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Everything posted by Urichinan
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I love Gear and all, but BB is still my favorite game. I'll never, ever play a game as much as BB. Speaking of which, Milln, Y U NO EVER DO BB AT TOURNIES!? I'd think about going to the Kunmite, but BB isn't there and I've got to save up for Winter Brawl. I'd come down for GG and P4U, but I'm not really feeling them right now since I'm training in BB in preparation for WB.
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So I can use the standard PS3 controller so long as the sync cable is plugged in? Sounds good to me! I'm trying my hardest to make this one.
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Does WB follow EVO's rule of no wireless PS3 controllers? (Like the standard PS3 Dualshock controller)
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GGs to Hellknight_10, MisterBagduy and Hakuwokk for the sets yesterday. I'm getting better with I-No daily because of the good competition, but I'm really starting to feel Axl.
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I don't think you guys quite understand my point. Combos where a SMP move is used twice has no affect on the following combo, if the opponent doesn't tech the SMP move the second time it's used whatever hits after that is still a legit combo, and can be finished like normally. Which is why the Hazama combo is red beat the whole time, this is the case during REGULAR combos. But as I've said in all three of my posts, the Hazama combo may have some way around this rule. Unless all of the information that has been given to us since the location tests, every combo where the same SMP combo is used twice can be teched when it's activated.
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Activating SMP in CP doesn't keep combos from continuing. Players have to tech the move themselves. An example of this is Litchi can do Haku > Staff 2 > 5B[m] > 4B > ItsuuA > 6Kote > Haku (SMP activates) > Hatsu > RiichiA > IppatsuD > 6C(2) and it is a legit red beat combo, but it can still be teched during Haku. Every time the opponent flashes blue during a combo (When SMP is activated) they can tech, unless, like I said, OD (Or that specific combo) removes the SMP system.
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This is CS2 and Extend's SMP system, in CP if you use a move with SMP twice the second time it's used in a combo it can be teched immediately. Hazama activates SMP 6-7 times in the video, unless OD completely ignores the SMP system, then nothing about this combo is legit.
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It's not a real combo, it's techable every time he activates SMP.
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I'm only messing around in it so I can play it in casuals. I'm not really interested in learning it competitively. Chrono Phantasma will be out next year, and that's all I'm really concerned about playing at tournaments. MB is extremely fun though, if they were to make another game for consoles, I might think about picking it up then. Also: http://www.youtube.com/watch?v=iCgkuTbLv8Q
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Do we know if 2C > 236C still combos on grounded opponents? You could omit the 6B and still get similar damage. Though from a guard break in the corner, going straight into 6C should be the best starter, due to it's amazing proration.
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I tested all of them in vs. mode and the damage came out the same with the damage level set to normal. Is the tournament standard for MB's damage level set to low?
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Using H-Kohaku & Mech, I got 5.1K mid-screen, 5.9K in the corner and 6K from a mid-screen to corner combo, meterless, from 2A. The damage is just too dumb. <3
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H-Kohaku & Mech Hisui do SO MUCH DAMAGE. I really love this team, I just wish it had better oki options. =/
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I like air throw enders, it's a nice way to give characters equal options for pressure and oki. It's no different than every character being able to end a combo in a hard knockdown in any other game.
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Yes, you can cross-up the opponent during any Persona attack.
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Yes, Painwheel is a really awesome character. Though the patch really nerfed her in some areas that made her such a good character before. None of them were really to her directly, but it was system mechanic changes that are really bad for her offensive game. Painwheel/Cerebella/Parasoul is my main team, so we play a fairly similar team. Though I'm currently learning Ms. Fortune so I can switch her in and out as well. I may be home in time to play tonight, but I'll definitely be free to play tomorrow.
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We can play online whenever you want. :3 Except for today and tomorrow, because I'm in WV. Heh. Who do you use anyway?
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Aw man, I wish I go. =( I never get to play anybody in Skullgirls.
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It's not you, GG's netcode sucks.
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Merry Christmas everybody! I hope you guys have great ones.
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Heh, thanks. jchensor is James Chen, one of the biggest names in the Capcom community. I was crazy excited because he tweeted one of my videos. :3
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https://twitter.com/jchensor/status/282230929152434176
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PSN I.D.: Uri_WoZ Main: I-No Hope to sub: Venom Location: Tennessee Time Zone: EST
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It's the 21st in numerous different places around the world, and when it's the 21st for us, it will be the 22nd for others. So the end is already upon us, and guess what? GOKU DID IT! HE SAVED THE WORLD AGAIN! :3
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Having no grounded overheads and having to spend meter to preform without jumping or dropping a pressure string doesn't seem like a very good mixup design to me. Especially when you get no reward for landing said mixup without having to spend more meter. That means you're looking at 50 meter just to preform an and capitalize off an overhead! >_< I don't like it! Her ground dash > j.S/K is so retarded though, especially when you throw in a VCL FRC. Getting good a GG is going to be a lot of work, but I can't wait until I can properly execute I-No moves. :D