Jump to content
Dustloop Forums

Darkhonor90

Members
  • Posts

    398
  • Joined

  • Last visited

Everything posted by Darkhonor90

  1. Very well known ones are Pachi and Buppa. For japanese at least. American wise would be Stunedge and Pozerwolf off the top of my head. Their SBO vids aren't too shabby.
  2. No it changes alot just that paragraph was a very general statement. You need things more like specific pokes that work well in situations, what is usually safe and what isn't, and more situational things. Just in general when you give matchup advance it should really be information and ONLY play vs that matchup. Like his J.B beats her 3C or something like that. Things that only Litchi have that can't or will work against Jin.
  3. Doing an IAD and using 236D has a crossover is a much better use of tension and its safer. It's very tricky.
  4. lololol That entire thing could be said about almost every character >_>
  5. Yes you can instant block in the air. Just like you can do that in GG 0_o
  6. The match is a bit annoying but it really is a test of patience. All your moves have quite a bit recovery so its reckless to just throw out 5D or 5C things like that. The entire match is about getting in slowly and when in making it count. -ALWAYS Barrier guard in the air when jumping -5D when you and her are mid range and she is near a coner. Her backdash/6D can stop all your mid range stuff. -BLOCK. Her swords do very little guard damage and even chipp. Block carefully. Do not be impatient during the match. Even if it takes 15-20 seconds in a match to even get in do it because 2 combos and she is dead. -Instant block all swords if possible. Build meter while you are trying to get in. -Her backdash can stuff so much crap on wakeup or even mid block string. CAREFULLY gap your attacks together so even if she backdashes you can keep up. -All her long range block string on the ground are usually the in the beginning. 2random low hits and she will either overhead/low wheel. Just block that correctly and you'll be fine. Without meter she can continue pressure much after one block string because she is bad at gaping things together. Most important thing in the match is to be patient.
  7. Hey Kyle its gabe! send me those pics please! Thanks! =)

  8. So get online son or call me

  9. I went to nexus last week and I played a black guy with dreadz who player Arakune. I was the Jin player who was beating mostly everyone. Was that you by any chance? =O

  10. Like stated before. Dead Spike leaves Ragna in frame advantage and away from the enemy but just in distance of 5C/5B CH setup/Poke. It isn't nesscessary the best move to throw out like crazy but I think its better then Hell's fang or most drives because both can be instant blocked and punished. while Dead Spike can't be punished on an instant block.
  11. Another dustloop member had it as an avatar and gave it to me after he finished with it. I believe he got it from some japanese website that had pictures of Blazblue everywhere and jsut made an avatar out of one of the pictures.

  12. Ya i've been to Nexus several times already. Haven't gone in a long time though. Figured might as well wait for the console release then waste my time/money going up there.

  13. You can only freeze more then once in a combo if the freeze move you follow up with is a tension based freeze for instance. Arial 236D (3 projectiles), 236D (Ground Projectile 3 hit), 623D (Fast Shoryuken) Even if once frozen by a drive if you add one of these tension based attacks during a combo you can refreeze.
  14. English motherfucker do you speak it?! If you are taking about 6C then yes it can combo into 8 hit launcher and into 5C etc etc. Most people do it after 6A =3
  15. First off....Why would you even do this combo? Considering the CSE even hits a real opponent? >_>
  16. Ah alright. Well good looking! Take care of yourself!

  17. Thanks! ... Do I know you? =3

  18. http://de.nicovideo.jp/watch/sm7059141 http://de.nicovideo.jp/watch/sm7059347 http://de.nicovideo.jp/watch/sm7059473 Good Litchi vids. I really like his gaping with the staff and movements overall. Could learn alot from this guy! Have fun!
  19. Thanks man I apperciate it! Good looking!

  20. Monster Hunter Ragna? lolololol You have cooked Meat
  21. Milla's alternate costume is too powerful. I wish we could use it:(
  22. http://www.nicovideo.jp/watch/sm6452527 14 Min Match of Jin vs Noel. 【五井チャリ】電脳 VS R-1 Pretty standard Jin playing with some nice stuff thrown here and there. Notes 1. Ice wave super can be thrown out if a already bursted opponent dashes at you. This seems logicial to use because they can't FD break and since they have recovery on their dash they get hit by the Super. Makes sense right guys? =O. If so I should add this as a good tool to my arsenal. 2. He uses Ice ride on wakeup alot. Not very smart but I believe it has low invincibility. So if predicted corrected could lead to a nice CH combo. Gimmick stuff. http://www.nicovideo.jp/watch/sm6451917 Jin vs Ragna,Hakumen,Nu BnB type of playing. Enjoy!
  23. This. She can spend a good majority of the match just annoying the crap outta you and there isnt much Jin can do about it till he gets from 25-50% meter. Then he can approach safely and well. Even then you gotta hope you haven't lost like 70% health by then because the only way you gain meter in this game is by getting hit or attacking not by moving around like in GG. So he won't have meter till he has already been hit a bit or has had a few block strings.
×
×
  • Create New...