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38 articles in this category

  1. Guilty Gear XRD Beginner Primer by Consomme

    Consomme has written a Guilty Gear Beginner's Primer that talks about basic concepts and pitfalls beginner usually fall into such as throws and anti-airs. @GREATFERNMAN has translated it and we hope this helps all those newcomers come to grips with some of Guilty Gear's basic systems.

    https://www.evernote.com/shard/s296/sh/37a5588e-e936-4ea2-ae89-918b55334c12/39c3828332bfbff90ac66fd3c9659327

    And shameless plug, you can read more about Guilty Gear's system mechanics on the Dustloop Wiki!

    • 1 comment
    • 3,388 views
  2. Unfinished Character Colors in XRD

    @ShinKensou was able to glitch the ps4 version of Xrd and see some extra colors that didn't quite make it to the final version of the game, including Gold and Shadow colors!

    No steps for reproduction exist, but thanks to the handy auto-record feature of the ps4, they were able to capture the moment for all of us to see.

    Will we see these in REVELATOR?

     

    • 4 comments
    • 4,143 views
  3. Philosophy of Analyzing Losses by Nage

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    Earlier today Nage, a strong Faust player who placed 2nd at this year's Evolution 2015 and 2nd at last year's Arc Revolution Cup 2014 in GGXrd, posted a long document outlining his thought process when it comes to analyzing his losses in games in order to improve. The post has been translated and provides really insightful information to how players can productively approach losses. The scope of the post is with Guilty Gear  Xrd in mind, but is general enough to be applicable to anyone to plays fighting games.

    • 4 comments
    • 7,197 views
  4. GGXrd Tier List and Analysis by Nage

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    It's fairly common for top players to post their own thoughts as to how strong they feel a character is when relative to the whole cast, but rarely does it also come with a long analysis as to why. Recently Nage has posted one on his personal blog and it has been translated by @GREATFERNMAN

    • 4 comments
    • 8,115 views
  5. Toshin Gekitotsu GG Kings vs Progamers Video

    Miss out on the hype of FAB vs Sako? Ogawa vs Umehara? Well don't fret, Sony (the sponsors of the event) recorded it and have the entire thing on Youtube!

    • 0 comments
    • 4,075 views
  6. Next GGXrd Character to be Determined by In-Game Voting

    Early this morning, Arc System Works held their special Guilty Gear Xrd - Revelator - Launch Event on Nico Live.

    As a special announcement, it was revealed that the next batch/round of characters to debut in Xrd will be determined by an in-game voting system, which subsequently means that this voting system will currently only be open to players in Japanese Arcades. Hit the jump for more specific info on this interesting turn regarding your favorite missing characters from the Guilty Gear universe.

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    • 12 comments
    • 8,187 views
  7. GG Xrd Revelator Jack-O' and Johnny Footage

    Guilty-Gear-Xrd-Revelator-2-150x150.jpgWith Guilty Gear Xrd -Revelator- hitting arcades, plenty of footage featuring the new character Jack-O' and returning character Johnny have appeared in various parts of the internet. In particular 4Gamer released a video interviewing Pachi about the new characters. CleverFOXSOL has also posted footage featuring Johnny and Jack-O's instant kills. If you're looking for more footage, users of Dustloop have also gathered videos in the respective character threads.

    If you want to see the other characters, CleverFOXSOL re-streamed the GGXrd -Revelator- EventSpicaTerrible also posted footage of a day 1 tournament. Video Here

    • 0 comments
    • 4,127 views
  8. GGXrd Revelator Character Vote Ballot Revealed

    Today, Arc System Works have announced the choices for the poll to decide the next playable character. A varied list of 16 characters from across the series are in the running, with the surprising inclusion of Fanny from GG Petit.

    • 7 comments
    • 6,861 views
  9. Guilty Gear West Coast Round-Robin Broadcast

      
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    Various American and Japanese GGXrd players have organized a West Coast Round Robin event that will be streamed on Nico Nico Douga and Mr. Biscuits Twitch channel this Friday. Mr. Biscuits will be giving commentary in English alongside The Brett. The broadcast will happen September 4th at 9PM PDT/12AM EDT.

    • 0 comments
    • 2,560 views
  10. Guilty Gear East Coast Round-Robin Broadcast

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    To follow up with the West Coast Round-Robin, there will also be an East Coast Round-Robin this Saturday, September 5th at 6AM PDT/9AM EDT. Players featured will be Lost Soul (Elphelt), Drunken Chicken (Ramlethal), Marvisto (Ky), TSB | Mynus (I-No), Marlin Pie (Zato-1).

    The stream locations are the same and linked below with the Twitch stream being hosted by Mr. Biscuits and the NicoNico stream being hosted by efttake.

    • 0 comments
    • 2,903 views
  11. GGXrd -Revelator- 1.01 Patch and Jam Information (UPDATED)

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    Famitsu posted an article featuring returning character Jam Kuradoberi who was announced at Arc Revolution Cup 2015 along with the official GGXrd -Revelator- trailer. She will be part of a patch coming late September which will also include some bug fixes and character adjustments.

    • 0 comments
    • 8,081 views
  12. Guilty Gear Xrd -Revelator- Console Release Confirmed

    Arc System Works have announced that Guilty Gear Xrd -Revelator- will be released on PS4 and PS3 in Spring 2016. A new promotional video will be revealed at Tokyo Game Show 2015.

    Guilty Gear Xrd -Revelator- adds newcomer Jack-O' and old favorites Johnny and Jam Kuradoberi to the playable cast. Another character is expected to be added in by popular vote.

    Following this announcement, the Playstation Plus color DLC for Xrd -Sign- will be made available again on Japanese PSN from October 7 to January 5.

    • 5 comments
    • 6,291 views
    • 0 comments
    • 2,171 views
  13. Nage's Thoughts During Toshin Gekitotsu Match vs Kazunoko (Part 1)

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    Recently, ArcSystemWorks partnered with Sony and hosted a PS4™×『‎GUILTY GEAR Xrd -SIGN-』”闘神激突” event which consisted of a team battle between Guilty Gear specialists and other fighting game players strong at various games. Original article with full footage here.

    Nage outlines his thought process during his match against Kazunoko as part of a two part blog. @_tenkai has translated the first part into English. 

    • 1 comment
    • 6,050 views
  14. Pachi Comments on GGXrd Character Election

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    Pachi recently posted on the official GGXrd website regarding the returning character election for GGXrd. Players in Japan who complete arcade mode will get to vote on which character they would like to see return next. You can read the original article about the election here.

    The page mostly covers his thoughts on how he thinks the characters will play like. GREATFERNMAN has taken the time to translate it into English.

    • 3 comments
    • 5,216 views
  15. "The President" GGXrd -SIGN- Chipp CMV by ArT

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    ArT created a combo video for Chipp dedicated to flashy combos and experimental combo paths with cancelling Banki Mesai. Check it out!

    • 0 comments
    • 2,693 views
  16. Bursting Grand Viper Tutorial by VR-Raiden

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    Bursting Grand Viper correctly can be tricky business, but VR-Raiden has posted a tutorial showing how. The short video covers not only where the optimal bursting point is, but also how Sol with resources can punish someone for doing so both mid-screen and in the corner.

    • 1 comment
    • 3,005 views
  17. Guilty Gear Midwest Round-Robin Broadcast

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    As a follow up to both the West Coast Round-Robin and the East Coast Round-Robin, the collaboration between American and Japanese GGXrd players continues, this time featuring players from the Midwest.  The broadcast will take place Saturday 9/26 at 7pm PDT/10pm EDT.

    • 0 comments
    • 2,442 views
  18. Guilty Gear: Crash Course - Looks to Provide Basic Airdash Fighter Fundamentals

    The team over at Chemical Lovers has undertaken a project to help acclimate beginner players to the nuances of Guilty Gear which seem to hold them back from understanding the core principles underneath all of the flash and fast paced action. 

    Crash_Course.jpg

    • 8 comments
    • 4,767 views
  19. Nage's Thoughts During Toshin Gekitotsu Match vs Kazunoko (Part 2)

    After a bit of a hiatus, Nage's back with his interesting series where he tries to break down his decision making process during his match against Kazunoko at Toshin Gekitotsu

    thanks to @_tenkai for translating it into English. 

    if you missed part 1, you can find it here: http://www.dustloop.com/forums/index.php?/index.html/home/guilty-gear/nages-thoughts-during-toshin-gekitotsu-match-vs-kazunoko-part-1-r557/

    • 0 comments
    • 15,809 views
  20. Guilty Gear Crash Course #2 and 3! Blocking and Ground Movement

    Sorry we're late to the party, Chemical Lovers has recently put out 2 new videos covering more of the core principles of Guilty Gear. These two videos cover Faultless Defense, Running, and Backdashing. Click the article to see both of the new videos, or go to  their playlist on Youtube to see them all.

    crashCourse.jpg

    • 0 comments
    • 1,907 views
  21. Guilty Gear Crash Course #4

    The Chemical Lovers released their 4th Crash Course video, this time covering air movement.

    If you missed the previous parts, they've got all their current episodes in a playlist. Hit the jump for an embedded episode 4!

    crashCourse.jpg

    • 0 comments
    • 2,747 views
  22. Next Level Battle Circuit adds GGXrd to Roster

    If you live or work in the NYC area, chances are you know of Battle Circuit, Next Level Arcade's weekly Wednesday tournament. Starting this Wednesday, October 28th, Guilty Gear Xrd -Sign- will make its debut to the weekly alongside staple Ultra Street Fighter IV! Be sure to come out in force in support of the title, and take full advantage of the amazing competition that the NYC scene has to offer!

     

     

     

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    • 0 comments
    • 2,276 views
  23. Guilty Gear Crash Course #5: Attack Range

    The Chemical Lovers are back with the 5th episode of the Crash Course series, this time covering attack ranges and recognizing which attacks to use when.

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    They've also created a playlist with all their episodes in case you want to go back and re-watch a past episode.

    https://www.youtube.com/playlist?list=PLj34EySs1IeZ8GpjKW8R2T6dzI6B3GSuH

    • 0 comments
    • 2,450 views
  24. Guilty Gear XRD -REVELATOR- North American Release 6/7/16!

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    Hot off the heels of Arc System Work's release announcement for Japan, Aksys Games has announced the release date for North America on June 7, 2016!

    The game is coming out on both PS3 and PS4 and you can preorder at http://guiltygear.us/ggxrdr/

     

     

    • 3 comments
    • 3,393 views
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  • Posts

    • Boston Blue Beat: Beach Episode 2026 was a super sick tournament! Here's the Top 8 if you missed it: https://x.com/BostonBlueBeat/status/2078917825465331972 And you can also watch those matches on Replay Theater, which has recently added Sailor Moon S as a game! We're currently moving through the backlog of events and adding them slowly, but there's already a bunch of timestamped matches for each character from many different levels of play. In other news, HeatXD's BSNES fork has an update that does away with port forwarding and now utilizes his Weyvelength lobbies, making it much easier to connect to people. Check it out here - https://github.com/HeatXD/bsnes-netplay/releases If you're interested in using it to netplay Sailor Moon S or any other SNES games, the Moonlight Fight Society discord is a great place to find matches!  
    • Normal.mp4 There is this combo I've been doing for a while now. Normally it looks like this because I usually if not every time do it from point blank range. I randomly set the setting to close range instead and then I sometimes but not always got this other result where the combo ends on the opposite side that I start it from.   SideSwap.mp4   I feel that this would actually be good if I could do it on command since it would let me do a the full combo while also picking what side I end on. But alas I can't figure out how to do that. Any feedback would be appreciated.  
    • How about choosing between XXAC+R or XRD Rev2? Which game is more interesting or more beneficial to fundamentals?
    • I don't have the mod unfortunately (and I'm not really comfortable with installing one).   I'm looking at the boxes for 6H here (https://www.dustloop.com/w/GGST/May) and it seems her hurtbox (the teal boxes) doesn't extend past the edge of her outstretched hand. Looking at Ky's 5P hitbox (https://www.dustloop.com/w/GGST/Ky_Kiske), it seems like that wouldn't extend past his fingertips (the red boxes). I'm in training mode now, and there isn't any way for Ky's fingertips to come even close to May's outstretched hand in this scenario, yet the punish damage still happens.   The only way how that can still occur and the wiki also be correct is if May's hurtbox stays by her fingertips during active frames, but somehow grows to an enormous size encompassing her entire anchor on whiff. Is this what you mean by "extended" hurtbox? How would I be able to tell when / how / whether a hurtbox has been extended? (I don't see anything in the wiki regarding character-specific extended hurtboxes for character-specific movesets)   I'm confused... what am I missing here?   EDIT: I found a very old version of her hurtbox dating back to June 2021 where it DOES cover the entire anchor. I see that this was changed back in Oct 2024 so that should be old info, but if GGST 2.0 somehow reverted back to the ancient hurtboxes then that could explain what I'm seeing (https://www.dustloop.com/w/File:GGST_May_6H-2-Hitbox.png). That would be a crazy oversight though, as I'm not seeing this in any of the official patch notes. I doubt that's the case.
    • No, disjoints did not get any changes. If you're doing this kind of test, make sure you have a hitbox viewer mod installed so you can see for yourself ingame.   What I'm suspecting is that ky's 5P is hitting may's extended hurtbox that lingers when 6H whiffs
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