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Urichinan

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Everything posted by Urichinan

  1. Should I add a install section to the combos?
  2. I'm also going to start adding these combos to the combo thread.
  3. At his arcade, I'm pretty sure that they wouldn't launch a game and have it only at one place. Still, it's only 2 days in, we'll see what we've got soon.
  4. I cannot believe that the game is out, yet there is no footage... Seems kinda' strange.
  5. Oh I see, sounds like it will be a nice tool. Now for my final question. We all kmow her air-dash is AMAZING but, how fast can you cancel into a move? For example... Bang, he has a long air-dash so he can't cancel it into a move until it's almost over, but someone like Carl, who has a average air-dash but cancel almost instantly. So how is hers?
  6. Great to hear then, so about her 22C, is it actually useful as a combo ender, or is setting up Oki a better choice? I'd imagine that it would be better to kill someone with than setup for Oki though. Has anyone tested out the different use of her 236A~A/B/C? Like if you did 236AAB, 236ACC, 236ABC, etc.?
  7. AWESOME!! Then do Litchi!!! XD Great though, can't wait for the response. Hopefully we'll get some good information.
  8. Kantan, this is going to be weird... But I'm going to TRY and write up some combos for you to test. First off see if 6A > Bubble works, and then see if 236B > Dash > 5C > 2C > Bubble works, and then see if you can do a 2B > 5B/5C/6A pickup after 3C. Soooooooooooo. 5B > 6A > j.B > j.C > dj > j.B > j.C > j.236AAA 6A > Bubble > 236B > Dash > 5C > j.B > j.C > dj > j.B > j.C > j.236AAA (This one may not work, also if 236B > Dash > 5C doesn't work mid-screen try it in the corner) 5B > 5C > 3C > 2B > 5B > j.B > j.C > dj > j.B > j.C > j.236AAA (If 2B > 5B doesn't work then try another pickup, I hope this combo works) 5B > 5C > 5D(Pan) > 236B > 5C > 6A > 236B > 3C > 236A (Corner) 5C > 5D(Pan) > Dash > 5C > 2C > Bubble > 6A > j.B > j.C > dj > j.B > j.C > j.236AAA Hope you find something that works!
  9. I am SOOOOOOOOOOO bored right now, so I made some color edits: I still plan to main Litchi, I will NEVER drop her.
  10. Also Litchi's CH 6B[m] causing the opponent to fly is nerf.
  11. Henaki, put "Litchi can not cancel into Itsuu" since... Well she can't. Mu got a new corner combo: j.C > 5C > Furu no Tsurugi > Dash > 5B > 2C > j.C > j.2C > 3C > Furu no Tsurugi > Dash > 6A > Omohikane (4k)
  12. The combos from Bururaji look like: 6A > j.B > j.C > dj > j.B > j.C > j.236AAA 5B > 5C > Install > D(Fan) > Dash > 6A > j.C > j.D(Fan > 623B > Dash > 2B > 236A Throw > 5C > 2C > B Bubble? > 623B > Cure Dot Typhoon I only got to watch it once, so someone please correct me if you see what looks like different moves.
  13. The newest Bururaji confirmed a new corner combo: j.C > 5C > SoD > Dash > 5B > 2C > j.C > j.2C > 3C > SoD > Dash > 6A > Omohikane for about 4K.
  14. Okay thanks for clearing thst up. So the full list of changes are: Itsuu can not be followed-up from 2B[m], 2C[m], 3C[m] or 6D[m]. 4D[m] makes the opponent slide, 2B > 5B > j.B > dj > j.B > j.C > j.B > Ippatsu works. 6A[m] no longer bounces the opponent. Counter Hit 6B[m] makes the opponent fly, wall-bounces in the corner.
  15. Yes, and please test out Cure Dot Typhoon, see if it has invincibility, if you can combo into it, the minimum damage, if you can do a follow-up combo from it, etc.
  16. Her corner combos just got more deadly with her SoD change...
  17. When you see a move listed with a [m] it means that she has the Staff equipped. so 2C[m] = 2C with the Staff. Also about your 6B[m] CH change, do you mind clearing that up a bit? Do you mean it only Wall-Bounces in the corner? Because we need a verification in order to put it in the first post.
  18. That would be: Itsuu can not be followed-up from 2B[m], 2C[m], 3C[m] or 6D[m]. 4D[m] makes the opponent slide, 2B > 5B > j.B > j.B > j.C > j.B works. (Itssu is a move with the Staff, this is Staffles so it may be Ippatsu at the end) 6A[m] no longer bounces the opponent.
  19. We've had those for a while. Though, it's nice to officially see her special names and inputs!
  20. But not just 2011, SPRING 2011. So no January or Febuary, probably not March. -_-" I hate Arcsys, I swear they're worse than Ono. EDIT: Some screens: http://blazblue.jp/cs/mode.html
  21. Ushi, I THINK posted another Platinum corner combo: 5B > 5C > 236B > 5C > 2C > sj.B > j.C > dj > j.B > j.C > j.236AAA It may be someone else, but is almost exactly like the ones we already know of.
  22. Wtf... I might as well post my hypeness too... http://www.youtube.com/watch?v=9MFxNDyCvCw Prepare sex in musical form. XD
  23. My body, it is ready. Bring on the footage!
  24. Oh thank God it's finally here! I want to get to work on the freakin' combo thread already! Lol
  25. Delay your j.C so that way you have a better chance of hitting with Staff 2, once Staff 2 connects 2C[m] > ItsuuA > 6Kote > 5C as fast as you can, making sure the opponent is at the highest point of 2C[m] > ItsuuA will help with the pickup. I've also learned that dashing before 2C[m] after Staff 2 helps with the height problems. So it should be something like: 2C[m] > ItsuuA > 6Kote > Haku > Hatsu > RiichiA > IppatsuA > 9 > j.(Delay)D > j.(Falling)C > 66 > 2C[m] > 6Kote > 5C > 2D > j.(Delay)C > Staff 2 > 66 > 2C[m] > ItsuuA > 6Kote > 5C > 2D > j.(Delay)C > Staff 2 > 6C > DD
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