Tachyons Posted August 26, 2011 Posted August 26, 2011 Anyways they hate Big Bang Beat, they had a wiki for the first game but took it down, so I doubt they'll be hosting their own any time soon, we are all you need :3 To be honest BBB 1st IS a shitty game. Patches made it unplayable and killed BBBBase which used the Mizuumi wiki. They also had to delete some of the other more obscure wikis to make way for the new ones.
Koori Posted August 26, 2011 Posted August 26, 2011 >Clicks Link >Kunagi has little to nothing... Not that I have the game anyway. >.> i would post some things...but i dont really have the time ;_; or skill :p
Delrian Posted August 26, 2011 Posted August 26, 2011 Hell just some information about her normals, I know 4C isn't listed on there. I would but I'd be going from the demo, so I don't know if they changed her combos (and for some reason the ones I find are different than the ones most people find. )
Koori Posted August 26, 2011 Posted August 26, 2011 Hell just some information about her normals, I know 4C isn't listed on there. I would but I'd be going from the demo, so I don't know if they changed her combos (and for some reason the ones I find are different than the ones most people find. ) lol my bad, 4c turned into 6b for some weird reason, gonna change that
TSHKN Posted August 28, 2011 Posted August 28, 2011 yo guys new patch 1.03 to the lab to see if IDJ works
Tong Posted August 28, 2011 Posted August 28, 2011 Where is it. Auto patcher is being gay and insists in updating to 1.01
xlolxlolx Posted August 28, 2011 Posted August 28, 2011 lol agito's 236X glitches and sticks in air if you hit them at the right height
TSHKN Posted August 28, 2011 Posted August 28, 2011 ok so far Sanzou jump bug fixed and also Devil Daigo Big Bang mode bug and maybe IDJ or whatever might be gone not sure need to test more
Tong Posted August 28, 2011 Posted August 28, 2011 Great, Im updated to 1.03 But now, wont detect my pad ingame. I can config it and all, but no response Had to use Xpadder, wtf Edit: fuck yeah!! The delay is gone!
Negative-Zer0 Posted August 28, 2011 Posted August 28, 2011 (edited) IDJ is gone isn't it? I gotta say, I am truly uninterested in this game now. It feels like it is gonna be linear as fuck now. Its like taking away the tri jump, it just kinda stumped my interest. I will see if i can still play it. Just REALLY, disappointed in Aja. Edited August 28, 2011 by Negative-Zer0
dobiqwolf Posted August 28, 2011 Posted August 28, 2011 now everyone got a big bang attack, also heita 10 years old knucle is fixed as opponent freezes during activation. Ren is still missing DP+B follow up so move still useless
stickystaines Posted August 28, 2011 Posted August 28, 2011 (edited) Another patch, another infinite. Agito Infinite http://www.youtube.com/watch?v=QB3KoO5Ejkc Stay godlike Aja Edited August 28, 2011 by stickystaines
dobiqwolf Posted August 28, 2011 Posted August 28, 2011 is it me or combo damage get scalled even more
xlolxlolx Posted August 29, 2011 Posted August 29, 2011 (edited) no hes just making it complicated, you can get like 4k+ with 6A>5C>JC>J236A>5C>repeat, still no timer so infinites are pointless unless they actually do more damage than BnBs oh and agito's 623D scales really well now, so its a good ender Edited August 29, 2011 by xlolxlolx
JohnGrimm Posted August 29, 2011 Posted August 29, 2011 Welp, Burai lost the ability to chain 5C into 2B. Big nerf if you ask me. Also, we all should really contact Aja and try to get IDJ back in the game. I get the feeling if they had a lot of fan feedback to put it in the game they probably would.
Spooty Whiteboy Posted August 29, 2011 Posted August 29, 2011 Welp, Burai lost the ability to chain 5C into 2B. Big nerf if you ask me. Also, we all should really contact Aja and try to get IDJ back in the game. I get the feeling if they had a lot of fan feedback to put it in the game they probably would. This gets rid of his infinite. Also, I think IDJ should stay gone.
JohnGrimm Posted August 29, 2011 Posted August 29, 2011 This gets rid of his infinite. Also, I think IDJ should stay gone. That infinite was not game breaking, and there are other ways they could have went about getting rid of it. If they adjusted the juggle hitstun of 2B he would have been fine. Chaining 5C into 2B was a great long range hit confirm into his BnB and now he has to be much closer range to get damage. It's a huge nerf. And IDJ was an interesting mechanic, good for pressure, meaties, it was basically a short jump so you were harder to anti-air, it added more depth to the game.
Spooty Whiteboy Posted August 29, 2011 Posted August 29, 2011 It added more depth to 7 out of 16 characters in the game (technically 9 people could to it, but Hanny and Sanzou didn't really benefit). And by depth, I mean something that wasn't supposed to be in the game. If the dev's decided to embrace it, then I would have been all for it, but they didn't intend for it to be there, and they apparently don't want it there.
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