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Urichinan

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Everything posted by Urichinan

  1. Milln, can I do the attack that knocks them full screen, then rapid and dash to them to follow it up?
  2. O_O That's gonna' be difficult, but I think I can do it. @Dormac: If you lose blue health and go into Awakening, then gain that health back you'll still be in Awakening. Elizabeth has a super that does just that.
  3. Make sure you get it as early as possible for the last hit of j.214B, with perfect timing the last hit of j.214B will actually connect AFTER the super starts up, like a delayed explosion. With good timing you'll get it as soon as the last hit connects. Make sure that you're still slightly airborne when you do it, because you need to input it quickly.
  4. Not possible, because after you use the barrel you have to go through all the items to get it back. =(
  5. ^ Guys, give me more combo ideas to make for you. :3 Any character, any idea, even retarded stuff.
  6. It's actually not hard at all, if you wait until they fall a little bit, and then jump all you have to do is delay the second j.B. That's a lot easier then delaying the first j.B, and is more consistent for the wallbounce I think.
  7. Ooooo these are nice, I might use one of them. And starting from here, I now have a ton of related videos to search through incase there is a different one I like. :O
  8. The timing on j.B > dj.B is super tight, it took me a while to get it down. And to be honest it still gives me trouble. When doing 2C > j.B juggles make sure j.B hits after the last flame, otherwise the juggle will be using the flame's hitstun, and not the hitstun from j.B, which lasts longer. For example 5A(2C)A > (2C Hits) j.B > dj.B doesn't work unless you hit with j.B after the final hit of 2C.
  9. Guys, which song should I use for a combo video? Trezire de Spirit: http://www.youtube.com/watch?v=cMQTXfycRLk Or Darkness of Fear: http://www.youtube.com/watch?v=gW51HJrDBjg If not those, do you guys have any other suggestions?
  10. Here's the improved mid-screen combo:
  11. Hm, nice job Jackie. I might have to try and find something with it. ;D
  12. It's really not hard to confirm a 2B, especially the dash 5A variant. The corner one is harder, but if you hit a airborne opponent you have a ton of time to confirm. But I understand what you mean. Also, FC 5B > AoA D also requires extra meter do to good damage. Unless you have some new EXless version, it's not worth the extra 25 SP IMO, when you could save it for another Titanomachia mixup, or a Brutal Impact reversal. AoA C though, you should be able to do the Air Guillotine Axe setup into Titan for a good bit of damage.
  13. The barrel also hits multiple times, so that kinda hurts those combos too. I'm sure someone will find something though. Also no, they tech as soon as 5C hits. I thought it would work too, it made me sad. You also can't use a OMB during Titan because Asterios is active, meaning you don't have access to a burst. So you can't OMB anywhere in that combo.
  14. Well, I was testing it just now, and Teddie's items kind of suck for that. The only one that doesn't launch you, knock you down or freeze you is the barrel. The pinwheel goes away when you hit him, so that doesn't work. Meaning the barrel is the only option. =( And that won't work, once Brutal Impact hits the combo is officially over, the flames from Asterios during Titanomachia and Brutal Impact both heavily prorate hitstun. Although getting a single 5A for like 20 damage might work. Hehe.
  15. Oh yeah, that'd be awesome. Actually, You might be able to CUCS doing that. Also guys, check these out: http://www.youtube.com/watch?v=4RcoUzO-AaM http://www.youtube.com/watch?v=CHN0nRWaNcQ http://www.youtube.com/watch?v=UjjLzuFz6Ek
  16. I'm determined to beat you! I'll try and see what I can find.
  17. Bursting requires your Persona, which is why you can't burst while Asterios is doing something. This is true for every character, Yu for instance can't burst while doing j.D or 5D because his Persona is out for so long. Mitsuru can't burst during her ice shard super, etc.
  18. The D version is fully invincible up until the throw I think, the C version doesn't have any, it's just much quicker.
  19. Not if you DP during the active frames, all R-Actions should be able to go through throws, of any kind. The only ones that might not work are the counters, like Teddie's. I know that Kanji's does though.
  20. This is interesting, it combined with the current method we might be able to get more accurate frame data. Here's the corner version of my Titan combo: I'm still working on them. :3
  21. I honestly have to agree, 6 Batman characters is pushing it. (Grundy is a Batman and Super-Man villain, right? Or is he just Batman?) There is about a billion and one characters they could choose from, but they had to throw in all of the Batman characters they could, I suppose.
  22. I'm pretty sure you can, the other day my friend said he forgot to fix his buttons and to reinvite him, but then said never mind, so I assumed you could change them online. You could in BB, so I'd be surprized if you couldn't on P4U.
  23. You can just change the button layout at the character select screen. Since muscle memory wouldn't affect that either way (You'd still be using a shoulder when playing Shadow Labrys and a face button when playing Akihiko), you should just do that. I can't think of any logical reason behind it, honestly. You could also go crab claw style, which is really easy and works wonders for a game like Persona with a lot of macros.
  24. In a game without barrier guard or pushblock, frame traps could be REALLY strong. Frame data and proration data are a lot more important for some characters than they are for others. Knowing exactly what is safe, what has what attribute, what can frame trap, and what can be used where I think can really make or break a character/match-up.
  25. A Coup is, B Coup isn't. And depending on a far it hits from it can be safe due to reach and her starting her recovery frames during the last few active frames. (Like a meaty)
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