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Everything posted by Halcyone3
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cannot unsee
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only in CS1. In CT noel had the advantage. Of course this was considering both players were good, meaning noel wasn't throwing sledgeable normals at random. i haven't lol that much in a while. dat tager and his 720 grab that comes out even if he's in hitstun. The fact that i recognize all but 1 of those tagers makes it funnier.
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Arcana Heart 3 - Out Now, Best Fighter Ever
Halcyone3 replied to MouseWonder's topic in Misc Fighter Central
my copy shipped, yay now 10-day-wait thanks to economy bubble, boo -
Arcana Heart 3 - Out Now, Best Fighter Ever
Halcyone3 replied to MouseWonder's topic in Misc Fighter Central
same here. And every1 i talk to in chats has the game and speaks of nothing but. So much damn salt =,= -
same XD at least with respect to tifa and lightning. I doubt they'll alter anything for those who import levels, as far as challenge go, i guess i can be happy enough if they made it so kuja can't beat chaos as braindead easy as in the first game.
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lol that's the point, i'd rather breeze through story than level them up again. Just kinda sad i can't get both a challenging story AND my automatic high levels.... also i'm a perfectionist (read: masochist) so i'd like the accessory XD
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so i get a maxed out terra, zidane, and kuja right off the bat and every1 else above 70 (xcept shantoto, screw her)? as happy as i am about not having to level them up again, i can't help but feel story mode is going to be patheticaly easy with this
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kurumi is the only one who can gatling normals. Some characters have very short target combos (eri has j.B->C), and eri also has rekkas(236x). Combos (aside from kurumi) are done street fighter style, by using a move that causes more hitstun than its recovery and next move's start-up combined. Your assists are also there to help u with comboing aside other stuff. Some characters like eri can get pretty long combos thanks to the assists, eko being the most combo oriented of them. I remember back in 1.07c i had a 40-hit combo with eri using eko assist, and another for about the same damage but like 20-ish hits using kanae assist. Also remember that some characters are just not combo oriented at all, like haruka.
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Character Recolors, PSDs, and Renderings [*New* BBCF Available]
Halcyone3 replied to Tong's topic in Zepp Museum
tyvm -
[CS2] Platinum the Trinity Actual Discussion Thread The First
Halcyone3 replied to Circuitous's topic in Archive
no clue, i watch them when they go up on general, not sure if it's in our video thread here, as for which shows it, several plats have been doing it lately, u'll see 1 eventually, they do bubble->6C->falling melody->stuff, reaches like 4k on average, sweet stuff. -
Character Recolors, PSDs, and Renderings [*New* BBCF Available]
Halcyone3 replied to Tong's topic in Zepp Museum
yesh, much appreciated -
way i solved this way back when i first got the game was to change the non-unicode program language from english to japanese and then re-download. 1.08 works for me now too.
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Character Recolors, PSDs, and Renderings [*New* BBCF Available]
Halcyone3 replied to Tong's topic in Zepp Museum
could u guys do one for her red with pinkish hair DLC palette? the 1 u get to by going down to the full black one and then to the side, pls =x -
I tested for all this back when makoto came out since there was so much hype over her commet cannon going through everything (which it does not), which i expanded to all projectile comparison out of curiosity: -Black hole. -Legacy Edge, BBS, Ice wave, Thor, Yata no Kagami, Tempest Dhalia. -BBL, Cantata. -Spark Bolt, D ice sword, Fenrir. -Curse D bug. -Ame No Habaya, Curse B bug. -Jin's Drive normals. -Optic Barrel, Revolver Blast, Noel's projectile normals (drive and C), Bloom Trigger, Stein explosion, Dead Spike, Sword Iris, Jabaki, Hazama's 6C. -Commet cannon, ice sword, tao's 214x, steins (normal and charged), Mu's 41236D, pumpkin, nails, lobelia, pre-curse bugs, curse A bug, volante, Hazama's D, Lambda's D, Tsubaki's j.236D. a projectile will beat any projectile listed below it, and trade with one in the same line (for the most part). For stationary projectiles, like BBL, Cantata, or Dead Spike, their height only indicates which projectiles go through them and which don't. Some of these are to be taken with a grain of salt, like spark bolt vs Fenrir, since fenrir's first hit goes under sparkbolt, so if both moves come out, then both characters get hit (i know if sparkbolt comes out too soon it gets beat, but thats because of noel's DD invin, not projectile comparison). Some projectiles were not included since its too much hassle to test, like Jin's ice arrow DD, lambda's crescent blade, or the 2nd attack of shippu. I wanted to include daisharin, but back when i did this i couldn't get it to spin where i wanted it to (pressing direction + D like it told me, but it would just shoot up and come back down) and im too lazy to test it now =,=, and it dosen't rly matter, what litchi gonna use daisharin while leaving u an open window to throw a projectile out? Notes: -Commet cannon has no projectile it outright beats (it cancels out vs pumpkin lol), but its the only single-hit projectile that goes through nirvana. -litchi's staff is weird, it gets cancelled by many projectiles, but it also cancels many others. Regardless, it will return to hit the 2nd time. I made this list under the assumption that there are no rock-paper-scissors scenarios, meaning that if A > B, and B > C, then A > C. Same with trading, if A trades with B, and B trades with C, i assumed A trades with C. So like i said, take it with a grain of salt, u can't make strict A > B or A = B decisions with some projectiles. EDIT: whenever i said commet cannon, i meant break shot, like, after she punches it.
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[CS2] Platinum the Trinity Actual Discussion Thread The First
Halcyone3 replied to Circuitous's topic in Archive
then u didn't miss much. Nothing "new" has been discovered since falling melody's (i think its the move name, the 1 like air persia) new combo usage was found. -
he's wounded during the story itself,i think it's by phantom, can't remember right.
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[CS2] Platinum the Trinity Actual Discussion Thread The First
Halcyone3 replied to Circuitous's topic in Archive
everyone makes fun of me all the time for playing girl characters, i just dont care -
[CS2] Platinum the Trinity Actual Discussion Thread The First
Halcyone3 replied to Circuitous's topic in Archive
the dreaded "it'd be embarassing to have friends/family watch me play as the little girl ;-;". -
nasubi = kyaku
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2C 3C makes him sink into ground and reappear farther forward (like a normal dash) and do a low attack when he re-appears.
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he has that link thingie with nu, as long as one lives the other can't die... or something along those lines anywho
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thanks a lot man, was waiting for this :D
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[CS2] Platinum the Trinity Actual Discussion Thread The First
Halcyone3 replied to Circuitous's topic in Archive
main 2 voices are sena and luna. I don't think she uses trinity speech in-match, but i "THINK" i heard a different voice during her 2nd round win animation vs bang in a video. -
[CS2] Platinum the Trinity Actual Discussion Thread The First
Halcyone3 replied to Circuitous's topic in Archive
indeed he is, main spotlight plat along with shadow atm -
thanks a bunch circ