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Darkhonor90

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Everything posted by Darkhonor90

  1. It's all a matter of your opinion. If you don't like it then don't watch it. And yes the skipping part makes sense since a movie is hours long while a CM can be around 10-20 mintues. Its not hard to click it forward and find the combo parts.
  2. Some people like the intro and the flashy shit. Some don't. If you don't then just skip through. Case closed. Nothing hard about that right?
  3. Do you want to download it or juts watch it? If watch its on youtube
  4. No Problem. Keep up the good work with the combo video. And thanks for putting it on youtube. It will help ALOT of people out. Espically the 56kers do they still exist? idk:psyduck:
  5. Zappa's forcebreak overhead is also 9 frames I believe. Impossible to see =(
  6. I got 2 questions How many frames is it till you are allowed attack after an Air Dash? How many frames does it take to go from Crouching block position to Standing block position? Does the frames allowed to attack in an air dash change for IAD's? I'm just wondering because of Air dash mixups if your blocking low and then jump and air dash and you go from low to standing how long would it take and how fast of a reaction does one need to have to block something like that
  7. Don't know much Robo ky but here is a Robo ky beasting on P.C and it shows a good way to go about the matchup vs a strong Sol http://www.youtube.com/watch?v=T5B_yYtQLTM&feature=related
  8. I don't know if this has been mentioned before since I dont wanna go back through so many damn pages:vbang: But how about a feature that alerts you when you get a new PM? I'm sick and tired of waiting for people to respond just because they don't see that 1 new private message on the top right. Its so freaking small! That would be a great feature
  9. I've heard that before:psyduck:
  10. I'm getting a Hori stick soon enough and from the practice I've had so far on my friends stick I think the transition to stick will be fairly easy for me. I'm one of the few people out there that plays on a analog on Pad so I'm already used to the movement of the stick its just the button pressing thats getting me. With a month or two of hours of practice. I'mma get it down to muscle memory and being comfortable
  11. lol fourm trolls
  12. Uh I think your thinking of something entirely diffrent. None of Anji's moves say Clean hit after it is performed
  13. I'm not 100% sure on this but doesn't one of Faust's moves have a clean hit property when it hits. I know its a rare thing with him and I think its when he uses that overhead forcebreak. Again not 100% sure but I heard something about this
  14. What happened Peter? That was like 2 wakeup dp's in one round and like 4 in one match. Good shit on that /sarcasm That Blacksnake vs SH_ fight was intense. Good shit on that. SH_ has a great baiken. That DA bait with k counter I was like DAMN!
  15. Sol doing 60% tensionless combos is where it is at
  16. FB Farnir with OS on hit = 200+ Coner combos = 200+ Mixup combos with a 2HS RC = 150-200 25% tension setup that happens alot and is a fast low Tick throw (Which is insanely good with him) into coner for free 200+ A great mixup combo that hits alot for 50% which OS gains alot of meter Like TB said. ITs HARDER then a free mixup wild throw but if your doing 100-150 combos. Then your doing something wrong
  17. Very true on that. But saying he gets 100-150 is rediculous. Now how he gets it is a diffrent story. Its harder but not that hard.
  18. 100-150? What type of Order SOl are you playing because I get 200+ damage combos with order sol with no guard build up all day. And in coner Thats not even up for debate
  19. youtube would decrease the quality and i dont think it can handle a 270mb file
  20. Anyone wanna host this in Stage6 or something for people who don't want to download 270+ files >_>!
  21. I love that random ass Super from Boss.Slayer after his tech. lol wtf was that? I was cracking up for hours.
  22. Open argument I guess. The 6P seems sketchy to me. I don't see it used much in matches and even then its combo ability to damage is very limited unlike the others who can get knockdown and damage.
  23. Best 6p's in the game for anti air situations Ky's Pot's Faust's Slayer's Venom's Those are the best in the game imo The problem with chipp's imo is that it hits too low
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