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shtkn

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Everything posted by shtkn

  1. why don't you look at the video posted on youtube (and linked on the first post)?
  2. for 2 days because he posted stupidly in hte info thread. Don't worry, he'll be back. Keep on planning and stuff... wish i could go this year, but i'm busy. I can help with planning and stuff if needed tho.
  3. yeah... this idea is pretty silly. If you want to find out what we look like in real life, then go to tournaments and gatherings and meet everyone in real life. Trust me, this site exists because of the scene, and the scene is only around because ppl actually travel and do things IRL instead of just hiding behind computer screens.
  4. wow... that's stradling the line a bit between bot and non-english speaker, but hte IP's from pakistan, and the sig is spam, so i'm sure it's a bot.
  5. just in case ppl here don't see it in the main video posting thread http://bit.ly/cCUFH0 the data is a bit hard to read, but it should give you a decent idea of how his moves work
  6. play who you like. That's all there is to it. if you can't decide, we can't help you. again, this is like having us pick your clothes for you. You need to decide what's comfortable for you because we don't know you well enough to give a decently informed decision.
  7. B fubuki gives fullbody invincibility, just not at startup. Try doing nails vs B fubuki in training mode, i'm sure you can time it right.
  8. Yes, please. Consider this a warning or else there were be tempbans

  9. it's got a good hitbox i've experimented with run under jumpers and hitting them with 2A... it works, albeit somehwat difficult. I guess he just spaces better so he doesn't have to run under like me.
  10. yes, i made the sprites, and i modeled them after the NGPC style. I used a combination of photoshop and Paint.NET. If you want to use the sprites as a reference, be my guest, just give me credit for being i guess the "base" of the sprite if you were to do so.
  11. did someone say yukikaze?!
  12. this is a known 'bug'. It happened to me when i throw break and got a stun edge immediately afterwards
  13. yeah... it's not listed in the mook, so i dunno what to say
  14. hazama problem noted if we have backdash, forward dash, jump, etc. data, then it will be posted as a side note, i'm surprised that the mook didn't tell you how much meter you gain per move
  15. Hazama, Rachel data posted hazama and rachel translators were a bit unsure of some of their translations so i slightly edited their words. please check for accuracy.
  16. sure, i ahven't played much lately, but if you want to play, just set a time/place and we'll see what we can do

  17. 22C problem noted 6C is listed as dash cancellable... same as 5D, i don't know how you missed that twice air ice car input noted back throw is 2 hits only
  18. yeah, sorry guys, i've been negligent here due to the fact that i haven't been able to play CS much and being busy with site stuff. If someone here can create a list of videos, i can update the first post. If you have interest in maintaining a video list, make a new thread, and i'll lock this one.
  19. someone ask who drew the ASW logo
  20. -frame advantage for air normals aren't written in the mook for whatever reason -you can sorta figure out how much frame advantage an air move has by doing the math and figuring out how much blockstun a move of that Level does, then applying it to that air move -5D does list that it's dash cancelable -yes, i believe you are correct on your analysis of sekkajin proration
  21. correct, you can normal air block crescent saber
  22. just send me the data (in csv tables if possible) try to follow the format i set up. If you ahve any questions, PM me or something. Our bottleneck right now is we don't have translated data to put up
  23. does the bang data have the notes translated? i know hazama has frame data with translations of notes, though the translator seems to question a lot of his own translation. Will probably need a second person to check it out
  24. i find an 8 button stick to be very useful when using the record/playback features in GG/BB's training mode
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