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Tae Seong Kim

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Everything posted by Tae Seong Kim

  1. Just thought I throw this in... Moves that Tager can Sledge Hammer through: j. Optic Barrel Revolver Blast Bullet Storm Distortion Drive Zero Gun Fenrir (except for the first hit that gets jammed up his crotch) Drive attacks j. (Second hit! The first hit is considered a physical and will stop him.) Bloom Trigger (Second hit! The first hit is considered a physical and will stop him.)
  2. Yeah, not allowed. Edit your post and make your topic about puppies before it is too late.
  3. Type Moon wants money now!!! Never played the first one, I may try this one though.
  4. I do not know that specifically, but generally speaking... Bad match ups for Pot: Eddie (7 - 3) Venom Testament Faust Dizzy (6 - 4) Bridget Even match ups for Pot: Pot Robo Ky to some extent... May, Axl and Ino (5.5 - 4.5 advantage on Pot) Good match ups for Pot: Everyone else, especially Slayer. (7 - 3 advantage on Pot)
  5. 80% of the time I use it to Rapid Cancel a risky move that failed. The other 20% I use on Distortions Drives during a combo.
  6. http://www.youtube.com/watch?v=z-nPYqE8twc A few matches between a friend and I.
  7. Watch their pattern and try to go for air throw. You do not even have to IB the prior hit.
  8. Don't use her 3C and 214A too much like that. 3C does not connect on standing opponents, make sure to hit confirm it when you get them while crouching. 214A can be punished if they duck under it. Use 5A more, it is very good! Quick neutral wake up is best against Nu, careful with reverse and forward ground recover since you are a little bit vulnerable. Other than that, it is a pleasure to see a non spamming D. Remember, only spam D when you have a ginormous amount of lag!!! Not really, but it works sometimes.
  9. Sorry for the low quality but it was all we had to record. Since GGXX teams was not an official tournament they kicked us out of the convention center and the remainder of the tournament was finished in Elvenshadow's room. I was only able to the the last few minutes of the grand finals but it is better than nothing. AKA, FrankTheTank, and Stunedge vs. Elvenshadow, Jan, and Latif
  10. Continue on with discussion. I'm just gonna move this to the matchup forums.
  11. You just have to keep calm in this match and not be pressure into making a mistake. Nu's mixup is not that great at all, and it is quite easy to block, but it can get frustrating when you are always blocking. Just take your time going in, she does not gain a lot of Guard Libra on you anyways. I find great success in this match when I actually do not dashing at all!
  12. http://www.youtube.com/watch?v=PZN9bRvw7uE Jump D landing recovery cancel into chain revolvers.
  13. Spot saved. Block Inferno Divider and kill him!
  14. Spot saved! Go ahead and post some of your suggestions on defeating the Iceman.
  15. Some basic combos... http://www.youtube.com/watch?v=PAsayt9dV6Y
  16. Yeah, Chipp can definitely poke you to death. You do not have to worry about many any one move in particular as they all lead to low damage combos. Here are some things to keep in mind: - His Shurikens can not be flicked, don't try. - Do not faultless his Zansei Rouga unless if you are in the air, stop faultlessing once you've landed. You only need to block in the direction you started. But I doubt a good Chipp player will throw this out without tension to FRC when blocked. Otherwise, if you have full tension and you block this, then have fun with your 100% combo. - His only over head other than standing dust is 6K. Block low and keep an eye out for teleport cross ups, tick throws, and his command grab with the leaves. - If you see the command grab animation, jump and faultless or you can time a back dash Potbuster. Be aware that he also has a forcebreak version which shares the same start up animation and will hit you if you not faultless while jumping away. - When being Okied on wake up, Chipp will most likely attempt his jump HS cross up. Learn how to read his HS and block accordingly. His ground Oki is not that strong due to the lack of a meaty attack. Some of his ground normals are only active for a single frame. If he does, thne he may try to bait something or may go for the leaf command grab. - When knocked down, you will more that likely get OTGed by Chipp, and be pressured to make a mistake on your wake up. Stay cool and look out for teleports. - On your Oki be wary of his reversal dragon punch off course and his overdrive Banki Messai has zero frames of start up. Back dashing to bait his dragon punch may work, but his Banki Messai will get you most of the time while you are recovering. Big pay off if you block either of these, Instant Kill if you block Banki Messai. - After Potbuster FRC, go for the big damage 2S, 2HS heat combo. NO MERCY!!! Against May - Be very careful not to get counter hit by her jump HS as it will mean big damage, even for Pot. She can do fair amounts of damage with 25% with her Force Break if she is able to knock you down as well. - Watch those Potbuster baits! She can bait it with all her Dolphins and her standing kick which is throw invincible. - Dolphins she rides on are not flickable, the others are fine. - Flick the whale to neutralize it. If she is mid range then she will get hit by the reversal flick and it is Slidehead time! A little further and she will recover from it but may have to block the reversal flick and it is Slidehead time! At point blank range, you can Potbuster her if you are neutral during the super flash. The timing is a little strict, but not too hard at all. - Jump away when you see the start up of her standing Dust. She has the option to hit high or low. You can also back dash Potbuster if she is close enough. - Of course, be careful of Overhead Kiss. Though it is 1 frame slower than a Potbuster, May is a lot more mobile than Pot and it is hard to see. Do not attempt to throw her out of it as she is throw invincible from frame 1 - 5. - Faultless the Overhead Dolphin when you are in the air. Block it high when on the ground. Be careful as it does cross up.
  17. When blocking against Ky, generally block low and watch out for his overhead 5D and Greed Sever. Since Pot has a very tall crouching hitbox, Greed Sever hits very fast. Big payoff if you block the Greed Sever of course. Also a general thing you should do when being Okied on your wake up is to faultless the first few hits of their pressure to push them back a little to give yourself some room to evade. Ky will usually throw out a charged Stun Edge after knockdown. So just block the charged Stun Edge normally but faultless when he gets up in your face. He may also simply do a meaty standing kick. If he does, just block. Don't grab, Pot Buster, Forcebreak Judge Gauntlet, or even use an Overdrive. A well timed standing kick from Ky can not be punished by Potemkin. Other things you should do... - Flick those projectiles! - If you are gonna jump in on him, watch out for Ky's god elbow anti air! A well timed jump in Slash may trade with him, but that is the best you are gonna get. You can bait it with butt though. - Don't be pressured to much, because the most damaging combos Ky can dish out tickles Pot.
  18. Dizzy, Ino, Jam, Johnny, Bridget, Ky, Slayer, Anji, Millia, ABA, Baiken, Potemkin, and Faust. But with some of the character listed, you are better off doing 5S 2HS into Heat. Good luck!
  19. MissedFRC (Holy Order Sol) versus Tae Seong Kim (Potemkin) http://www.youtube.com/watch?v=b7VobfzN2Ak MissedFRC (Holy Order Sol) vs Hellsap (Zappa) http://www.youtube.com/watch?v=_65TZhDTAYg Winners Final: Woki (Dizzy) vs Tolore (Baiken) http://www.youtube.com/watch?v=s-4177oy3Ms Grand Final: Woki (Dizzy) vs Hellsap (Zappa) http://www.youtube.com/watch?v=BKqJwn1KwiA
  20. In a combo, (ex K, CS, 2S, 2D) it will hit. If the Faust is simple holding 2, then it will whiff completely. It is best that Potemkin not use some pressure strings such as... K, CS, Hammerfall (Break), 2S *whiff* K, CS, Hammerfall (Break), FS *whiff* Other notes, Pot's 2HS (not that anyone would really use it in a pressure string), can be ducked as well. Faust's 2P vs anyone of the moves mentioned above = Faust wins.
  21. Just be patient with Faust. Flick his projectile if you feel safe and use it to zone him. Be careful as Faust can duck below Pot's 5P, 6P, 2S, and dust from any range.
  22. Out of throwing range but within PB range, do random normals and special cancel into PB -> whiff. Opponent: *pause* Then throw out another PB. Also try 6K into slidehead on oki.
  23. Like Nu Gundam... V 13's and V Gundam's weapons do look alike btw.
  24. Of course! He is human. In all the videos I saw him in, he wins about 80% of the time against mixed level players. He usually goes about 50/50 against top level players like himself. There are a couple videos of him raping the crap out of high level (not top) players. He had like a 58 game win streak going.
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