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smooshman

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Everything posted by smooshman

  1. minor thing, but Ky's f.S gatlings into 2S. I also think it gatlings into 2H, and 2P>5K, but I'd have to double check.
  2. it's totally unblockable.
  3. I just remembered that jin has yukikaze....
  4. the only one I know is a troll combo ice arrow (CH)xxtaunt/623C(whiff)xxice arrow (haven't tried anything else as a followup).
  5. I never argued with zidane about hazama:psyduck:

  6. CPU Pot is an ass to fight. CPU Ky can do combos CPU johnny can do cool shit, but it's johnny so w/e CPU testament can do badlands loop, and sol can do br loops. CPU baiken can't block low.
  7. sledge goes through Jin's "zoning", 2D is made useless in neutral game and ice swords are the same deal, so Jin has to play close to Tager, as he has no real long range non projectile poke (his 5D, and 2D have projectile property), and has no good mid range pokes, besides JC. Even if 2D makes contact the 70p1 makes any combo after it pretty weak, but it can catch his backdash pretty well. 6B is nice throw bait. Jin also still has his old 5C>JB combo, with the edition of his JC. The biggest problem Jin really faces is that his abare off on CH is pretty bad at ranges he can comfortably attack tager (JC, 5C). It seems pretty even as a Jin player.
  8. so... where can I get the GG sprites? I can't seem to find a link in this thread.
  9. so to beat a DP AA you jump into the air?.... that's some sort of sad or hilarious.
  10. I hope hiroshi stole Buppa's keys to the hyperbolic time chamber.....
  11. eh. depends on if it's above 3.5K, or below, if it's above maybe... but if it's below, no way. you can get like 4-5K with 50 meter. I'm sure it can be worked with.
  12. yep, they managed to balance a game after 10~ years by just throwing a bunch of random stuff in it... but seriously the nerfs are just counterproductive "you can gatling 6A now, but you can'd do anything after it" honestly I'd give up the safe on block to just combo after it.
  13. how come whenever circ does his job (or w/e being a mod is) someone makes a thread bitching about it?
  14. no new info on jin besides his 2D being slower?
  15. they should make the "secret" moves (Ky's 222H, sol's 214214214PH or w/e it was) and FB>OD's (sol and Ky's 46 moves, return jack arguably) more practical, I mean it would be pretty cool if the flashy moves were just as good as they are flashy. OD's in general need to be a little better, some are just completely useless, dragon install and goku moroha mode come to mind.
  16. ohmygodlolol 3 arms.
  17. I'm pretty sure all throws have 100% guaranteed damage.
  18. ....okay, w/e.... still looking good for jin, his corner game looks about the same and his midscreen game looks better.
  19. just hit back then do it again... I'm still in, I guess they've given up. I'd like to know what he's saying too...
  20. I caught like the last 10 seconds of the last match T_T now ren's just fucking around in training.
  21. awwww.... that woulda been lol, what with 5B vacuum effect.
  22. jin's is looking good.... since 5B>5C>2C>5C>6C (all of which are air unblockable AFAIK right now)..... jump and barrier away will probably end in some very bad things. Of course they could just bork him in the end for lolz.
  23. he had one.... but seriously, jin pretty much needs better mixup.... his ice oki are good, but you have to hit them for those to work.
  24. *insert shitty pun here* I'm totally fine with the changes and am not worried about my character's place in the tier list.
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