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gli

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Everything posted by gli

  1. If you can cancel 3C even after holding it that would be pretty cool lol
  2. But yeah guys we are not out of the clearing so I wouldn't really celebrate yet.
  3. Actually I want to take out Tager's again lol. But honestly I just want revenge on Bang and Ragna.
  4. Assuming there is a console patch / America can get the Arcade version working then yes proceed to exact revenge.
  5. If wind replenished while you are in the air then that could lead to some cheap "stay in air all day" shenanigans if the rate at which it is recovered is fast enough. I'm thinking wind all the way off screen and then float with j.CC and wind upward as it regenerates.
  6. Apparently Tempest no longer consumes wind.
  7. Give Rachel Inferno Divider.
  8. Pumpkin should kill on block and Force Fatal Counter on hit.
  9. You are going to get coal and you are going to like it! :pissed:

  10. Yeah this match-up is bad for Rachel. Mu basically took what you were good at in CT and just throws it in your face.
  11. I hate this match-up.
  12. Wut oh. Yeah lol. I guess it kinda says it at the bottom of the forum.

  13. I still haven't finished challenge 10 but I did all the other ones on release day. I looked at the challenge 10 list via menu and just said no.
  14. or it's performed 236236B w
  15. Lately I've been doing a string of SoD's in the corner at a certain safe distance. How effective do you think this tactic is? I change up the charge times to throw off how they tech but I'm sure there is an easy way out of this "spam". I got a couple of clutch guard breaks from this.
  16. After a few more games with some of the better players in Player Match rooms I think I can say I'm decent with Mu. This should be common sense but mixing up oki after the 6C part of her bnb is what got me wins. Sometimes I would go for 6D 5D lasers and would opt to not go for the extended laser rebound. Sometimes I would IAD after 5D to a grab. Other times I would go for cross-under. Being unpredictable is key. Although being predictable and then doing the bait and switch doesn't hurt either.
  17. gli

    How to Defend.

    Yeah really when defending you should concentrate on what the characters option's are during their blockstrings. It helps to know what character's JC'able normals are as well as some common mix-ups you'll see with that character. For example 2B 6B with Ragna is pretty common. The hardest to defend against are "staggered" blockstrings.
  18. I'm trying out: (filler) > 3C > 2B > 5C > 6C > Drive BUTTON > IAD > throw See where this goes depending on if opponent techs grab or not. Probably won't find anything new lol. If they eat the throw you end up on the other side. If they neutral tech after it then you can slide under again. Very unlikely though as they can just wake-up using the other options. Well, time to go back to college again. Summer was short
  19. It helps to adapt TD lol. Don't rely too much on one aspect of her game. In the end you just have to know match-ups to know where to be at with Mu. For the most part though I zone :X
  20. Is it unrealistic to primer break Tager if he decides to sit for Spark Bolt?
  21. Well, Mu is decent at primer breaking but Lambda is definitely better at it. I do stuff like full-screen 6D 214D if I know the other player likes to camp. Every now and then I try for a full charged SoD.
  22. Usually I go for 6D 2D after the j.2c.
  23. Yeah you are right. Hit confirming is probably the only good thing from this setup. 623C can be guard pointed with 421B I just tested. At best it's a mix-up situation for Mu and the vid only shows a small portion of what can be done. kro_ yeah jump back j.C sounds good if you see that Tager will sledge as his answer to the setup. Maybe we can just write all the different mix-ups on this setup. The vid only really shows how to beat grabs That dashing into 2nd explosion sounds pretty cool though haha.
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