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Urichinan

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Everything posted by Urichinan

  1. Not completely though... 2C[m] > ItsuuA > 6Kote > Haku > Hatsu > RiichiA > IppatsuA > IppatsuB > 2D > Hatsu > Chun > Staff 2 > 6B > ItsuuA > 4Kote > 66 > 3C > 2D > j.B > j.C > Staff 2 > 6C(2) was her main mid-screen combo. But since we can't cancel into Itsuu anymore it will probably end up like: Throw > ItsuuA > 6Kote > Haku > Hatsu > RiichiA > IppatsuA > IppatsuB > 2D > Hatsu > Chun > Staff 2 > 6C(2) > ItsuuC(A pickup, not cancel, confirmed to work) > j.B > dj > j.B > j.C > j.B > Hatsu > Chun
  2. Litchi's 6D wallbouncing sounds like it could lead to some good combos. (Maaaaaaaaybe...) 2C[m] > 6D(Second hit whiff) > 5D > 66 > Hatsu > Chun > Staff 2 would be good.
  3. ... ... ... You know if she trolls then I'd accept that. O.O Looking back at that Lambda change (Throw wallbouncing in the corner) I really want to know what the heck that looks like. The change itself however, could be a good one, setting up the 5C(xN) > 6C loop off a grab would be a pretty good buff.
  4. Yes, she is. Changing the announcer was the BEST buff they could have EVER made. =^-^=
  5. Fun Jin and Tager specific RC combo: 2C[m] > ItsuuA > 66 > 5C > Haku > Chun > RC > Backward IAD > j.B > Hatsu > RiichiA > IppatsuA > IIppatsuB > 2D > j.B > j.C > 66 > Staff 2 > 6C(2) > 6D[m] > ItsuuC > j.C > 4Kote > j.C > 3C > 2D > 6C(2) > 6D[m](Depends on how much Heat you started with) > Diasharin Close to the corner you can do IppatsuB > 6B > 2D > j.C > 2C[m] > ItsuuA > 4Kote > 3C > 2D > 6C(2) Combo gains 52 or 53 Heat AFTER the Rapid, but you have to use 6D[m], if you start from above 50 Heat though you can just do 6C(2) > Diasharin The Backward IAD > j.B > Hatsu is hard to do on Tager because you might Hatsu the wrong way, the trick is to delay j.B and then delay Hatsu (Like her Ippatsu BnBs) so that she will face the opponent during the Hatsu. Also I was toying around with what to do after a Chun in the corner when the staff is far away and got: Chun > Haku > Chun > Hatsu > Haku > Chun > Hatsu > Chun It does aboout 2600 - 2700 damage. Although you could just do the j.B > j.C loops... >.>
  6. This is true, think of it as Spike Chaser, you can clash projectiles with it and keep it from coming at you, but you cannot physically hit it since it will make contact with you in return. Since Dream Sally seems to deal damge and bind the opponent then it should act as a shiel to rush down characters without a projectile to clash with it. I'm jst wondering whether or not it will bind them or if it will pop when they try to hit it with a normal.
  7. T6, SFxT, TxSF, T7, TTT2... 5 Tekken games in a row, but NOTHING on SC5 except a petition. -_-"
  8. Nice work so far! I'm excited to see the whole sprite!
  9. Yes, they said that his main way of setting up his air combo in the corner is from 5B > 3C > 236d > 5C > 2C > 4D~D j.B > j.C(x2) > jc > j.C(x5) > j.214B.
  10. I would probably rock those colors if they were in the game!
  11. You gotta' do a Tira (Soulcalibur 3 version) Makoto! http://media.giantbomb.com/uploads/0/4495/346547-tira_entier_super.jpg http://bestgamewallpapers.com/files/soul-calibur-3/tira.jpg :3
  12. Tried my hand at a sprite edit, it came out pretty bad...
  13. Obviously you guys weren't paying attention to the Loketest 3 and 4 threads, it has already been confirmed that you can NOT jump cancel into Itsuu.
  14. =^-^= No problem, I'm eagerly waiting for the finished product.
  15. You said you were having trouble with the pants right? Why not use the pants off of Ragna's sprite and make a few changes?
  16. 236D slides mid-screen and wallbounces in the corner now. 5B > 3C > 236D > 3C > 236D loops in the corner. 5B > 3C > 236D > 5C works in the corner. Maybe 5B > 3C > 236D > 5D could connect mid-screen? That would be great for some new BnBs!
  17. I was just thinking, maybe Hazama could do 5B > 3C > 236D > 5D~D > etc. That could open up a lot of combo opportunities!
  18. Actually it was just found out that her j.C is untechable again, so as of right now she is more CT like... Which I think is a great thing! She seems like a mix between CT and CS Litchi, I can't wait to try her out! Edit: Ninja'd! Darn it sG!!
  19. Loketest 4 j.C[m] Wallbounces on CH. 6B[m] Auto launches opponent, wallbounces on CH? (They weren't very clear about this when they were translating) Good changes in my opinion, either give us back j.C[e] or Itsuu combos and we'll be fine. I'd rather have one or the other though, I'd actually prefer j.C[e] combos back myself, it would give us a lot more option in the corner off of 4D since that seems to be our main combo point now. I'm thinking (Corner) 2C > 4D > Haku > Hatsu > Riichi~A > Ippatsu~A > Iappatsu~B > Hatsu (x2) > Riichi~A > Ippatsu~A > Ippatsu~B > j.C > 4Kote > Falling C > 3C > 2D > 6C? This combo actually works in CS1 and does about 4.3~4.5K and gains close to 50 Heat. It could be a good combo in CS2 to work with.
  20. I would LOVE the get #Reload, but I don't have a PC that I can download it on. The one I was using for MB:AA was my grandmother's Laptop but she had to get it back for work purposes... So I'm out of luck there, you have NO IDEA how much I would love to fight your HoS, though I've never used #Reload I-No so I'd get to destroyed, plus FRCs are still a pain for me. -_-" I can bareley do her normal air combos. XD YOU need to get another PS3 so I can play you with my S-Tier soon to be top C-Tier Queen! Miss LIIIITCCHIII!! Haha!

  21. LITCHI'S CHANGES IN THIS TEST ARE S.E.X.Y! =^-^= Give her back Itsuu combos and she'll be perfect! I like the approach they are taking with her combos this time around.
  22. I cannot believe that there was NO Litchi information at ALL!! Ç.Ç That makes me so sad... I would have loved to hear about some buffs... Like ITSUU COMBOS BACK AND j.C NOT BEING TECHABLE. /Rant
  23. I'm still hoping for Black Widow... But yeah uhh... Anybody see this: http://www.ironstarmovement.com/profiles/blogs/nycc-56-new-marvel-vs-capcom-3/ ?
  24. Okay [h]5B -> 6B -> 5B -> 6B -> 2C -> 5C -> 6C -> 5D -> j.B -> 5B -> ect. is so amazing as pressure! O.o
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