed with an air attack, and isn't really triangular at all. It's much more similar to Faust's Drill Cancel Kick. I'm fine with the term dropjump.

Posted
I wouldn't call this a tri-jump. Triangle-jumps traditionally offer the opportunity to deliver either an air attack or a ground low with only a split second of difference between them.

Well another name for tri-jump was Tri-DASH because you were actually air dashing and not jumping. While in this sense you can't air dash down, the instant overhead function is still there and serves its purpose.

They also tend to be triangle shaped.

post-24195-139515162259_thumb.gif

Posted
I wouldn't call them triangle jumps for the simple fact that what method of execution in this game is very different than in MvC.

Does the input really matter? I would assume the only thing that matters is the action itself.

Posted

So Oros charge-move from SFIII 3S is a dragon punch and should thus be called dp just because it looks like a dp?

Things like these are important.

Posted
So Oros charge-move from SFIII 3S is a dragon punch and should thus be called dp just because it looks like a dp?

Things like these are important.

I'd call it a DP. It's certainly more of a DP than it is say a Flash Kick.

Posted
you can do like 3.4k if you do 2C>jc>JC>J236A/B instead....but okay

I'm not sure how this is intended to be done. I recognize that there is a certain height at which j236A hits twice, but it seems very specific and impractical. Is this what you're referring to?

Posted

no, it depends on horizontal distance, if you start out with say 99C>5C>2C you can do J236B 1 hit and continue with JC>JD>5C>JB>J236C>etc, its pretty easy imo

Posted (edited)

there's another bug with agito btw, if you connect a crossup j.B into 236B against a standing opponent, and if you are at the correct height, both hits of the j.236B will hit. the first one knocks them down for about a frame, really hard to see, the second one just stands them up again.

edit: imo it has to do with the move having both a "physical" knockdown hit and a "knife throw" hit, which doesn't knock down. seems like they can hit both under certain conditions etc.

Edited by AtTheGates
Posted
Fastfalling

:-( I was gonna call it drop jumping.

Anyway, how many people have gotten a chance to get loacals to try this game?

I played with a friend yesterday. I was using the baiken-like girl and he the sisters. It's a pretty damn FUN game ...

Also I vote for "drop jumping", but just because it has nothing to do with a tri-jump or a fastfall. We should find something better, like "inverse-doube-jump-installing" but less stupid.

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