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Posted
Staying positive doesn't mean anything. Besides, there is still no fireball collision yet. It is not ready to go online.

It all will be good only if devs do not drop the project. It's all what is really needed. The game will be good later.

Posted (edited)

Apparently v1.04 made links a lot easier to perform: I can do the 2C xx 214A xx 214B > 2C and 2C xx 214A > 5A links on Rouga pretty much consistently now, and I'm sure those were 1f links before.

This should make the 2C xx 214A > 5A xx 214A xx 214B loop BnB material for Rouga ^^

Edited by Mengjun
Posted
Apparently v1.04 made links a lot easier to perform: I can do the 2C xx 214A xx 214B > 2C and 2C xx 214A > 5A links on Rouga pretty much consistently now, and I'm sure those were 1f links before.

This should make the 2C xx 214A > 5A xx 214A xx 214B loop BnB material for Rouga ^^

I was doing 1f links this whole time? Can anyone speculate how the round start will affect positioning? Need someone good to play with.

I also speculate that if that were so ( and i am 1000% positie that it does) then Sanzou has a disadvatage in this regard, i am am sure that Kunagi would benefit the most.

Posted
I was doing 1f links this whole time?

214A > 5A and 214B > 5B/2C were always extremely hard for me, I remember, so I'm pretty sure those were 1f indeed. Had a little easier time with the 214B > 5A link, which should be 2f I believe.

Posted
214A > 5A and 214B > 5B/2C were always extremely hard for me, I remember, so I'm pretty sure those were 1f indeed. Had a little easier time with the 214B > 5A link, which should be 2f I believe.

True. Success of connecting twins 5c was like 1\4 and after 1.04 came out I do it with ease everytime.

Posted

Find someone who mains Sanzou. He is SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO ASSSSSSSSSSSSSSSSSSSSSSSSSSS. No low, unreliable command grab, and extremely risky blockstrings. I tried with him, but he just seems like a worthless gamble.

I am beginning to like Heita though. I might just Main three characters. Rouga, Erika, and Heita. Dabble with Cyclo- I mean Devil Daigo to.

Posted (edited)

Me and AyaImmortal played BBBR some more yesterday, had a much better experience than the last time (except when the game turned netplay on us near the end of our third hour and started having OFFLINE lag spikes). He's decided to main Daigo and I'm playing Senna and Erika. We're both getting into the game seriously now since they're working on a netplay feature.

With that said, I added another little detail to Senna's general strategies on the Wiki because I learned just how good 214A shenanigans are with her in pressure.

I also had the audacity to play Hanny for a couple of matches. I think I now know what Pet Shop was like in his youth.

Guys, sorry if I say anything wrong but isn't Burai like REALLY overpowered when compared to the rest of cast?

I mean, he's got insane damage coupled with easy combos. Like: 5b 6b 5c 6b 5c 6b 5c...etc with no b-power usage it deals more than 4000+

WTF?? For example with twins I can do something like 3500+ with usage of 1 b-power. And add to that, it requires special placement of kyudo twin.

Burai's still pretty strong in BBBR, but he definitely isn't Daigo. :s

Can't say much for the sisters though because I don't play them. I never was particularly good with characters like that.

Has anyone translated Erika's change? I think a lot of her combos on the Wiki have become invalid. Either that or the combos are just dang hard and I'm not doing them right.

Edited by Bolverk-GTM
Posted

Trying to interpret what Google Translate gives me, just tells me that Erika's BBB glitch (last hit not being shown on combo counter) has been fixed.

But I do think all the combos for Erika on the wiki are actually v1.02 combos.

Posted

Ok I admit I haven't be keeping as up to date with the wiki as I would like (mostly due to a lack of motivation to play the game...all by myself...) but Erika changes the least between versions, most of her changes are cosmetic. I just went and tested all of her combos and they all still work (with the exception of losing the ability to chain 2 jAs but that has been fixed).

Some of her things are a bit tricky but they all work, and I have crappy execution, but you also need timing with some of her tricks.

Posted
Ok I admit I haven't be keeping as up to date with the wiki as I would like (mostly due to a lack of motivation to play the game...all by myself...) but Erika changes the least between versions, most of her changes are cosmetic. I just went and tested all of her combos and they all still work (with the exception of losing the ability to chain 2 jAs but that has been fixed).

Some of her things are a bit tricky but they all work, and I have crappy execution, but you also need timing with some of her tricks.

Ok so I'm just mistiming it then, I guess. I can get everything on the wiki to work except this:

[ ~ 5C > 2C > 41236+A > 214+A > 214+B > 63214+C > 41236+A~4C ]

That's the only one I can't get to work to save my life. 63214C sends them flying way too far back for the 41236A to connect and I can't seem to cancel it any earlier.

Posted

I'm not going to lie that's probably her most difficult/impractical combo because it's high situational, you have to be really quick in canceling Shoko call into Cyclone Chain so that Shoko knocks em down, but you also have to make sure this connects near the end of Cyclone chain (before they are blown away) so you have enough time to connect the tricky Tight Chain.

lol, maybe I will just remove it, or at least alter it to make something more viable.

I'll hit the lab later to post more combos.

Posted (edited)
I'll hit the lab later to post more combos.

Kinda what I've been doing, lol. :v:

I'll do the posting for you. ;)

Done. I replaced the combo with one of my own. You MIGHT lose out on like 100 damage, but this combo is a lot easier to pull off than the other one.

Edited by Bolverk-GTM
Posted
Ok I admit I haven't be keeping as up to date with the wiki as I would like (mostly due to a lack of motivation to play the game...all by myself...) but Erika changes the least between versions, most of her changes are cosmetic. I just went and tested all of her combos and they all still work (with the exception of losing the ability to chain 2 jAs but that has been fixed).

Some of her things are a bit tricky but they all work, and I have crappy execution, but you also need timing with some of her tricks.

Hang in there, Kojiro and online should be up in another week or so.

And DAMN isn't kunagi a high execution character? IF i wanna keep mixups extremly tricky i have to have mvc2 hands. Thank god i do.

Her dash canceled A's for blockstrings= Is she the daughter of storm? Shit is godlike.

Posted (edited)

Well goody, I've found that the Erika combo I added to the Wiki is in fact universal. Ladies and gents, we have an Erika universal. Now when netplay comes out, you can make me proud (cry in sadness) by autopiloting that combo and making yourself unsafe on block. :yaaay:

Edited by Bolverk-GTM
Posted

I found this weird Erika potential corner mixup the other day. After something like ... 5C > 2C > 6B > [63214C]x3 > 623B(whiff) in the corner (or anything ending in [63214C]x3 in the corner, for that matter), dashing forward will sometimes cross-up, and sometimes not. Can't really seem to control yet when which is happening, but it seems like an interesting idea to me.

Posted

By the way guys, wouldn't you mind if I post here some nakanishi's combos and you post it on wiki. Because I have no net-page editing experience and it's like deep forest to me.

Posted (edited)
diago + frame traps + emblem cancels = dumb ass character

Ain't that the truth? Agito is pretty wack too. The fact that his knife trap stays out there for years and hitting him doesn't make it disappear is like "What? Why would you do this?"

Edited by Bolverk-GTM
Posted (edited)
I'm not going to lie that's probably her most difficult/impractical combo because it's high situational, you have to be really quick in canceling Shoko call into Cyclone Chain so that Shoko knocks em down, but you also have to make sure this connects near the end of Cyclone chain (before they are blown away) so you have enough time to connect the tricky Tight Chain.

lol, maybe I will just remove it, or at least alter it to make something more viable.

I'll hit the lab later to post more combos.

Ok so I'm just mistiming it then, I guess. I can get everything on the wiki to work except this:

[ ~ 5C > 2C > 41236+A > 214+A > 214+B > 63214+C > 41236+A~4C ]

That's the only one I can't get to work to save my life. 63214C sends them flying way too far back for the 41236A to connect and I can't seem to cancel it any earlier.

Kinda what I've been doing, lol. :v:

I'll do the posting for you. ;)

Done. I replaced the combo with one of my own. You MIGHT lose out on like 100 damage, but this combo is a lot easier to pull off than the other one.

Sorry I'm the one who posted that, its no longer viable ( I mean the combo still works but doesn't do what I wanted it to so I scrapped it). yeah its a little hard but once you get the timing down its not that bad actually, and it was universal. I removed my 214b combo since that wasn't possible anymore thanks to 214b having longer recovery now. I updated the wiki with a new (harder) combo. I'll keep making new stuff with erika, I'll try to make some easy combos for once I swear lol. If you have any questions about the combo I posted and trying to do it just post it here I'll answer it, sorry I haven't been paying attention since I couldn't get the updater to work but now I'm playing 1.04.

EDIT: Posted a nice easy BnB her, it's what i use when I feel that I can't land my normal crazy long BnB.

Edited by Achtzehn
Posted

Hi. I'm new to this forum. Coming from various differerent places and found this seems to be the place to go for BBBR discussion. I mean, other fighting game communities don't seem to have as much discusssion about BBBR as this one does, am I right?

So yeah, I decided that I could learn some BBBR, tested out a few characters and found out that Kinako, Daigo, Ren and maybe, just maybe Sanzou could be my choices to main (that is also in order like "most interesting to least interesting"). The wiki just doesn't have like any info on any of these characters as far as combos and such go. So I find that rather unfortunate. I'm not good at finding combos on my own either. So I decided to register here and ask you guys. Do any of you know basic combos for these characters, I'd mostly prefer Kinako, but any of the others will do too.

Thank you in advance and I hope I'm welcome here.

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