Mengjun Posted October 1, 2011 Posted October 1, 2011 v1.05b changelog: ■ネットワークモード ・UPnP(自動ポート開放)機能を追加(※お使いの機器によっては対応していない場合があります)。 ・特定条件での同期ズレを修正。 ・トレーニングモードを行った後にネット対戦を行うとラウンドが終了しなくなる不具合を修正。 ・ステージが聖城学園 広場固定になっていたのを修正。 ・特定操作を行うとゲームが動作を停止する不具合を修正。
Koori Posted October 1, 2011 Posted October 1, 2011 v1.05c out Changelog: ver.1.05cへのアップデートを開始します。 ※必ずver.1.05bに対し適用してください。それ以外のバージョンに対しては適用できません。 変更点は以下の通りです。 ■ネットワークモード ・接続時のタイムアウト時間を短く修正。 ■共通 ・垂直ジャンプで振り向きが正しく行われないことがある不具合を修正。 ■斬真狼牙 ・ブロウの硬直を延長、受身不能時間を延長。 ・Bダッシュゲージの回復速度を鈍化。 ■天楼久那妓 ・屈H、降魔月のカウンターヒット時の浮きを変更。 ■京堂扇奈 ・立L、屈Lの受身不能時間を延長。 ・菖蒲の攻撃力を上昇。 ・新技「癒采花」を追加。ゲージが1本↓↓Sで発動。 ■陣内兵太 ・陣内流二段回しの硬直を延長。 ■闇のアギト ・チェーンソーの不具合を修正。 ■堀田大悟 ・屈Hのカウンターヒット時の浮きを変更。
Achtzehn Posted October 1, 2011 Posted October 1, 2011 (edited) By the way where do you find the changelog? EDIT: Seems like they fixed the bug with kojirou. Thanks aja. Edited October 1, 2011 by Achtzehn
SolxBaiken Posted October 2, 2011 Posted October 2, 2011 Change logs are given each time before you update. And if you can properly record frame data and hitboxes properly it would be too easy to get em on the wiki.
Akiro Posted October 2, 2011 Posted October 2, 2011 Fuck my life in the ass, I think I threw out my Authorization code.
Achtzehn Posted October 2, 2011 Posted October 2, 2011 Change logs are given each time before you update. Ah, explains that. Since I don't have my system settings to japanese it shows up as a mess of illegible characters. Thanks for telling me, even though it was right in my face the whole time haha.
M.fear Posted October 2, 2011 Posted October 2, 2011 Fuck my life in the ass, I think I threw out my Authorization code. that sux i would like to play some one from North America so im not playing in slow motion
furix Posted October 2, 2011 Posted October 2, 2011 But slow motion will let you see everything frame by frame like if you were in the fucking matrix!
Negative-Zer0 Posted October 2, 2011 Posted October 2, 2011 (edited) Wait, is the online bad? Has anyone played someone on a good connection? Btw, not that anyone cares, but Erika is now my secondary and i am back to trying to break Kunagi again. In fact, her 5A can be chained into each other as a blockstring and pretty much nothing you can do but eat it, or take the damage unless you are hieta or sanzou who have Super Armor on run commands. You can also dash cancel (not really cancel since the recovery is stupid quick) into more to get them into the corner, lows, and grabs. Not sure about IADs, becuase you have to be positioned right in order for it to even hit and not miss completely. You can counter it with B-counter, but it needs to be Yomi timed to hit. TKed Fireballs are godlike. Especially the B verision, which puts you back on the ground immediately. This is great for Okizeme games. And since fireballs can't cancel each other out, I don't know if this makes Agito better or worse, since he'd have to eat something every time he throws something out. Btw, NEVER get cornered by Agito. That is like the equivalent of death. Edited October 2, 2011 by Negative-Zer0
TSHKN Posted October 2, 2011 Posted October 2, 2011 yo can anyone put up some of their netplay matches or a stream to see how the netplay is.
Negative-Zer0 Posted October 2, 2011 Posted October 2, 2011 Yea i wanna know if it is bad or good as i await my LEGIT copy of the game to arrive.
M.fear Posted October 2, 2011 Posted October 2, 2011 well i can't really say if net play is good or bad because i have yet to play anyone from north america if anyone wants to play let me know
Achtzehn Posted October 3, 2011 Posted October 3, 2011 Oh yeah by the way is anyone going to season's beatings? It'd be nice to get some offline games going if so, maybe even run a small tournament or something in one of the hotel rooms.
TSHKN Posted October 3, 2011 Posted October 3, 2011 that sound cool wish i could go best of luck to u guys if u have one i love to see the matches after
JohnGrimm Posted October 3, 2011 Posted October 3, 2011 (edited) So I've started the work of compiling frame data (starting with Daigo) and there seems to be some unusual things with how normals work. It looks like links are impossible even though the normals should allow them. For example, Daigo's 6B is +5 on hit, he very clearly goes back to his idle animation, but even still his 5A, which has a 3 frame startup, simply won't link no matter what. It's like there's "chain frames" after the recovery that only allows you to use a normal that can be chained from the normal you just used and nothing else. I suppose it does make chains easier, but completely eliminating links makes me sad. EDIT: Daigo's page updated with frame data. Double edit: Whoops, forgot his Big Bang Break. I'll get to that later. Edited October 4, 2011 by JohnGrimm
Negative-Zer0 Posted October 4, 2011 Posted October 4, 2011 Do Kunagi and Erika next. Can you also get hitboxes? (no pun intended) Distiguishing them from Hurtboxes is very difficult.
JohnGrimm Posted October 4, 2011 Posted October 4, 2011 (edited) Do Kunagi and Erika next. Can you also get hitboxes? (no pun intended) Distiguishing them from Hurtboxes is very difficult. No idea how to see hitboxes, you'd probably have to open the game files to do that and I have no idea how to do that. I was also going to do Rouga's next, but if you want to help out record their moves on hit, block, and whiff at 60 FPS and upload them and I'll get on it. Oh, and make sure to have the input display on. Edited October 4, 2011 by JohnGrimm
JohnGrimm Posted October 5, 2011 Posted October 5, 2011 (edited) http://www.youtube.com/watch?v=AWHWsP57LK8 Completely unrelated to everything I was doing, but did some quick exploring of Rouga's air boost capabilities. EDIT: Air boost shenanigans. If you put the boost on infinite instead of doing Big Bang Mode you can see how badly it messes with the camera. The background stays exactly where it is, but you keep going up. It looks like you're falling without moving. http://www.youtube.com/watch?v=h2t70Jh-KbE Edited October 5, 2011 by JohnGrimm
TSHKN Posted October 5, 2011 Posted October 5, 2011 did u guy know that Agito had or have a chainsaw loop i guess that what they meant by chainsaw glitch here the vid also some nice meterless combo with Heita http://www.nicozon.net/watch/sm15797036
TSHKN Posted October 6, 2011 Posted October 6, 2011 yo Negative-Zer0 u want some netplay vid here there jp vid but its something http://www.nicozon.net/watch/sm15804741 Rouga vs Erika http://www.nicozon.net/watch/sm15804579 Kunagi vs Erika
Squil Posted October 6, 2011 Posted October 6, 2011 Can't find a guide for Ren, guess no one likes the guy like me :/ is he low tier or something?
TSHKN Posted October 6, 2011 Posted October 6, 2011 its soon for Tiers since the game not done yet but i do say Agito is S tier it looks like so far
dobiqwolf Posted October 6, 2011 Posted October 6, 2011 Can't find a guide for Ren, guess no one likes the guy like me :/ is he low tier or something? I used him in bbb1st, right now he isnt finish, missing moves and combo wise he is very very limited
Bolverk-GTM Posted October 6, 2011 Posted October 6, 2011 No wonder it felt weird playing him. That would explain a lot. So since the netplay feature is out and about, I'll attempt hopping on that at one point to see how it goes.
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