-
Posts
526 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by Halcyone3
-
slow down, you are not used to noel and you are trying too hard to win. You just end up spazzing out and doing some really random things (like 2C->2C->2C vs litchi). Calm down and take it slow, get a feel for her before you start going for the serious win.
-
Here's the main issue with online: most people take it too seriously. If you can find yourself some decent opponents (or not even decent but willing to actually improve instead of stagnating in lag tactics) and play them often, and also keep in mind that some of your stuff could actually be more/less effective due to the lag, then you are good to go. Otherwise, it can help you learn to adapt to some things, but its overall very subpar. Most people who play online are either playing casually (ie "i press button :v:") or play "competitive online", where they aim to exploit the laggy environment as much as possible to increment their chances of winning. The fact that they increase their chances of winning like this is not the issue, but the fact that they will give you false experience. Online teaches you more bad habits than good ones, since it lets you get away with things you normally wouldn't. Find yourself some sparing partners, and take all the experience you get with a pinch of salt, and overall, don't try to get too competitive in it, not worth it.
-
best u can get for that much is me, and i wouldn't recommend it, i'm not potty trained.
-
No, this only affects the hitbox, not the blocking. If you block a jump-cancellable attack standing (say, 10 hitstun frames, just an example). Then for those 10 frames, your hitbox will be as standing, meaning its tall. If the opponent throws a low before 10 frames are done and u block low, even though your hitbox is tall as if you were standing, you are still crouch blocking, so your character blocks it (and incidentally also switches to crouching hitbox the very instant the attack is actually blocked). But say instead the opponent jump cancels into j.A and you switch to crouch blocking. Normally, you would crouch and his jumping attack would whiff, but since u are in standing hitstun, your character's hitbox is still tall, so the jumping attack will hit. This trick is usually done to do low jumping overheads that would not normally hit a croucher. Also no, this does not make your defense blow up, it still allows you to block lows by holding 1 and overheads by holding 4, if your pressure is getting blown up, then you are either not reacting as well as you think, or you're playing online.
-
Hey now, i'm not saying i disagree XD And of course they have laws, otherwise it wouldn't be the very nice, loving, accepting, and ordered site that it is.
-
You can do as many Bs as you want (or rather, almost) if you do 66->66C. Basically u dash cancel the 22C (she will only dash a bit and stop), and then dash again with 6C. This lets u use pretty much every 22B hit you can get off on some characters, and at the very least extend how many you can do on the rest. It's also not that particularly hard.
-
that is a dangerous accusation u have there. Lucky for you, this is not the SRK state, if i remember correctly, the law over there would have u impaled with a stake and put up in the middle of town as an example.
-
what does it do though? make a bigger explosion with slower start-up like a charged laser? or is it a feint?
-
tager match-up is quite in your favor, but dont let it get to your head, the second u get overconfident and a competent tager gets close he will shove every one of those pretty blades up your rectum. If only there weren't so few competent tagers out there >_>
-
lol no1's telling you not to call them whenever you want, all they are saying is that until enough time has passed, you might as well be discussing the color of the walls in your room for all the relevance it will have.
-
its not really set up as a meaty, the opponent just wakes up a couple frames before it hits, short of a reversal, not much they can do except block, considering they teched in a specific timing and fashion.
-
I swear some of you guys really make me wish ASW looked at this thread when deciding which palettes to use in the game.
-
My advice for all its worth: 1- do the general tutorials, and then the noel tutorials. 2- get used to fighting game commands, noel pretty much has at least one move with every different input i can think of, so just practice till u can do them on both sides consistently. Also get used to moving around fast, especially with noel, try doing quick air dashes and the like. 3- learn some BASIC combos, someone a few posts back linked to a few, and u can do some of the first challenges, don't try them all while u're new, not necessary. Don't focus on getting the damage, just on practicing the inputs while under pressure and to get used to combo timings. 4- learn defense. Easiest is to go on training mode, set AI to max and just try to defend as long as possible against it, don't try to counterattack or anything, just block. I find valkenheyn to be the hardest AI to defend against. 5- learn offense. This one is pretty much more "vs player" oriented since the AI doesn't defend properly, i just mean getting a hit through their defense. Focus especially in 4 and 5, those are very important basics. You will not win anything if you can't defend, and all the combo knowledge in the world is not worth anything unless you can get by the opponent's defense. After you consider yourself more competent in each area, try improving on it. On defense, start using barrier blocks to avoid air-unblockables and prime breaks, try getting used to using counter assault (especially one like noel's), breaking throws, instant blocking, etc; Only after you are more confident in your defense should you try to counter-attack the opponent. On offense, start learning how to take advantage of a knocked down opponent, using range and distance to your advantage, rapid canceling pressure, see which parts of your offense are working and which are not, and against which character (tager takes a different offensive approach than say... lambda). I would recommend sticking to really basic combos until you are real confident on your offense and defense, and only after start learning optimal damage. Trying to learn advanced combos from the get-go is a very frequent bad habit for new players, it will just slow down on you getting good a lot. Focus on a few combos you can drill for like 5 mins before you play, and devote the remainder of your time getting solid basics.
-
Then its the timing, has to be. I tried that 2B->2C->5C->3C on ragna like mentioned and i got it to hit 10-10.
-
range should not be an issue in 5C->3C, if 5C hit, 3C will be perfectly in range to hit, and if i remember correctly, its whole active hitbox comes on at the same time, so its not like the farther range of the move hits later. The only 2 things that would make it miss are: -Timing, obviously. -Proration, i personally have not tested around for this, but enough 2A/5A/2B/etc before 5C->3C could make it not combo due to reduced hitstun. If you test it against the same character, with the exact same starting moves leading to 5C->3C, and get mixed results, then its definately the timing.
-
If its still giving u trouble, the key is to delay both. You are most probably doing a 6C right before 4D, right after 6C, delay a bit before u do 4D so it hits the opponent when he's almost to the floor. That should be plenty for 4D->d.6C, but for 4D->236D, u can do a small delay for 236D too.
-
[CS2] Makoto Nanaya's Combo Listing and Discussion Thread
Halcyone3 replied to OmniSScythe's topic in Archives
if you are getting dash 6A, then yes, do it faster. But like u said, doing it mid-combo adds a small layer of pressure vs just doing it by itself, so dont sweat it too much. -
;-; just like with tager, ASW just has absolutely no clue how to fix her (Disclaimer: not implying i do).
-
Ill give that a shot when i get the chance to test myself, thanks i posted cuz i saw no crouching j.4D corner cross up combos on first post. Sorry if it was late news.
-
got this after some toying around for corner j.4D on crouching opponent (cant 214A to switch back out of corner): j.4D->d.6C->d.2D->623D->66C(2)->6C->4D->236D->66C->236A->66C->j.D->6D->d.6B->d.5D->d.5C->236D->6C->Fenrir (6k with fenrir, 4.8k without. Builds exactly 50 heat after the last 236D) Its universal and not particularly hard. d.2D goes over opponent and sets them back in corner. Any1 got anything better?
-
i see, thanks for the info, another neat thing to know and never get a chance to implement =,= I need to get myself more free time >_>'
-
this wont help with 5C, but if you are going to 5D, no need to return to neutral. Plat doesnt have a 6D, so u can just do 66D, its not much but it does make the link a bit easier.
-
Jourdal, every time i see you respond to dumb YT comments like "zomg tier whore" or "X player is not using character i like, boohoo" i cry a little inside. I wish i had even a third of your patience. Why do you even bother to reason with that? That aside, cant believe ive never seen this takahashi-or-w/e-his-name-is noel before, did he just recently start appearing in videos or have i just been very unlucky in what vids i watch during my free time? Any idea why R-1 was using so many purples vs akira?
-
funny u should say that in this particular character forum. Platinum's 5C is faster than quite a few of her non-C attacks. C attacks are not always the slowest, usually yes, but not really always
-
frying pan, a bit, I've been toying around with using missiles for this too, but havent had the time to do much testing.