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Everything posted by Urichinan
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[CP] News & Gameplay Discussion (Old)
Urichinan replied to kosmos badgirl's topic in BlazBlue Gameplay
That's not what he said at all... He said they have 6 palettes and the other 10 you have to unlock, not that the other 10 are ones that we've already unlocked. He only made mention of the zombie, GG palettes being back. -
They didn't say a single thing about it not coming to consoles. They said they were worried about UNiB having low sales IN GENERAL. And they said they were interested in bringing it to Stream, not that it would be their only platform for release. The chances are still low that it will come to consoles, but they haven't stated that it won't.
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She still does a lot of damage. In one of the loketest videos she did 5A > 5C > Mami > 5C > 6A and it was almost 3k just from that. I agree that she's going to be a snore if they keep her changes. But she does have the new Air Persia change, so that might give her some new combos.
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This is hype. Happy Birthday. :P That's all you get.
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Happy Birthday Klein! And may your future be full of epic beardness!
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What's the most damage Relius can get in the corner for 2000 IC or less from 5B > 6B? Right now I've got 5B > 6B > j.B > j.C > j.236C~214B > j.C > 2C > 236C > 2C > 6C > 4D > 3C which is 4002 DMG, 41 MG for only 2000 IC.
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Do you guys think this is confusing to read? http://testyourmight.com/threads/urichinans-team-combination-combo-request-thread-ttt2.25016/ I tried to make it as detailed as possible, so people wouldn't get confused when trying to request stuff. But it seems like a lot of text. Also, before you ask why it's on TYM, it's because Tekken Zaibatsu doesn't seem to have a place for a thread like that. And neither does DL or SRK, so I put it there. :P
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Japan only. We don't know when it will arrive in NA.
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TOO MUCH SOL! NOT ENOUGH I-NO, VENOM AND ANJI!
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By trial mode, he means mission mode. In mission mode they give you three sample combos to learn.
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EWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW My God, that sounds horrible. I hope the +R patch adds them at least.
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Oh forgot about you... Y-you can keep your current one. O_O
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Regular: Large: (Mods only) Extra Large: (Admins only) So, the first one is what I consider a regular avatar. @Dax: Indeed you are! Here's your bottle of wine, a limo, a top hat, a cane, and a monocle.
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To me, a regular sized avatar would be DL's maximum size limit. And a "quality" avatar, to me, would have some detail to it. A name, an outline, shading, a good background, some kind of effects, high resolution, an animation, etc. Examples: EDIT: Also yes, insulting everyone at once is the best way to get a conversation going. :3
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I just realized that little to nobody in this thread has a regular sized, or a quality made avatar. WHY!?
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So, I'm just going to leave this here: http://www.youtube.com/playlist?list=PLsm5sabWjIOxusdpCogDbF60Z57d-4zMy
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I still like it. I just don't want to play it. I don't play actual GAMES, man.
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Yep, I remember you. I've actually known who you are for a long time. I'VE ALWAYS KNOWN. BWAHAHAHAHA!! But seriously, yeah, I moved to TN about 4-5 months ago.
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I can't find anything new with Shadow Labrys and it's making me sad. =< Her proration and move properties just suck too bad for anything new to be found combo-wise. And as far as setups go, I really don't think there is anything more to find. The most I've been able to come up with lately is mid-Titanomachia burst baits that allow her to pickup the combo and still get the Titan > Brutal Impact ender. They're nice, but not very practical. I've also tried coming up with some mid-Titanomachia resets for extra damage, but these are also pretty impractical. It feels bad bro. I'll be happy when GG and CP get here, where it's a fresh start for me to be creative. :D
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Volpe, you should get the Spyro, Ty and Sly collections. You should also get Monster Rancher 2 and 4, Final Fantasy 10, One Piece Grand Adventure and Soul Calibur 2. :3 Also yes, I'm just listing off some games I like.
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It took me 2 hours to write and test all that stuff. Lol
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This is actually pretty wrong. Lambda wasn't S-Tier when she had a DP, Rachel isn't S-Tier for having cat chair, Mu hasn't been S-Tier for having a DP, Axl isn't S-Tier for having a counter, Peacock isn't S-Tier for having a DP, Naoto isn't S-Tier for having a counter, Yukiko isn't S-Tier for having a DP, Noob and Shang Tsung aren't S-Tier for having many EX attacks with super armor on them, half of the zoning characters in SF have a DP and they aren't S-Tier. A zoning or long ranged poking character with defensive options doesn't make them top-tier, or even a good character. People have also been jumping to conclusions thinking that just because the character is Nu, that means she's going to play like she did in CT with some minor tweaks. We don't know that for sure, and odds are she's more than likely going to be Lambda. In order for her to be even remotely close to Nu they would have to return her 5D and 4D jump cancels, speed up all the startup and recovery of her swords, make 5D combo into 4D, give her back the low sickle, and the faster startup on it, she would need Act Pulsr, her 5C would need to auto-correct, her damage would need to be higher, her Crecent would knockdown, or launch higher on CH. If she is anything like Lambda then you won't need to worry about her becoming S-Tier. Lambda has very limited options from a successful mixup. Her TK can't be followed up without a RC, not even on FC. Her lows don't lead to any launchers without meter and 4B can only be used as a good overhead if you make the first hit whiff. If the first hit connects at all you can stand and block the overhead on reaction. It's a very weak overhead to use if you don't have proper spacing with the first hit. And if you do happen to land the 4B overhead, you can only followup with a short combo unless you have gravity meter. Her strongest mixups come from her Sickle > Empty Jump setups and even that doesn't grant her much except a little bit of damage and a knockdown. You can also jump the sickle when mid-screen after Act Parser B, which makes the only true setup for the sickle a 3C knockdown. And as you said before, if she's close to you then she's being played wrong. Meaning you would never get to use that oki. It's not much better than any other character's oki setups. Especially when you compare it to Mu, Litchi, Carl, Rachel and even Platinum. Lambda is definitely solid, but she's not much stronger than your average high B-Tier character. On to Relius: His normals are pretty terrible. Unless you are as close to the opponent as possible, you can't confirm any of his normals into his only launcher. His 3C can only be used as a launcher if Ignis is already active. (Requiring you to have not only summoned her already, but you would have had to open the opponent up already. And that takes Ignis meter.) His normals also have a ton of pushback on them, which makes it impossible to confirm into knockdown from the tip of his normals. If you do 5B > 5C(2), even at point blank range, he can't do 3C. He has mediocre mixup potential, without Ignis, and in order to do anything strong she needs to be active already. The only way to get her out is to use one of her specials, which all have massive startup, aside from 214A. If you do 214A within 5A range, from any normal, he can be 5A'd or DP'd. None of his moves are safe on IB. (Except 2A and 5A) You can IB and DP through all of his strings, even most of the one's with Ignis in them. 5B/2B > 2D > 6A is the safest way to do an overhead, and that can be DP'd if you don't have Ignis hitting during his last attack frames. You can also ALWAYS DP between the hits of 2D, making the only safe way to get 6A out, also unsafe. He also can't gatling after his 6A, which makes it impossible to pressure after it if you go for a setup that makes him safe. (Ignis would be in recovery) You can also block his overhead on reaction (26f startup) and stop his entire pressure string. You could attempt doing 6A > 236C > 2D, but that can also be DP'd on IB or after 236C comes out. (2D would be too slow if used during the above series put together. There is also no safe way to use Ignis's highs and lows during pressure. You can always punish Relius for doing it. All you have to do is crouch and react to his 26f overhead and he is completely screwed. His only, completely legit string is 2A > 5B > 6D > Dash xN. And that will not only kill Ignis, but also leads to the opponent getting a guard bonus. You can attempt a mixup during that, but then you will run into the same problem as I have posted above. Overall Relius has okay lockdown, but no reward at all for landing hits or doing a mixup. He can be punished during almost every attempt if the player has studied anything at all about his pressure strings. (Which I have, since I sub him) On to his oki and damage output! His oki is sub-par mid-screen. It's easy to block and doesn't offer him much but another way to start pressure. His best oki tools cost A LOT of Ignis meter and often leave him with a very low amount of Ignis meter left to restart oki. His 3C is emergency techable, so you can back tech all of his oki setups. His 214C can catch back rolls, but in order to apply a mixup you need to dash or jump in as Relius. Letting the opponent forward roll out. 214C oki is definitely his strongest, and lets him apply the most pressure and catch the most roll attempts, but you need to have super yomi in order to catch it. You can also late tech and have 214C whiff completely. It also takes a 3rd of his Ignis meter to even do 214C, which doesn't leave you much room to confirm afterwards. If you are landing hits with him during Ignis pressure, by the time you do 214C she'll probably be down to less than half of her life. Which isn't good. Another thing is that you can't use his overhead (6A) and end the combo with any oki or knockdown setup. The only way you can combo after 6A is to use Ignis or 236C. But if you want to use Ignis, then she can't be in recovery of anything. However, to safely do the overhead, she needs to be attacking, which in return makes it impossible to follow up 6A with an Ignis attack. Confirming his mixups into his combos will only lead to two things: 3C and 236C. If you end ANY combo with 236C~214A or j.236C~214B it puts Relius in a bad position. If you use 236C~214A then the opponent is going to be all the way on the other side of the screen, Ignis will be in recovery and Relius has to try and approach the opponent. If you use j.236C~214B then you are going to be high in the air, Ignis is going to be in recovery and the opponent is going to have teched by the time you hit the floor. (Unless you have saved a jump for an IAD, in which case you will land next to them after they tech.) Neither of these are a good way to end a combo mid-screen, but in the corner they are pretty good. In order to end with 3C, the opponent has to be really low to the ground when you do your combo. Which not only takes away from your damage, but also can't be done from his 3C > 6D/2D combos. (They will get launched to high during the Ignis hits) The only way to get a 3C knockdown after 3C > 6D is to go 3C > 6D > 3C. But that requires you to do a late 6D after the 3C has hit them, which ruins your pressure string and makes it DP-able. In the corner Relius is a different story, you can always get 3C enders and his damage is huge. But his unblockables all lose to late techs, wake-up DP's and even Counter Assaults. (You can never get his setups to hit at the same time without letting them escape during the startup of the Ignis attacks. I won't lie, Relius does do A LOT of damage, but getting hits with him is near impossible to do while maintaining Ignis meter and leaving him at an advantage. Also, I'd just like you to know that I tested all of this in-game while I was writing it. tl;dr Lambda is solid, and a DP wouldn't make her broken. Relius is bad, but definitely has things going for him. Hopefully I didn't get anything wrong while typing this. But from all of my testing this all seems accurate. Hopefully you understand as to why I think he is bad now. (Just as many, many others do) Although I'd like to hear what else you have to say on the matter, after all, everyone has a different approach and opinion on each character. :3 @Volpe: Makoto, Tsubaki and Relius are definitely the three worst in the game. And I think they all have an equal amount of pros and cons. @Milln: Lol EDIT: I also forgot to mention that Relius's only jump cancelable normals on block are 5A and 3C. 5A also whiffs on crouchers, which further hinders his ability to preform overhead mixups, since you can only get a jump-in mid-string using 3C. That also makes it WAY more predictable.
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I really hope you're being sarcastic. His normals are awful, his mixup is bad, he has no mid-screen potential, his overhead is one of the slowest in the game, his unblockables can be jumped, and Ignis dies very quickly. I can give you a huge list of things that make Relius bad. And just as an example, if you tech Relius's throw or if Relius techs YOUR throw, then he loses Ignis. Which means he gets punished for playing correctly. Damage output doesn't make a character good, otherwise Tager, Arakune and Noel would be top-tier. There's a WHOLE LOT MORE to it. I'm also very glad Valkenhayn got nerfs, but his went too far. He has to spend wolf meter to get a launcher in wolf form, he can no longer do wolf dash > j.B > j.B, he can't combo after Nacht Jager on air hit, Nacht Rozen doesn't launch them as high, so he can't do 7D > w.j.B > j.A > 5D > Stuff, he can no longer do 2C > 6B on a grounded opponent, he can no longer do 2C > 6C on an arial opponent (His main combo path) and w.5A is no longer a low. He got no buffs to give him back a few options. And after taking away his mixup and frame advantage, now he can't even be affective after landing a hit. Which I think is a bit too much. They could have nerfed him without making him so weak. Rachel got mixup buffs. (j.2C is said to be an overhead once again) She got a new move that turns all her rods into giant bats that home in on the opponent, and then explode when they get to them. She can have three out at once, and they are said to be a major pain to get around. With these, rods, George and the pumpkin, she can zone really well now. Some other buffs she got were the ability to jump cancel 6B, and her rods now bounce off the wall in the corner if they miss the opponent. She got some other considerable nerfs though, like 3C having SMP, 4B only being special cancelable and 6A no longer launching the opponent on ground hit. And while her OD may sound weak, it could potentially be very strong. She constantly gains wind meter, supposedly even while jumping. Since combos are un-burstable in OD, landing hits with Rachel could be very strong. If her wind gain is high enough, you could be looking at 7-8 wind combos and pressure strings, which is crazy good. Also no, wind movement is the same.
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I'm especially excited to see Nu back, since I always loved her more than Lambda. As far as playstyles go, CS1 Lambda was my favorite version of them. But character-wise I liked Nu more. She had more of a personality and more defined character traits. Plus, her palette is nicer and she has an eyepatch. I never played either of them seriously, but depending on how in-depth her mode changing is I might pick her up as my sub for CP. Relius and Valkenhayn are extremely boring in CP, so I'm not that interested in them as subs anymore. Valkenhayn needed nerfs, but he didn't get anything that made him feel "new". He's exactly like he used to be, just worse. And Relius is suffering the same thing as Valk, he got nerfs (Which were unneeded, since he was arguably the worst character in Extend) and nothing to really change him. Platinum has become stale, but her new present and Air Persia properties are keeping me interested in her. I need to see how her combo paths will play out, and how well she can utilize her items overall now. Since most of them don't seem to be as strong as they used to, and have become a little less unique. I've been looking to Rachel and Carl as my potential subs for CP, since I used them in CT and CS1, but Nu has definitely got my attention this time. I can't wait to see how it all pans out. CP is going to be so nice. <3