Darkhonor90
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My mistake that I'll correct now. Interesting indeed mostly because off a Non CH prorated 2B for that type of damage is pretty nice.
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1. Litchi's mixup game is far superior to jin ESPECIALLY in the coner. She has one of the best mixup hands down. 2. I didn't know that D ice destroyed her staff autoguard. I have tot ry that out. 3. Well the D Dp in the coner could be said about any character missing a Dp or any poke but the fact is that it isn't character specific or related to the matchup much. Jin's DP overall isn't amazing on wakeup vs Litchi because since Staff does all the wakeup for the most part it is 1.A weird timing for the reversal because you can't see your character getting up because staff blocks view and 2. Litchi can easily bait it since she can remain at a distance. All I'm saying is that overall Litchi has advantage and she can keep the control and pace of the match. Doesn't mean Jin doesn't have a chance. About the Nu and Arakune matchups. I know arcadia said that but I personally feel (Even stated it at the beginning) that Nu COMPLETELY destroys your approach game and distance game and Arakune can just turtle you like crazy because all you have to beat his air game for the most part is A DP which is risky and Ice projectiles which is just as risky because of long recovery time. Only thing that Jin has vs Arakune is Ice super which shuts him down completely from doing any sudden movements.
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I saw a pretty nice coner combo off of a 2B in this video http://www.nicovideo.jp/watch/sm6926279 3:39 2B>5C>B DP>5C>6C>6D>*Insert general knockdown combo* Not bad at all damage for a 2B. Thoughts? Probably works on everyone except Carl and Rachel I think. (Not 100% though)
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http://www.nicovideo.jp/watch/sm6928563 Pretty standard Ragna playing but at 2:03 and onward Ragna player does a pretty funny frame trap. It was basically 6D>J.D 6D>J.D (Oppoenent backdashes) 3C *Insert combo* Basically most people always do something after the 2nd repp and since they won't jump because they think another 6D is coming they backdash and thats when the 3C works and even if it is blocked you can still dash cancel it or GD. It is a frame trap for characters with slow pokes and no DP's like Tager,Hakumen and Bang its pretty nice because a combo starting 3C can be EASY 50%+. Anyway Its just a nice gimmick I think. Thoughts? Take it to ragna thread.
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This is completely my opinion and no offical tier list but here it goes. Arakune- 6/4 in favor of Arakune. I feel that Jin's pokes and overall momentum gets shut down very bad on a really turtly Arakune. Jin's A DP and air projectiels do him some justice but since there is always a bit of risk throwing out dragon punches and long recovery projectiles it doesn't help him alot. Bang Shishigami - 6/4 in favor of Jin. Jin's ability to jump cancel nearly all of his pokes and beat him mid to far range makes Jin an annoying character for Bang to fight. 5D is a great poke against bang. I believe Bang can't use any of his autoguard and have time to teleport and punish jin in time (Anyone wanna test?) Carl Clover - 6/4 in favor of Jin. Poor Poor Carl I think. Jin has such great tools for this matchup such as 5C,5D,2D and projectiles. Jin can easily reduce Nirvana's health with Ground Ice super and his projectiles offer great spacing game for Jin to run away. Carl spends most of his time trying to catch Jin. Jin also has dragon punches which are always scary when Carl is trying to rushdown and his D DP is freakishly fast. Hakumen- 5/5 Even. Because Jin's strings are just so easily predictable for counters Jin has to play this match very grab happy and baiting happy making less opporunitys for big damage. Hakumen deals a large amount of damage as well so at any point he can turn the match around with predicted poke or failed DP or other things in part of Jin. Jin can try to run away and play with projectiles and 5C/5D game but Hakumen can counter projectiles or break them with his sword making them nearly useless. In the end it all depends on who has more momentum and who can keep it. Iron Tager- 6/4 In favor of Jin Do I even have to explain? Jin's ability to Jump cancel much and play pokey pokey makes this matchup really annoying for Tager I would imagine. Jin's J.B and 2D are defintely big parts of this matchup. J.B can be jump canceled in case of any predicted instant block into grabs and if backdashed Jin still can jump back because J.B recovers so fast. 2D can be thrown out and even if Tager autoguards it Jin still has enough time to recover and be block the attack. Alot of this match is just simply throwing out pokes till Tager slips and eats a CH poke. Jin Kisaragi- 5/5 (Duh) This just simply wines down to who can play the character better. Litchi Faye Ling - 6/4 in favor of Litchi. Litchi outpoke Jin in every manner making Jin have to stay on defensive. Litchi has a good amount of speed and many resets so Jin making one bad mistake could led to Litchi combo into reset over and over. His DP doesn't help much because of stick wakeup and his projectiles can be autoguarded and if baited hit by AG into combo. Jin's pokes are outranged. Thankfully Jin's saving grace is his ability to deal good damage when making pokes connect and his above average tick game. But its a uphill battle for Jin. Noel Vermillion - 5/5 Even. Noel is simply too fast and her pokes just clearly outbeat yours. But her mixup is subpar to yours. Since you can't outpoke her and throw out projectiles like crazy you have to outplay her in your mixup which you excel at. Most of the match is just blocking and waiting fro right moments to fight back because her dash speed and pistol whips are simply too powerful. Rachel Alucard - 6/4 in favor of Rachel. Pumpkin wind shuts you down REALLY badly. Rachel has free approach and she deals JUST as much damage as you do and with better mixup. Once you get 50% bar Ice super is VERY good because if Rachel decides to let out anything at all she gets supered (That is if she aint on top of you already >_>). Alot of this match is simply pridicting Rachel's next move and try to beat it because honestly it really is annoying. Ragna the Bloodedge 6/4 in favor of Jin. Jin just SLIGHTLY one ups Ragna in overall game. Ragna deals much more damage then you but lacks the mixup game you have and poking game. Only real worry in this match is a well place Ragna's standing B which outpokes EVERYTHING you have. Jin has much better mixup and good damage to keep ontop of ragna and not be afraid of anything he has to do besides a bad dp (imo) and standing B. Space yourself right and fight back with 5C and projectiles. Taokaka - 5/5 Even. Taokaka can simply just walk all around you easily. Throwing projectiles for the most part is a bad idea and her pokes are really fast so trying to outpoke her is bad. But your damage is better then hers and your DP is a good tool to fight off any of her mixup shenanegens. Overall you are both going to be fighting this match clumsy and waiting for some poke to connect to start mixup. v -13- 6/4 in favor of Nu This lady just simply outranges you, out beats you and really forces you to play super smart or you die. Her ground trap enables you not to advance. Swords make it annoying to try to projectiles and overall moving correctly is really annoying to do. I would easily say this is a 7/3 for Jin but most people wouldn't agree wit me so I'll keep it 6/4 because the only saving grace jin has is that he deals good damage and since she is made out of paper once you keep on top of her its hard for her to get you off because you have tools such as Ice Super, Ice car, 2D/5D. ALL of my matchup experience comes from the people i've played at Nexus, general watching gameplay videos and trying to figure out things and discussions with other BB players.
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Any attack can kill Rachel's frog but Hakumen's sword can destroy things like Jin's ice swords and Arakune Bug swarm along wit other things. So your answer is yes it has anti-projectile properties.
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I believe Eddie vs Potemkin is 7-3 =3
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A majority of people do not have arcade's to play the game so nobody has anything to say for the most part. Come console release this place will be packed.
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- emo install
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Honestly MOST sticks are square guage. Its the one most people perfer. I play on a square and LOVE IT. It is really effectively because it allows for free range of motion why octogon is limited in a sense. Personal perference but the majority of people like square guage
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Most defintely a 5-5 in Favor of May
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General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
Darkhonor90 replied to Kairi's topic in Archive
Faust has a clean hit too -
testament's isn't broken. Jams is the best FB in the game imo. Another broken one would be Slayer
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Works fine for me I used VLC Player Combo video was alright btw. Nothing amazing
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2D>No Mash GV = Free CH
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IF all goes well for me this week then I'll record 2 or 3 ky combos
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Level 5 Stun Edges Stun Edge Stun Edge Stun Edge lol
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Shtkn you gotta work on your execution and pressure strings really hard. Too many things left undone =( Also that Johnny player from team Pignuttz was actually pretty good wish I could have seen more
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I start off the match by unplugging my opponents controller Bet
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There was a GG/ SBO matches on youtube. Seems like a good amount to me
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Youtube has alot of GG/ matches
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yes it would be impossible But its impossible for that situation to happen because anything to hit low and then transfer to high has to be on two separate frames there is no such thing as a true high and low hit at the same time that can't be blocked because everything can be done in 1 frame For instance Eddie's unblock ables are block able because if you can switch from low to high in that 1 frame then you can block it its just incredibly hard
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GGPO <3
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[SWEDEN] GG.se! RanBats, Community & Vids! The "Too Famous"-community!
Darkhonor90 replied to Shinjin's topic in Archive
lazze is my hero