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[CS2] Platinum the Trinity Actual Discussion Thread The First
Urichinan replied to Circuitous's topic in Archive
Here is a preview of my Combo Thread Format: Misc. Reliable combos and BnBs will be listed in Purple. Combos in the corner/on a crouching opponent will have the word (Corner) or (Crouching) written on them. Damage will be listed in Red. Heat Gain will be listed in Blue. 1. Combos from A Moves 1) Combos from 5A 5A > 5B > 5C > 236B (??? Damage, ??? Heat Gain) 5A > 5B > 5C > 5D(Frying Pan) > 236B (??? Damage, ??? Heat Gain) (Corner) 5A > 5B > 5C> 236B > 5C > jc > j.B > j.C > jc > j.B > j.C > j.236AAA (2750 Damage, ??? Heat Gain) Anti Air None Counter Hit None 2) Combos from 2A None Anti Air None Counter Hit None 3) Combos from 6A None Anti Air None Counter Hit None 4) Combos from j.A Jump In None Air to Air None Counter Hit None 2. Combos from B Moves 1) Combos from 5B 5B > 5C > 236B (??? Damage, ??? Heat Gain) 5B > 5C > 5D(Frying Pan) > 236B (??? Damage, ??? Heat Gain) (Corner) 5B > 5C> 236B > 5C > jc > j.B > j.C > jc > j.B > j.C > j.236AAA (??? Damage, ??? Heat Gain) Anti Air None Counter Hit None 2) Combos from 2B None Anti Air None Counter Hit None 3) Combos from 6B None Anti Air None Counter Hit None 4) Combos from j.B Jump In j.B > 5A > 5B > 5C > 236B (??? Damage, ??? Heat Gain) (Crouching) j.B > 2A > 5B > 5C > 3C (??? Damage, ??? Heat Gain) j.B > 5B > 5C > 236B (??? Damage, ??? Heat Gain) Air to Air None Counter Hit None 3. Combos from C Moves 1) Combos from 5C None Anti Air None Counter Hit None 2) Combos from 2C None Anti Air None Counter Hit None 3) Combos from 6C None Anti Air None Counter Hit None 4) Combos from j.C Jump In None Air to Air None Counter Hit None 4) Combos from j.2C Jump In None Air to Air None Counter Hit None 4. Combos from D Moves 1) Combos from the Cat None 2) Combos from the Hammer None 3) Combos from the Bat None 4) Combos from the Frying Pan None 5) Combos from the Bombs None 6) Combos from the Missles None 5. Combos from Special Moves 1) Combos from Dream Sally (214A/B/C) None 2) Swallow Moon (j.236C) None 3) Mami Circular (236B) None 4) Air Persia (236A/j.236A) None 5) Dramatic Sammy (41236D) None 6) Mystique Momo (214D when equipped with a weapon) None 6. Combos from Throws 1) Combos from 5B+C (Corner) 5B+C > 6A > hjc > j.B > j.C > jc > j.B > j.C > 236BC (??? Damage, ??? Heat Gain) (Corner) 5B+C > 5C > 6A > hjc > j.B > j.C > jc > j.B > j.C > 236BC (??? Damage, ??? Heat Gain) 2) Combos from 4B+C None 1) Combos from j.B+C None Think we should use this? Also general notes: We don't know the effects of her Drive/Specials yet so I don't have specific categories for them yet (Anti Air, Jump In, Counter Hit, etc.) and I put down Anti Air/Counter Hit on all of her Normals since any move can hit a air-bourne opponent and some moves on Counter Hit allow you to connect with things normally you can't, for now all her normals have that, but once she's out some will be removed. (If a Counter Hit doesn't change the effect of her combo/move) -
[CS2] Platinum the Trinity Actual Discussion Thread The First
Urichinan replied to Circuitous's topic in Archive
Crino, I just noticed a flaw on the DATA log. Mami Circular can only be followed up with 5C in the corner, mid-screen the go flying. You can see it here: http://www.youtube.com/watch?v=6jgQyLiIkDE <- - - At 1:08 -
Thank you for that. Obviously I wouldn't be posting things from old tests. -_-" LK I was being sarcastic. Now for another change: +Chun has more untechable time +6B[m] wallbounces on CH again -j.C[m] on CH send the opponent flying 6A[m] just knocks back, but does not ground or bounce the opponent (Like her 6A staffless?)
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Glad you guys liked it!
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[CS2] Platinum the Trinity Actual Discussion Thread The First
Urichinan replied to Circuitous's topic in Archive
Awesome, I'm almost done writing out the combo format, I'll post it up here and when we are ready I'll make the thread! -
[CS2] Platinum the Trinity Actual Discussion Thread The First
Urichinan replied to Circuitous's topic in Archive
Right now I don't have to time to do this, but whatever combos you guys found in the videos I need a list of, I don't need the small details about the moves just the written combo for now. I'm going to start getting everything ready to open up her combo thread when she comes out, I've been working on a format in a text file to keep everything organized for the opening when she's released. =^.^= -
j.214D~C has more recovery, they can tech.
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My life has been ruined by those two Litchi changes. Ç.Ç
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First post hasn't been updated with the correction yet. Oh I see, well then it's good that we'll be getting more Platinum combo information soon! Hazama's new BnB sounds okay, but he still deserves some ACTUAL combos. Not SF poke> Special. =(
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Actually I've been wondering why we haven't gotten' any news on Platinum or Makoto. Noel is understandable but you'd think the other two would get some more light. O.O Anyway, I wonder if Hazama can combo of Lvl. 2 214D~A, if he has enough to for a Lvl. 214D~A after his 3C (I doubt it) then maybe we'll see a new BnB.
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+CH 2C[m] sends them opponent flying in the air (Hazama/Mu's 2C) and can be followed up with Itsuu while they're falling Seems like we are getting ways to use Itsuu again! Because... -6B[m] and j.C[m] knock the opponent backward, but doesn't wallbounce -j.C is ground techable Back to C-Tier my boys. Ç.Ç Looks like they decided to nerf it again.
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[CS2] Platinum the Trinity Actual Discussion Thread The First
Urichinan replied to Circuitous's topic in Archive
I need to go to bed before I start really messing up her move names and video links. -_-" I'll continue watching videos to see what I can find in the morning. -
[CS2] Platinum the Trinity Actual Discussion Thread The First
Urichinan replied to Circuitous's topic in Archive
Did Carl pop Dream Sally (EVERY POST... Darn you Cor) with his 5C at 1:00? Maybe normals do pop it, though she does get hit by his 5C as well, maybe when she gets hit it pops? (Like Litchi's staff comes back to her when she gets hit during it's return, Mu's Drive (Not Drive SPECIALS, just the Drive), Nirvana, etc.) -
Platinum vs. Carl From the second Location Test.
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[CS2] Platinum the Trinity Actual Discussion Thread The First
Urichinan replied to Circuitous's topic in Archive
http://www.youtube.com:80/watch?v=AhMD4b52bKY#t=01m30s (Thanks once again Cor, I'm sleepy... XD) (Corner) Throw > 6A > j.B > j.C > dj > j.B > j.C Great work Crino! Thanks for taking the time to make all that. =^-^= -
[CS2] Platinum the Trinity Actual Discussion Thread The First
Urichinan replied to Circuitous's topic in Archive
I know that it was mentioned that Dream Sally bounced off the walls but did they ever mention the floor? In this vidio it went up, down, then back up. -
[CS2] Platinum the Trinity Actual Discussion Thread The First
Urichinan replied to Circuitous's topic in Archive
Dream Sally > IAD I imagine would be a really good Oki set-up, if she has enough time for the cross-up that is. -
[CS2] Platinum the Trinity Actual Discussion Thread The First
Urichinan replied to Circuitous's topic in Archive
^ Watching the second combo and also using the descriptions on the blog I think j.B > 5A > 5B > 5C > 236B is the other combo. (Thanks Cor for the correction) Mami Circular I think is her surf board looking special, she does it at the end of the second combo and it doesn't look to much like a normal. I could be wrong however. EDIT: The combo around 1:07 looks like 5A > 5B > 5C > 5D (Frying Pan) > 236B -
[CS2] Platinum the Trinity Actual Discussion Thread The First
Urichinan replied to Circuitous's topic in Archive
True, I forgot that just because the arcades doesn't mean that we'll be able to expand out on anything but what the JP give us, so a combo thread can wait a while. The FAQ sounds like a great idea, Platinum sound like she's going to be quite strategic and overall a little difficult to use. A FAQ would really help new comers with understanding her Drive, pressure, zoning, poking just her general play style all around. But again, we'll need to take a couple of days to learn her first. However a video thread couldn't hurt much right now, it would keep people from having to run around this and other threads trying to find her Location Test videos, but again Crino does have the blog, they could always be put on there too. -
[CS2] Platinum the Trinity Actual Discussion Thread The First
Urichinan replied to Circuitous's topic in Archive
Ah, alright then. I was hoping to open up her combo thread so we have a better place to store all of her combo information over the next week. (The 5th Location Test is happening right now so I'd expect that we'll get some more information on her, then a week later she'll be out in arcades so we should have a lot of good combos) Oh well, I guess it's gonna' have to wait a while. -
[CS2] Platinum the Trinity Actual Discussion Thread The First
Urichinan replied to Circuitous's topic in Archive
Where can I find ALL of Platinums known combos as of right now? Whether it's just ones that you can remember or you have a link or picture of them, I'd just like to have them. =^.^= I have this one: 5B> 5C> Dolphin fake> 2B> 5B> Aerial> Hopping (5B>5C>イルカさんもどき>2B>5B>エリアル>ホッピング) Any others? -
Location Test 5 changes so far: +4D > 2D > 66 > j.B combos *6D wall bounces on airborne opponents +Throw > ItsuuA combos (Didn't mention if it was forward or backward throw) Information taken from here : http://www.dustloop.com/forums/showthread.php?10500-BBCS2-FINAL-SHOWDOWN-Loketest-5-Nov.-15th-Discussion/page4 Assuming that they didn't change her moves properties Throw > ItsuuA > 6Kote > Haku > Hatsu > RiichiA > IppatsuA > IppatsuB > 2D > Hatsu > Chun > Staff 2 > 6C(2) > ItsuuC(A pickup, not cancel, confirmed to work) > j.B > dj > j.B > j.C > j.B > Hatsu > Chun will work, on CS1 it does 3.5K, should be a good combo. And now for 6D theory combos 2C[m] > 6D(Second hit whiffs) > 5D > 66 > Hatsu > Chun > Staff 2 > 6C(2) > ItsuuC > j.B > dj > j.B > j.C > j.B > Hatsu > Chun might work.
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2C is special cancelable right? 2C > 3C for a low, people who try to jump out of the mix-up will eat a AC, so I think it can have it's uses! Then again, I don't use Tager very often.
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It looks like you Mu players don't like to pay attention to previous tests... -_-" 2c > 6C combos on standers 6C > 5D > 214D combos Meaning... 5C > 2C > 6C > 5D > 214D > 5C > 6C > Oki should be her new BnB.
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Edited my post, hit "post" on accident. Nice idea on the air throw by the way!