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Everything posted by smooshman
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the basic air combo is 6C> dash>5C>Jb>JC>jump again>JC>JD>214C(D is enough heat) if you frosen them then no JD do 214B/D oh and X=D []=A O=C tri=B the throw combo is JB>JC>jump again>throw (B+C)>214B/C/D also 214D is great in a corner since you can do a 6C>air combo or 6C>6D>5C>214B (that may be wrong but to that affect). and another thing 623D is also great for corner for the same reasons. But if your to far a quick 2D will suffice, or 236C for oki (though I prefer 236B because I feel 236C is to slow) 214A has no follow up attack and is good for pressure and blockstrings, or some unsafe mind games. also note that when an enemy is frozen they bounce up so 236D and J236D can be air combo'd (my favorite and most used gimmick, but the bad proration/scaling makes it hardly better then the Bnb air combo so I don't recommend it outside of a good opportunity where it contacted)
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[CS1] Jin Gameplay Discussion v2 (No bitching edition)
smooshman replied to Wolf Pup TK's topic in Archive
is the corner loop the 623B>6C>6D>6C>6D>whatever combo/DP? -
nobody's explained what makes Jin's matchup vs. Bang is so bad... I can understand maybe slight disadvantage... but 6.5-3.5 is really bad for Jin...
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let's not start this...
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had the same thought once as I was conpomplating how I was going to get out of midscreen lockdown and blocking pumpkins, lightning, frogs and cannon shots, while getting pushed back by wind... I couldn't get out so it was boring holding the entire match as I watched meter die, went in to danger, punished for trying anything... killed by chip damage sucks ass then I foughts some shitty vampires and felt better, and stopped caring.
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I think's it's because Ragna's damage> than Jin's damage... and jin's damage isn't good enough to kill Ragna fast enough... so Ragna's greatest weakness (lol level health) is lessened.... I would have thought 5-5 just for story sake...
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except bette- his match ups are bett-chchchch than Jin's ever were... I just can't say it, it hurts to much
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can someone explain the Jin vs Bang matchup? sure Bang has an advantage but 6.5:3.5?
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you're complaining how your main's matchup should be worse...
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how did Bang get so good? I don't even remember his changes... his entire match-up chart looks like a massive middle finger directed straight a me.... I just can't except it... /denial
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[CS1] Jin Gameplay Discussion v2 (No bitching edition)
smooshman replied to Wolf Pup TK's topic in Archive
quick hint on the key pad stuff look at the number pad on the right of the computer and assume you're on the right side and that's it so it should flow like 214,236,623,632146, etc just do the motion like it's the controller (facing right) -
was that the one where Rachael flew really high lobelia spammed and bent baden baden lily and one? because that was fucking hysterical
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[CS1] Jin Gameplay Discussion v2 (No bitching edition)
smooshman replied to Wolf Pup TK's topic in Archive
something that's been bugging me is that 623B>6C didn't work in CT, which could easily hand wave this but... you had to do 623B>5C>6C... but since 623B has more recovery (I think) and 6C really didn't change (I think:vbang:)... but at least it simplified the combo -
[CS1] Jin Gameplay Discussion v2 (No bitching edition)
smooshman replied to Wolf Pup TK's topic in Archive
can I ask why there isn't a CS matchup forum for Jin -
[CS1] Jin Gameplay Discussion v2 (No bitching edition)
smooshman replied to Wolf Pup TK's topic in Archive
uhh... first off in that first part what attack are you talking about? I must know now souseta was talking about some combo he saw or something... I haven't seen it so I can't really comment on whether it works... but you don't have to be a bit of dick about it... and last he was asking a question... so being kind of jerkish about it makes people feel stupid about stuff they didn't know... but from what I remeber the proration or whatever for 623B was like 70% or something and 623A was like 60%... I'm not 100% sure though... please don't troll people asking legitimate questions... If I misinterpreted your attitude sorry just going by my perception -
[CS1] Jin Gameplay Discussion v2 (No bitching edition)
smooshman replied to Wolf Pup TK's topic in Archive
how does that work? that takes 125 heat... though you may gain a lot during the combo... so it depends on the starting heat -
how'd that ice car link at 3:15? I thought ice car couldn't link after 10-ish hits... but holy shit that was awesome...
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try going to to neutral so 66>5>236a/b/c/d
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[CS1] Jin Gameplay Discussion v2 (No bitching edition)
smooshman replied to Wolf Pup TK's topic in Archive
I thought you were supposed to dash>jump>air combo after 6C CH -
same here... except I suck
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it seems odd that Jin no longer has any real advantage matches (except Rachael but... yeah) but he has and = number of bad matches and evem matches and only 3 good... also bang (SHUT UP) and Litchi (GODAMN YOU) being the top 2 really, really, really pissed (acutally wangsty) cuts self in corner on a personal note... why the fuck did all my personal bad matches get harder? (GODAMN YOU LITCHI and bang to lesser extent, and tager to an even smaller extent and hakumen)
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jin 3.5 vs 6.5 bang in bangs favor...... and 3.75 vs litchi.... I already hated these matchups... but I don't even know how bang has that much advantage
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I think I could probably adapt to the stick well enough... maybe... but in all honestly I think I would have more trouble with the buttons... I know I'll try to do C and do B and will then commit sepuku. but I'm used to having L2 for barrier and R1 for grab and since I have 5 fingers and I need 6... so in short is adapting to the buttons hard?
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well now it looks like the matchups I sucked (GODAMN YOU LITCHI) got even worse in CS:vbang:
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I just do 966 if you're lucky 96 works